Signal-iOS/SignalUI/Views/DirectionalPanGestureRecognizer.swift
Evan Hahn 370ff654e7
Change license to AGPL
Change license to AGPL

This commit:

- Updates the `LICENSE` file

- Start every file with something like:

      // Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
      // SPDX-License-Identifier: AGPL-3.0-only

---

First, I removed existing license headers with this Ruby 3.1.2 script:

    require 'set'

    EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']

    same = 0
    different = 0

    all_files = `git ls-files`.lines.map { |line| line.strip }
    all_files.each do |relative_path|
      if relative_path == 'Pods'
        next
      end

      unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
        next
      end

      path = File.expand_path(relative_path)

      contents = File.read(path)
      new_contents = contents.sub(/\/\/\n\/\/  Copyright .*\n\/\/\n\n/, '')

      if contents == new_contents
        same += 1
      else
        different += 1
      end

      File.write(path, new_contents)
    end

    puts "updated #{different} file(s), left #{same} untouched"

I'm sure this script could be improved, but it worked well enough.

Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.

Then I fixed some stragglers and updated the precommit script.

See [a similar change in the Desktop app][0].

[0]: 8bfaf598af
2022-10-13 08:25:37 -05:00

93 lines
2.8 KiB
Swift

//
// Copyright 2019 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import UIKit.UIGestureRecognizerSubclass
public struct PanDirection: OptionSet {
public let rawValue: Int
public init(rawValue: Int) {
self.rawValue = rawValue
}
public static let left = PanDirection(rawValue: 1 << 0)
public static let right = PanDirection(rawValue: 1 << 1)
public static let up = PanDirection(rawValue: 1 << 2)
public static let down = PanDirection(rawValue: 1 << 3)
public static let horizontal: PanDirection = [.left, .right]
public static let vertical: PanDirection = [.up, .down]
public static let any: PanDirection = [.left, .right, .up, .down]
}
public class DirectionalPanGestureRecognizer: UIPanGestureRecognizer {
let direction: PanDirection
public init(direction: PanDirection, target: AnyObject, action: Selector) {
self.direction = direction
super.init(target: target, action: action)
}
override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
// Only start gesture if it's initially in the specified direction.
if state == .possible {
guard let touch = touches.first else {
return
}
let previousLocation = touch.previousLocation(in: view)
let location = touch.location(in: view)
let deltaY = previousLocation.y - location.y
let deltaX = previousLocation.x - location.x
let isSatisified: Bool = {
if abs(deltaY) > abs(deltaX) {
if direction.contains(.up) && deltaY < 0 {
return true
}
if direction.contains(.down) && deltaY > 0 {
return true
}
} else {
if direction.contains(.left) && deltaX < 0 {
return true
}
if direction.contains(.right) && deltaX > 0 {
return true
}
}
return false
}()
guard isSatisified else {
return
}
}
// Gesture was already started, or in the correct direction.
super.touchesMoved(touches, with: event)
if state == .began {
let vel = velocity(in: view)
switch direction {
case .left, .right:
if abs(vel.y) > abs(vel.x) {
state = .cancelled
}
case .up, .down:
if abs(vel.x) > abs(vel.y) {
state = .cancelled
}
default:
break
}
}
}
}