Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
48 lines
1.1 KiB
Protocol Buffer
48 lines
1.1 KiB
Protocol Buffer
//
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// Copyright 2014 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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// iOS - since we use a modern proto-compiler, we must specify
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// the legacy proto format.
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syntax = "proto2";
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// iOS - package name determines class prefix
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package WebSocketProtos;
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option java_package = "org.whispersystems.signalservice.internal.websocket";
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option java_outer_classname = "WebSocketProtos";
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message WebSocketRequestMessage {
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// @required
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optional string verb = 1;
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// @required
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optional string path = 2;
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optional bytes body = 3;
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repeated string headers = 5;
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// @required
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optional uint64 requestId = 4;
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}
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message WebSocketResponseMessage {
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// @required
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optional uint64 requestId = 1;
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// @required
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optional uint32 status = 2;
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optional string message = 3;
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repeated string headers = 5;
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optional bytes body = 4;
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}
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message WebSocketMessage {
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enum Type {
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UNKNOWN = 0;
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REQUEST = 1;
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RESPONSE = 2;
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}
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optional Type type = 1;
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optional WebSocketRequestMessage request = 2;
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optional WebSocketResponseMessage response = 3;
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}
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