Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
72 lines
1.9 KiB
Swift
72 lines
1.9 KiB
Swift
//
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// Copyright 2019 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import UIKit
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// This GR:
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//
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// * Tries to fail quickly to avoid conflicts with other GRs, especially pans/swipes.
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// * Captures a bunch of useful "pan state" that makes using this GR much easier
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// than UIPanGestureRecognizer.
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class ImageEditorPanGestureRecognizer: UIPanGestureRecognizer {
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weak var referenceView: UIView?
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// Capture the location history of this gesture.
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var locationHistory = [CGPoint]()
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var locationFirst: CGPoint? {
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return locationHistory.first
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}
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// MARK: - Touch Handling
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@objc
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override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
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updateLocationHistory(event: event)
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super.touchesBegan(touches, with: event)
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}
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@objc
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override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
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updateLocationHistory(event: event)
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super.touchesMoved(touches, with: event)
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}
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@objc
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
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updateLocationHistory(event: event)
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super.touchesEnded(touches, with: event)
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}
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private func updateLocationHistory(event: UIEvent) {
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guard let touches = event.allTouches,
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touches.count > 0 else {
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owsFailDebug("no touches.")
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return
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}
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guard let referenceView = referenceView else {
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owsFailDebug("Missing view")
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return
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}
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// Find the centroid.
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var location = CGPoint.zero
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for touch in touches {
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location = location.plus(touch.location(in: referenceView))
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}
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location = location.times(CGFloat(1) / CGFloat(touches.count))
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locationHistory.append(location)
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}
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override func reset() {
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super.reset()
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locationHistory.removeAll()
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}
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}
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