Signal-iOS/SignalUI/Views/ImageEditor/ImageEditorStrokeItem.swift
Evan Hahn 370ff654e7
Change license to AGPL
Change license to AGPL

This commit:

- Updates the `LICENSE` file

- Start every file with something like:

      // Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
      // SPDX-License-Identifier: AGPL-3.0-only

---

First, I removed existing license headers with this Ruby 3.1.2 script:

    require 'set'

    EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']

    same = 0
    different = 0

    all_files = `git ls-files`.lines.map { |line| line.strip }
    all_files.each do |relative_path|
      if relative_path == 'Pods'
        next
      end

      unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
        next
      end

      path = File.expand_path(relative_path)

      contents = File.read(path)
      new_contents = contents.sub(/\/\/\n\/\/  Copyright .*\n\/\/\n\n/, '')

      if contents == new_contents
        same += 1
      else
        different += 1
      end

      File.write(path, new_contents)
    end

    puts "updated #{different} file(s), left #{same} untouched"

I'm sure this script could be improved, but it worked well enough.

Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.

Then I fixed some stragglers and updated the precommit script.

See [a similar change in the Desktop app][0].

[0]: 8bfaf598af
2022-10-13 08:25:37 -05:00

88 lines
2.6 KiB
Swift

//
// Copyright 2019 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import UIKit
class ImageEditorStrokeItem: ImageEditorItem {
enum StrokeType: Equatable {
case pen
case highlighter
case blur
}
// Until we need to serialize these items,
// just use UIColor.
let color: UIColor?
let strokeType: StrokeType
typealias StrokeSample = ImageEditorSample
let unitSamples: [StrokeSample]
// Expressed as a "Unit" value as a fraction of
// min(width, height) of the destination viewport.
let unitStrokeWidth: CGFloat
func strokeWidth(forDstSize dstSize: CGSize) -> CGFloat {
ImageEditorStrokeItem.strokeWidth(forUnitStrokeWidth: unitStrokeWidth, dstSize: dstSize)
}
init(color: UIColor? = nil,
strokeType: StrokeType,
unitSamples: [StrokeSample],
unitStrokeWidth: CGFloat) {
self.color = color
self.strokeType = strokeType
self.unitSamples = unitSamples
self.unitStrokeWidth = unitStrokeWidth
super.init(itemType: .stroke)
}
init(itemId: String,
color: UIColor? = nil,
strokeType: StrokeType,
unitSamples: [StrokeSample],
unitStrokeWidth: CGFloat) {
self.color = color
self.strokeType = strokeType
self.unitSamples = unitSamples
self.unitStrokeWidth = unitStrokeWidth
super.init(itemId: itemId, itemType: .stroke)
}
// First value is default unitStrokeWidth for a given stroke type.
// Second value is the power to raise adjustment factor (slider value) if the factor is greater than 1.
private class func metrics(forStrokeType strokeType: StrokeType) -> (CGFloat, CGFloat) {
switch strokeType {
case .pen:
return (0.02, 3)
case .highlighter:
return (0.04, 3)
case .blur:
return (0.05, 2)
}
}
class func unitStrokeWidth(forStrokeType strokeType: StrokeType,
widthAdjustmentFactor adjustmentFactor: CGFloat) -> CGFloat {
let (defaultWidth, power) = metrics(forStrokeType: strokeType)
let multiplier: CGFloat
if adjustmentFactor > 1 {
multiplier = pow(adjustmentFactor, power)
} else {
multiplier = adjustmentFactor
}
return defaultWidth * multiplier
}
class func strokeWidth(forUnitStrokeWidth unitStrokeWidth: CGFloat, dstSize: CGSize) -> CGFloat {
return CGFloatClamp01(unitStrokeWidth) * min(dstSize.width, dstSize.height)
}
}