Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
99 lines
3.2 KiB
Swift
99 lines
3.2 KiB
Swift
//
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// Copyright 2022 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import Foundation
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import UIKit
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open class OWSTableSheetViewController: InteractiveSheetViewController {
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public let tableViewController = OWSTableViewController2()
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public override var interactiveScrollViews: [UIScrollView] { [tableViewController.tableView] }
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open override var sheetBackgroundColor: UIColor {
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OWSTableViewController2.tableBackgroundColor(isUsingPresentedStyle: true)
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}
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open var bottomSafeAreaContentPadding: CGFloat {
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var padding = view.safeAreaInsets.bottom
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if padding == 0 {
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// For home button devices, add generous bottom padding
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// so it isn't right up on the edge.
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padding = 36
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} else {
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// For other devices, just add a touch extra.
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padding += 12
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}
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return padding
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}
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private var contentSizeHeight: CGFloat {
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let tableView = tableViewController.tableView
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// The `adjustedContentInset` property diverges from its stable value during
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// interactive dismiss operations. This causes weird drag/height jump behavior.
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// Instead, compute the height using `view.safeAreaInsets`, which remains stable
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// during animations. (Note that `.top` isn't considered here since
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// `maximumHeight` prevents the view's height from extending into top safe area.)
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return tableView.contentSize.height
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+ tableView.contentInset.totalHeight
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+ bottomSafeAreaContentPadding
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}
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private var contentSizeObservation: NSKeyValueObservation?
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public required init() {
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super.init()
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tableViewController.shouldDeferInitialLoad = false
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super.allowsExpansion = false
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contentSizeObservation = tableViewController.tableView.observe(\.contentSize, changeHandler: { [weak self] (_, _) in
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guard let self = self else { return }
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self.minimizedHeight = self.contentSizeHeight
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})
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}
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deinit {
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contentSizeObservation?.invalidate()
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}
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public override func viewDidLoad() {
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super.viewDidLoad()
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addChild(tableViewController)
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contentView.addSubview(tableViewController.view)
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tableViewController.view.autoPinEdgesToSuperviewEdges()
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minimizedHeight = contentSizeHeight
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updateViewState()
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}
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public override func viewDidLayoutSubviews() {
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super.viewDidLayoutSubviews()
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updateViewState()
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}
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private var previousMinimizedHeight: CGFloat?
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private var previousSafeAreaInsets: UIEdgeInsets?
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public func updateViewState() {
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if previousSafeAreaInsets != tableViewController.view.safeAreaInsets {
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updateTableContents()
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previousSafeAreaInsets = tableViewController.view.safeAreaInsets
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}
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// The table view might not have its final size when this method is called.
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// Run a layout pass so that we compute the correct height constraints.
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self.tableViewController.tableView.layoutIfNeeded()
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}
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public override func themeDidChange() {
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super.themeDidChange()
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updateTableContents()
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}
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open func updateTableContents(shouldReload: Bool = true) {
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}
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}
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