Currently, only some `JobQueue` types are initialized during startup (as part of `Environment`, or `SSKEnvironment`). Initialization is required, however, for a `JobQueue` type to restart any latent jobs. That means that, for example, a durable `SendGiftBadge` job that failed, and should be reattempted at a later date, will not in fact be restarted since no `SendGiftBadgeJobQueue` will be initialized at launch. This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types, which are intended to be singletons that hold within them a singleton job queue for each of our `JobQueue` types. These wrappers are added to `SSKEnvironment` and `Environment` (from SignalMessaging) respectively, ensuring that all the `JobQueue`s they contain are initialized as part of environment setup. The wrappers also avoid the need to add a new property to the (already large) environment types for each new future `JobQueue`. This change also updates all existing call sites that accessed a `JobQueue` from an environment object, to direct that access now through the wrapper type.
57 lines
1.9 KiB
Objective-C
57 lines
1.9 KiB
Objective-C
//
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// Copyright 2014 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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#import <SignalServiceKit/SSKEnvironment.h>
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NS_ASSUME_NONNULL_BEGIN
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@class AvatarBuilder;
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@class LaunchJobs;
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@class LightweightCallManager;
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@class OWSOrphanDataCleaner;
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@class OWSPreferences;
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@class OWSSounds;
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@class SignalMessagingJobQueues;
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@protocol OWSProximityMonitoringManager;
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/**
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*
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* Environment is a data and data accessor class.
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* It handles application-level component wiring in order to support mocks for testing.
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* It also handles network configuration for testing/deployment server configurations.
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*
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**/
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// TODO: Rename to SMGEnvironment?
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@interface Environment : NSObject
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+ (instancetype)new NS_UNAVAILABLE;
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- (instancetype)init NS_UNAVAILABLE;
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- (instancetype)initWithLaunchJobs:(LaunchJobs *)launchJobs
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preferences:(OWSPreferences *)preferences
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proximityMonitoringManager:(id<OWSProximityMonitoringManager>)proximityMonitoringManager
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sounds:(OWSSounds *)sounds
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orphanDataCleaner:(OWSOrphanDataCleaner *)orphanDataCleaner
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avatarBuilder:(AvatarBuilder *)avatarBuilder
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smJobQueues:(SignalMessagingJobQueues *)smJobQueues;
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@property (nonatomic, readonly) LaunchJobs *launchJobsRef;
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@property (nonatomic, readonly) id<OWSProximityMonitoringManager> proximityMonitoringManagerRef;
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@property (nonatomic, readonly) OWSPreferences *preferencesRef;
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@property (nonatomic, readonly) OWSSounds *soundsRef;
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@property (nonatomic, readonly) OWSOrphanDataCleaner *orphanDataCleanerRef;
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@property (nonatomic, readonly) AvatarBuilder *avatarBuilderRef;
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@property (nonatomic, readonly) SignalMessagingJobQueues *signalMessagingJobQueuesRef;
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// This property is configured after Environment is created.
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@property (atomic, nullable) LightweightCallManager *lightweightCallManagerRef;
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@property (class, nonatomic) Environment *shared;
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@end
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NS_ASSUME_NONNULL_END
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