Currently, only some `JobQueue` types are initialized during startup (as part of `Environment`, or `SSKEnvironment`). Initialization is required, however, for a `JobQueue` type to restart any latent jobs. That means that, for example, a durable `SendGiftBadge` job that failed, and should be reattempted at a later date, will not in fact be restarted since no `SendGiftBadgeJobQueue` will be initialized at launch. This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types, which are intended to be singletons that hold within them a singleton job queue for each of our `JobQueue` types. These wrappers are added to `SSKEnvironment` and `Environment` (from SignalMessaging) respectively, ensuring that all the `JobQueue`s they contain are initialized as part of environment setup. The wrappers also avoid the need to add a new property to the (already large) environment types for each new future `JobQueue`. This change also updates all existing call sites that accessed a `JobQueue` from an environment object, to direct that access now through the wrapper type.
24 lines
490 B
Swift
24 lines
490 B
Swift
//
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// Copyright 2022 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import Foundation
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public class SSKJobQueues: NSObject {
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override init() {
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messageSenderJobQueue = MessageSenderJobQueue()
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localUserLeaveGroupJobQueue = LocalUserLeaveGroupJobQueue()
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}
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// MARK: @objc
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@objc
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public let messageSenderJobQueue: MessageSenderJobQueue
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// MARK: Swift-only
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public let localUserLeaveGroupJobQueue: LocalUserLeaveGroupJobQueue
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}
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