Signal-iOS/SignalUI/ViewControllers/AttachmentApproval/MediaTopBar.swift
Evan Hahn 370ff654e7
Change license to AGPL
Change license to AGPL

This commit:

- Updates the `LICENSE` file

- Start every file with something like:

      // Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
      // SPDX-License-Identifier: AGPL-3.0-only

---

First, I removed existing license headers with this Ruby 3.1.2 script:

    require 'set'

    EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']

    same = 0
    different = 0

    all_files = `git ls-files`.lines.map { |line| line.strip }
    all_files.each do |relative_path|
      if relative_path == 'Pods'
        next
      end

      unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
        next
      end

      path = File.expand_path(relative_path)

      contents = File.read(path)
      new_contents = contents.sub(/\/\/\n\/\/  Copyright .*\n\/\/\n\n/, '')

      if contents == new_contents
        same += 1
      else
        different += 1
      end

      File.write(path, new_contents)
    end

    puts "updated #{different} file(s), left #{same} untouched"

I'm sure this script could be improved, but it worked well enough.

Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.

Then I fixed some stragglers and updated the precommit script.

See [a similar change in the Desktop app][0].

[0]: 8bfaf598af
2022-10-13 08:25:37 -05:00

84 lines
3.1 KiB
Swift

//
// Copyright 2022 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import UIKit
open class MediaTopBar: UIView {
// Custom layout guide is necessary to allow to adjust the top margin.
// Usually one could just change layoutMargins.top but that approach
// sometimes doesn't work for this view because top inset gets overridden by UIKit
// since `preservesSuperviewLayoutMargins` is set to `true`.
public let controlsLayoutGuide = UILayoutGuide()
private lazy var controlsLayoutGuideTop: NSLayoutConstraint = {
controlsLayoutGuide.topAnchor.constraint(equalTo: topAnchor)
}()
private lazy var controlsLayoutGuideLeading: NSLayoutConstraint = {
controlsLayoutGuide.leadingAnchor.constraint(equalTo: layoutMarginsGuide.leadingAnchor)
}()
private lazy var controlsLayoutGuideTrailing: NSLayoutConstraint = {
controlsLayoutGuide.trailingAnchor.constraint(equalTo: layoutMarginsGuide.trailingAnchor)
}()
override public init(frame: CGRect) {
super.init(frame: frame)
layoutMargins = .zero
preservesSuperviewLayoutMargins = true
installConstraints()
}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func installConstraints() {
addLayoutGuide(controlsLayoutGuide)
controlsLayoutGuideTop.isActive = true
controlsLayoutGuideLeading.isActive = true
controlsLayoutGuideTrailing.isActive = true
controlsLayoutGuide.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
}
public override func updateConstraints() {
super.updateConstraints()
let isIPadUIInRegularMode = traitCollection.horizontalSizeClass == .regular && traitCollection.verticalSizeClass == .regular
let horizontalMargin: CGFloat = isIPadUIInRegularMode ? 12 : 0
let topMargin: CGFloat = {
// Unnecessary, but looks better with some more padding on iPad screens.
if isIPadUIInRegularMode {
return 10
}
// iPhones in landscape mode.
if traitCollection.verticalSizeClass == .compact {
return 0
}
// iPhones with a screen notch, iPads in windowed mode.
if UIDevice.current.hasIPhoneXNotch || UIDevice.current.isIPad {
return 4
}
// iPhones with a home button have their status bar hidden (safeArea.top == 0)
// so it's necessary to add some padding manually.
return 16
}()
controlsLayoutGuideLeading.constant = horizontalMargin
controlsLayoutGuideTrailing.constant = -horizontalMargin
controlsLayoutGuideTop.constant = topMargin
}
public override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
setNeedsUpdateConstraints()
}
public func install(in view: UIView) {
view.addSubview(self)
autoPinWidthToSuperview()
autoPinEdge(toSuperviewSafeArea: .top)
}
}