Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
75 lines
2.6 KiB
Swift
75 lines
2.6 KiB
Swift
//
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// Copyright 2022 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import Foundation
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public final class CachedBadge: Equatable, Dependencies {
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let badgeLevel: OneTimeBadgeLevel
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init(level: OneTimeBadgeLevel) {
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self.badgeLevel = level
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}
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public enum Value: Equatable {
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case notFound
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case profileBadge(ProfileBadge)
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}
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// If set, the badge and its assets are populated and ready to use.
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private var _cachedValue = AtomicOptional<Value>(nil)
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public var cachedValue: Value? { self._cachedValue.get() }
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// If set, there's an ongoing request to populate the badge. New callers
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// should join this chain to know when the shared request has finished.
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private var fetchPromise: Promise<Value>?
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public static func == (lhs: CachedBadge, rhs: CachedBadge) -> Bool {
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// Cached badges are considered equivalent if the underlying badge has the
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// same level. We expect the resulting ProfileBadge to be the same if the
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// levels match.
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return lhs.badgeLevel == rhs.badgeLevel
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}
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@discardableResult
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public func fetchIfNeeded() -> Promise<Value> {
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// Run on a stable queue to avoid race conditions.
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return firstly(on: .main) { () -> Promise<Value> in
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// If we already have a cached value, do nothing.
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if let cachedValue = self.cachedValue {
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return Promise.value(cachedValue)
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}
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// If we're already fetching, chain onto that fetch.
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if let fetchPromise = self.fetchPromise {
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return fetchPromise
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}
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// Otherwise, kick off a new fetch.
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let fetchPromise: Promise<Value> = firstly {
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SubscriptionManager.getBadge(level: self.badgeLevel)
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}.then { (profileBadge) -> Promise<Value> in
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switch profileBadge {
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case .none:
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return Promise.value(.notFound)
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case .some(let profileBadge):
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return firstly {
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self.profileManager.badgeStore.populateAssetsOnBadge(profileBadge)
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}.map { _ in
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return .profileBadge(profileBadge)
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}
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}
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}.map { (value) -> Value in
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self._cachedValue.set(value)
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return value
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}.ensure {
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self.fetchPromise = nil
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}
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// no need to catch -- network request errors are logged elsewhere
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self.fetchPromise = fetchPromise
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return fetchPromise
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}
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}
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}
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