Signal-iOS/SignalUI/ViewControllers/Stickers/LinearHorizontalLayout.swift
Igor Solomennikov 0686b39547 Add necessary imports to Swift files.
Those would be required for future PRs.
2023-06-13 14:46:12 -07:00

100 lines
3.0 KiB
Swift

//
// Copyright 2019 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import SignalCoreKit
// A trivial layout that places each item in a horizontal line.
// Each item has uniform size.
class LinearHorizontalLayout: UICollectionViewLayout {
private let itemSize: CGSize
private let spacing: CGFloat
private var itemAttributesMap = [UICollectionViewLayoutAttributes]()
private var contentSize = CGSize.zero
// MARK: Initializers and Factory Methods
@available(*, unavailable, message: "use other constructor instead.")
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
required init(itemSize: CGSize, spacing: CGFloat = 0) {
self.itemSize = itemSize
self.spacing = spacing
super.init()
}
// MARK: Methods
override func invalidateLayout() {
super.invalidateLayout()
itemAttributesMap.removeAll()
}
override func invalidateLayout(with context: UICollectionViewLayoutInvalidationContext) {
super.invalidateLayout(with: context)
itemAttributesMap.removeAll()
}
override func prepare() {
super.prepare()
guard let collectionView = collectionView else {
return
}
guard collectionView.numberOfSections == 1 else {
owsFailDebug("This layout only support a single section.")
return
}
let itemCount = collectionView.numberOfItems(inSection: 0)
guard itemCount > 0 else {
contentSize = .zero
return
}
for row in 0..<itemCount {
// TODO: We should ultimately make this layout RTL.
let itemX: CGFloat = CGFloat(row) * (itemSize.width + spacing)
let itemFrame = CGRect(x: itemX, y: 0, width: itemSize.width, height: itemSize.height)
let indexPath = NSIndexPath(row: row, section: 0)
let itemAttributes = UICollectionViewLayoutAttributes(forCellWith: indexPath as IndexPath)
itemAttributes.frame = itemFrame
itemAttributesMap.append(itemAttributes)
}
contentSize = CGSize(width: CGFloat(itemCount) * itemSize.width + CGFloat(itemCount - 1) * spacing,
height: itemSize.height)
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
return itemAttributesMap.filter { itemAttributes in
return itemAttributes.frame.intersects(rect)
}
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return itemAttributesMap[safe: indexPath.row]
}
override var collectionViewContentSize: CGSize {
return contentSize
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
guard let collectionView = collectionView else {
return false
}
return collectionView.width != newBounds.size.width
}
}