Also remove SimulatedNetworkNode::Build that takes a NetworkEmulationManager as argument. It was added 6 years ago but was never used. Change-Id: Ieb02304f45e31feb321e92e068aee5ecd6e8e141 Bug: b/482318882 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/446880 Reviewed-by: Per Kjellander <perkj@webrtc.org> Commit-Queue: Jeremy Leconte <jleconte@google.com> Cr-Commit-Position: refs/heads/main@{#46869}
185 lines
5.9 KiB
C++
185 lines
5.9 KiB
C++
/*
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* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "api/test/network_emulation_manager.h"
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/strings/string_view.h"
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#include "api/test/network_emulation/leaky_bucket_network_queue.h"
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#include "api/test/network_emulation/network_emulation_interfaces.h"
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#include "api/test/network_emulation/network_queue.h"
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#include "api/test/simulated_network.h"
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#include "api/units/data_rate.h"
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#include "rtc_base/checks.h"
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#include "test/network/simulated_network.h"
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namespace webrtc {
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bool AbslParseFlag(absl::string_view text, TimeMode* mode, std::string* error) {
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if (text == "realtime") {
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*mode = TimeMode::kRealTime;
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return true;
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}
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if (text == "simulated") {
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*mode = TimeMode::kSimulated;
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return true;
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}
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*error =
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"Unknown value for TimeMode enum. Options are 'realtime' or 'simulated'";
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return false;
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}
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std::string AbslUnparseFlag(TimeMode mode) {
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switch (mode) {
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case TimeMode::kRealTime:
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return "realtime";
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case TimeMode::kSimulated:
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return "simulated";
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}
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RTC_CHECK_NOTREACHED();
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return "unknown";
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::config(
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BuiltInNetworkBehaviorConfig config) {
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config_ = config;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::queue_factory(
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NetworkQueueFactory& queue_factory) {
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queue_factory_ = &queue_factory;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::delay_ms(
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int queue_delay_ms) {
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config_.queue_delay_ms = queue_delay_ms;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::capacity(
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DataRate link_capacity) {
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config_.link_capacity = link_capacity;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::capacity_kbps(
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int link_capacity_kbps) {
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if (link_capacity_kbps > 0) {
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config_.link_capacity = DataRate::KilobitsPerSec(link_capacity_kbps);
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} else {
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config_.link_capacity = DataRate::Infinity();
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}
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::capacity_Mbps(
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int link_capacity_Mbps) {
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if (link_capacity_Mbps > 0) {
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config_.link_capacity = DataRate::KilobitsPerSec(link_capacity_Mbps * 1000);
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} else {
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config_.link_capacity = DataRate::Infinity();
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}
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::loss(double loss_rate) {
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config_.loss_percent = loss_rate * 100;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::packet_queue_length(
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int max_queue_length_in_packets) {
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config_.queue_length_packets = max_queue_length_in_packets;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::
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delay_standard_deviation_ms(int delay_standard_deviation_ms) {
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config_.delay_standard_deviation_ms = delay_standard_deviation_ms;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::allow_reordering() {
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config_.allow_reordering = true;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::avg_burst_loss_length(
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int avg_burst_loss_length) {
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config_.avg_burst_loss_length = avg_burst_loss_length;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::packet_overhead(
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int packet_overhead) {
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config_.packet_overhead = packet_overhead;
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return *this;
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}
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NetworkEmulationManager::SimulatedNetworkNode
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NetworkEmulationManager::SimulatedNetworkNode::Builder::Build(
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uint64_t random_seed) const {
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RTC_CHECK(net_);
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std::unique_ptr<NetworkQueue> network_queue =
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queue_factory_ ? queue_factory_->CreateQueue()
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: std::make_unique<LeakyBucketNetworkQueue>();
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auto behavior = std::make_unique<SimulatedNetwork>(config_, random_seed,
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std::move(network_queue));
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return SimulatedNetworkNode{
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.simulation = behavior.get(),
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.node = net_->CreateEmulatedNode(std::move(behavior))};
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}
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std::pair<EmulatedNetworkManagerInterface*, EmulatedNetworkManagerInterface*>
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NetworkEmulationManager::CreateEndpointPairWithTwoWayRoutes(
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const BuiltInNetworkBehaviorConfig& config,
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int alice_interface_count,
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int bob_interface_count) {
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auto* alice_node = CreateEmulatedNode(config);
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auto* bob_node = CreateEmulatedNode(config);
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std::vector<EmulatedEndpoint*> alice_endpoints(
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alice_interface_count, CreateEndpoint(EmulatedEndpointConfig()));
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std::vector<EmulatedEndpoint*> bob_endpoints(
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bob_interface_count, CreateEndpoint(EmulatedEndpointConfig()));
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for (auto alice_endpoint : alice_endpoints) {
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for (auto bob_endpoint : bob_endpoints) {
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CreateRoute(alice_endpoint, {alice_node}, bob_endpoint);
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CreateRoute(bob_endpoint, {bob_node}, alice_endpoint);
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}
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}
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return {
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CreateEmulatedNetworkManagerInterface(alice_endpoints),
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CreateEmulatedNetworkManagerInterface(bob_endpoints),
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};
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}
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} // namespace webrtc
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