Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
88 lines
2.6 KiB
Swift
88 lines
2.6 KiB
Swift
//
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// Copyright 2019 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import UIKit
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class ImageEditorStrokeItem: ImageEditorItem {
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enum StrokeType: Equatable {
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case pen
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case highlighter
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case blur
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}
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// Until we need to serialize these items,
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// just use UIColor.
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let color: UIColor?
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let strokeType: StrokeType
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typealias StrokeSample = ImageEditorSample
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let unitSamples: [StrokeSample]
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// Expressed as a "Unit" value as a fraction of
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// min(width, height) of the destination viewport.
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let unitStrokeWidth: CGFloat
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func strokeWidth(forDstSize dstSize: CGSize) -> CGFloat {
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ImageEditorStrokeItem.strokeWidth(forUnitStrokeWidth: unitStrokeWidth, dstSize: dstSize)
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}
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init(color: UIColor? = nil,
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strokeType: StrokeType,
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unitSamples: [StrokeSample],
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unitStrokeWidth: CGFloat) {
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self.color = color
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self.strokeType = strokeType
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self.unitSamples = unitSamples
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self.unitStrokeWidth = unitStrokeWidth
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super.init(itemType: .stroke)
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}
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init(itemId: String,
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color: UIColor? = nil,
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strokeType: StrokeType,
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unitSamples: [StrokeSample],
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unitStrokeWidth: CGFloat) {
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self.color = color
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self.strokeType = strokeType
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self.unitSamples = unitSamples
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self.unitStrokeWidth = unitStrokeWidth
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super.init(itemId: itemId, itemType: .stroke)
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}
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// First value is default unitStrokeWidth for a given stroke type.
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// Second value is the power to raise adjustment factor (slider value) if the factor is greater than 1.
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private class func metrics(forStrokeType strokeType: StrokeType) -> (CGFloat, CGFloat) {
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switch strokeType {
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case .pen:
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return (0.02, 3)
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case .highlighter:
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return (0.04, 3)
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case .blur:
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return (0.05, 2)
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}
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}
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class func unitStrokeWidth(forStrokeType strokeType: StrokeType,
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widthAdjustmentFactor adjustmentFactor: CGFloat) -> CGFloat {
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let (defaultWidth, power) = metrics(forStrokeType: strokeType)
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let multiplier: CGFloat
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if adjustmentFactor > 1 {
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multiplier = pow(adjustmentFactor, power)
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} else {
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multiplier = adjustmentFactor
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}
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return defaultWidth * multiplier
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}
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class func strokeWidth(forUnitStrokeWidth unitStrokeWidth: CGFloat, dstSize: CGSize) -> CGFloat {
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return CGFloatClamp01(unitStrokeWidth) * min(dstSize.width, dstSize.height)
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}
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}
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