Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
93 lines
2.8 KiB
Swift
93 lines
2.8 KiB
Swift
//
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// Copyright 2019 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import UIKit.UIGestureRecognizerSubclass
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public struct PanDirection: OptionSet {
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public let rawValue: Int
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public init(rawValue: Int) {
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self.rawValue = rawValue
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}
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public static let left = PanDirection(rawValue: 1 << 0)
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public static let right = PanDirection(rawValue: 1 << 1)
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public static let up = PanDirection(rawValue: 1 << 2)
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public static let down = PanDirection(rawValue: 1 << 3)
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public static let horizontal: PanDirection = [.left, .right]
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public static let vertical: PanDirection = [.up, .down]
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public static let any: PanDirection = [.left, .right, .up, .down]
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}
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public class DirectionalPanGestureRecognizer: UIPanGestureRecognizer {
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let direction: PanDirection
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public init(direction: PanDirection, target: AnyObject, action: Selector) {
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self.direction = direction
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super.init(target: target, action: action)
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}
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override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
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// Only start gesture if it's initially in the specified direction.
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if state == .possible {
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guard let touch = touches.first else {
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return
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}
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let previousLocation = touch.previousLocation(in: view)
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let location = touch.location(in: view)
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let deltaY = previousLocation.y - location.y
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let deltaX = previousLocation.x - location.x
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let isSatisified: Bool = {
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if abs(deltaY) > abs(deltaX) {
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if direction.contains(.up) && deltaY < 0 {
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return true
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}
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if direction.contains(.down) && deltaY > 0 {
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return true
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}
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} else {
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if direction.contains(.left) && deltaX < 0 {
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return true
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}
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if direction.contains(.right) && deltaX > 0 {
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return true
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}
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}
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return false
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}()
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guard isSatisified else {
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return
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}
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}
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// Gesture was already started, or in the correct direction.
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super.touchesMoved(touches, with: event)
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if state == .began {
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let vel = velocity(in: view)
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switch direction {
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case .left, .right:
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if abs(vel.y) > abs(vel.x) {
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state = .cancelled
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}
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case .up, .down:
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if abs(vel.x) > abs(vel.y) {
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state = .cancelled
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}
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default:
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break
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}
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}
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}
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}
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