Let individual view controllers do the layout using (relatively) new UIView.keyboardLayoutGuide.
236 lines
7.4 KiB
Swift
236 lines
7.4 KiB
Swift
//
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// Copyright 2022 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import SignalServiceKit
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public enum ViewControllerLifecycle: Equatable {
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/// `viewDidLoad` hasn't happened yet.
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case notLoaded
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/// Prior to `viewWillAppear` and after `viewDidDisappear`.
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case notAppeared
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/// After `viewWillAppear` and before `viewDidAppear`.
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case willAppear
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/// After `viewDidAppear` and before `viewWillDisappear`.
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case appeared
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/// After `viewWillDisappear` and before `viewDidDisappear`.
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case willDisappear
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var isLoaded: Bool {
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return self != .notLoaded
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}
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var isVisible: Bool {
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switch self {
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case .willAppear, .appeared, .willDisappear:
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return true
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default:
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return false
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}
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}
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}
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open class OWSViewController: UIViewController {
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/// Current state of the view lifecycle.
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/// Note changes are triggered by the lifecycle methods `viewDidLoad` `viewWillAppear` `viewDidAppear`
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/// `viewWillDisappear` `viewDidDisappear`; those can be overridden to get state change hooks as per normal.
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public private(set) final var lifecycle = ViewControllerLifecycle.notLoaded {
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didSet {
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achievedLifecycleStates.insert(lifecycle)
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}
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}
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/// All lifecycle states achieved so far in the lifetime of this view controller.
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public private(set) final var achievedLifecycleStates = Set<ViewControllerLifecycle>()
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// MARK: - Themeing and content size categories
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/// An overridable method for subclasses to hook into theme changes, to
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/// adjust their contents.
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@objc
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open func themeDidChange() {
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AssertIsOnMainThread()
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}
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/// An overridable method for subclasses to hook into content size category
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/// changes, to ensure their content adapts.
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@objc
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open func contentSizeCategoryDidChange() {
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AssertIsOnMainThread()
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}
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// MARK: - Init
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public init() {
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super.init(nibName: nil, bundle: nil)
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self.observeAppState()
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}
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deinit {
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// Surface memory leaks by logging the deallocation of view controllers.
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Logger.verbose("Dealloc: \(type(of: self))")
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}
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@available(*, unavailable)
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public required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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// MARK: - Lifecycle
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/// Subclasses can override to respond to application state changes.
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/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
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@objc
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open func appWillEnterForeground() {
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// Do nothing; just a hook for subclasses
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}
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/// Subclasses can override to respond to application state changes.
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/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
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@objc
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open func appDidBecomeActive() {
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setNeedsStatusBarAppearanceUpdate()
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}
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/// Subclasses can override to respond to application state changes.
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/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
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@objc
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open func appWillResignActive() {
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// Do nothing; just a hook for subclasses
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}
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/// Subclasses can override to respond to application state changes.
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/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
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@objc
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open func appDidEnterBackground() {
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// Do nothing; just a hook for subclasses
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}
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open override func viewDidLoad() {
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super.viewDidLoad()
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self.lifecycle = .notAppeared
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(themeDidChange),
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name: .themeDidChange,
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object: nil
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)
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}
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open override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
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self.lifecycle = .willAppear
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}
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open override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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self.lifecycle = .appeared
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#if DEBUG
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ensureNavbarAccessibilityIds()
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#endif
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}
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open override func viewWillDisappear(_ animated: Bool) {
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super.viewWillDisappear(animated)
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self.lifecycle = .willDisappear
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}
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open override func viewDidDisappear(_ animated: Bool) {
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super.viewDidDisappear(animated)
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self.lifecycle = .notAppeared
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}
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#if DEBUG
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func ensureNavbarAccessibilityIds() {
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guard let navigationBar = navigationController?.navigationBar else {
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return
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}
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// There isn't a great way to assign accessibilityIdentifiers to default
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// navbar buttons, e.g. the back button. As a (DEBUG-only) hack, we
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// assign accessibilityIds to any navbar controls which don't already have
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// one. This should offer a reliable way for automated scripts to find
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// these controls.
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//
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// UINavigationBar often discards and rebuilds new contents, e.g. between
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// presentations of the view, so we need to do this every time the view
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// appears. We don't do any checking for accessibilityIdentifier collisions
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// so we're counting on the fact that navbar contents are short-lived.
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var accessibilityIdCounter = 0
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navigationBar.traverseHierarchyDownward { view in
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if view is UIControl, view.accessibilityIdentifier == nil {
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// The view should probably be an instance of _UIButtonBarButton or _UIModernBarButton.
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view.accessibilityIdentifier = String(format: "navbar-%ld", accessibilityIdCounter)
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accessibilityIdCounter += 1
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}
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}
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}
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#endif
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// MARK: - Activation
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private func observeAppState() {
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(appWillEnterForeground),
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name: UIApplication.willEnterForegroundNotification,
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object: nil
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)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(appDidBecomeActive),
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name: UIApplication.didBecomeActiveNotification,
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object: nil
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)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(appWillResignActive),
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name: UIApplication.willResignActiveNotification,
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object: nil
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)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(appDidEnterBackground),
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name: UIApplication.didEnterBackgroundNotification,
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object: nil
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)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(contentSizeCategoryDidChange),
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name: UIContentSizeCategory.didChangeNotification,
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object: nil
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)
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}
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@objc
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private func owsViewControllerApplicationDidBecomeActive() {
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setNeedsStatusBarAppearanceUpdate()
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}
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// MARK: - Orientation
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open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
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return UIDevice.current.defaultSupportedOrientations
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}
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}
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private class PassthroughTouchSpacerView: SpacerView {
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override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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let view = super.hitTest(point, with: event)
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if view == self {
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return nil
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}
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return view
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}
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}
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