Currently, APM fakes multichannel in two ways: - With injected AECs, capture processing is only performed on the left channel. The result is copied into the other channels. - With multichannel render audio, all channels are mixed into one before analysing. This CL adds a flag to disable these behaviors, ensuring proper multichannel processing happens throughout the APM pipeline. Adds killswitches to separately disable render / capture multichannel. Additionally - AEC3 currently crashes when running with multichannel. This CL adds the missing pieces to at least have it run without triggering any DCHECKS, including making the high pass filter properly handle multichannel. Bug: webrtc:10913, webrtc:10907 Change-Id: I38795bf8f312b959fcc816a056fba2c68d4e424d Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/152483 Commit-Queue: Sam Zackrisson <saza@webrtc.org> Reviewed-by: Per Åhgren <peah@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29248} |
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| .. | ||
| aec_dump.cc | ||
| aec_dump.h | ||
| audio_frame_view.h | ||
| audio_generator_factory.cc | ||
| audio_generator_factory.h | ||
| audio_generator.h | ||
| audio_processing_statistics.cc | ||
| audio_processing_statistics.h | ||
| audio_processing.cc | ||
| audio_processing.h | ||
| config.cc | ||
| config.h | ||
| gain_control.h | ||
| mock_audio_processing.h | ||