Signal-iOS/SignalMessaging/utils/ProximityMonitoringManager.swift
Evan Hahn 370ff654e7
Change license to AGPL
Change license to AGPL

This commit:

- Updates the `LICENSE` file

- Start every file with something like:

      // Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
      // SPDX-License-Identifier: AGPL-3.0-only

---

First, I removed existing license headers with this Ruby 3.1.2 script:

    require 'set'

    EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']

    same = 0
    different = 0

    all_files = `git ls-files`.lines.map { |line| line.strip }
    all_files.each do |relative_path|
      if relative_path == 'Pods'
        next
      end

      unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
        next
      end

      path = File.expand_path(relative_path)

      contents = File.read(path)
      new_contents = contents.sub(/\/\/\n\/\/  Copyright .*\n\/\/\n\n/, '')

      if contents == new_contents
        same += 1
      else
        different += 1
      end

      File.write(path, new_contents)
    end

    puts "updated #{different} file(s), left #{same} untouched"

I'm sure this script could be improved, but it worked well enough.

Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.

Then I fixed some stragglers and updated the precommit script.

See [a similar change in the Desktop app][0].

[0]: 8bfaf598af
2022-10-13 08:25:37 -05:00

101 lines
2.9 KiB
Swift

//
// Copyright 2018 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
@objc
public protocol OWSProximityMonitoringManager: AnyObject {
func add(lifetime: AnyObject)
func remove(lifetime: AnyObject)
}
@objc
public class OWSProximityMonitoringManagerImpl: NSObject, OWSProximityMonitoringManager {
var lifetimes: [Weak<AnyObject>] = []
public override init() {
super.init()
AppReadiness.runNowOrWhenAppWillBecomeReady {
self.setup()
}
}
// MARK:
var device: UIDevice {
return UIDevice.current
}
// MARK:
@objc
public func add(lifetime: AnyObject) {
objc_sync_enter(self)
if !lifetimes.contains(where: { $0.value === lifetime }) {
lifetimes.append(Weak(value: lifetime))
}
reconcile()
objc_sync_exit(self)
}
@objc
public func remove(lifetime: AnyObject) {
objc_sync_enter(self)
lifetimes = lifetimes.filter { $0.value !== lifetime }
reconcile()
objc_sync_exit(self)
}
@objc
public func setup() {
guard !CurrentAppContext().isNSE else {
return
}
NotificationCenter.default.addObserver(self, selector: #selector(proximitySensorStateDidChange(notification:)), name: UIDevice.proximityStateDidChangeNotification, object: nil)
}
@objc
func proximitySensorStateDidChange(notification: Notification) {
Logger.debug("")
// This is crazy, but if we disable `device.isProximityMonitoringEnabled` while
// `device.proximityState` is true (while the device is held to the ear)
// then `device.proximityState` remains true, even after we bring the phone
// away from the ear and re-enable monitoring.
//
// To resolve this, we wait to disable proximity monitoring until `proximityState`
// is false.
if self.device.proximityState {
self.add(lifetime: self)
} else {
self.remove(lifetime: self)
}
}
func reconcile() {
guard !CurrentAppContext().isNSE else {
return
}
lifetimes = lifetimes.filter { $0.value != nil }
if lifetimes.isEmpty {
DispatchQueue.main.async {
if self.device.isProximityMonitoringEnabled {
Logger.debug("disabling proximity monitoring")
self.device.isProximityMonitoringEnabled = false
}
}
} else {
let lifetimes = self.lifetimes
DispatchQueue.main.async {
Logger.debug("willEnable proximity monitoring for lifetimes: \(lifetimes), proximityState: \(self.device.proximityState)")
self.device.isProximityMonitoringEnabled = true
Logger.debug("didEnable proximity monitoring for lifetimes: \(lifetimes), proximityState: \(self.device.proximityState)")
}
}
}
}