Signal-iOS/SignalMessaging/environment/Environment.h
Sasha Weiss 242dfd2bce
Add all JobQueues to environment, via a wrapper
Currently, only some `JobQueue` types are initialized during startup
(as part of `Environment`, or `SSKEnvironment`). Initialization is
required, however, for a `JobQueue` type to restart any latent jobs.
That means that, for example, a durable `SendGiftBadge` job that failed,
and should be reattempted at a later date, will not in fact be restarted
since no `SendGiftBadgeJobQueue` will be initialized at launch.

This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types,
which are intended to be singletons that hold within them a singleton
job queue for each of our `JobQueue` types. These wrappers are added to
`SSKEnvironment` and `Environment` (from SignalMessaging) respectively,
ensuring that all the `JobQueue`s they contain are initialized as part
of environment setup. The wrappers also avoid the need to add a new
property to the (already large) environment types for each new future
`JobQueue`.

This change also updates all existing call sites that accessed a
`JobQueue` from an environment object, to direct that access now through
the wrapper type.
2022-11-09 14:08:44 -06:00

57 lines
1.9 KiB
Objective-C

//
// Copyright 2014 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
#import <SignalServiceKit/SSKEnvironment.h>
NS_ASSUME_NONNULL_BEGIN
@class AvatarBuilder;
@class LaunchJobs;
@class LightweightCallManager;
@class OWSOrphanDataCleaner;
@class OWSPreferences;
@class OWSSounds;
@class SignalMessagingJobQueues;
@protocol OWSProximityMonitoringManager;
/**
*
* Environment is a data and data accessor class.
* It handles application-level component wiring in order to support mocks for testing.
* It also handles network configuration for testing/deployment server configurations.
*
**/
// TODO: Rename to SMGEnvironment?
@interface Environment : NSObject
+ (instancetype)new NS_UNAVAILABLE;
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)initWithLaunchJobs:(LaunchJobs *)launchJobs
preferences:(OWSPreferences *)preferences
proximityMonitoringManager:(id<OWSProximityMonitoringManager>)proximityMonitoringManager
sounds:(OWSSounds *)sounds
orphanDataCleaner:(OWSOrphanDataCleaner *)orphanDataCleaner
avatarBuilder:(AvatarBuilder *)avatarBuilder
smJobQueues:(SignalMessagingJobQueues *)smJobQueues;
@property (nonatomic, readonly) LaunchJobs *launchJobsRef;
@property (nonatomic, readonly) id<OWSProximityMonitoringManager> proximityMonitoringManagerRef;
@property (nonatomic, readonly) OWSPreferences *preferencesRef;
@property (nonatomic, readonly) OWSSounds *soundsRef;
@property (nonatomic, readonly) OWSOrphanDataCleaner *orphanDataCleanerRef;
@property (nonatomic, readonly) AvatarBuilder *avatarBuilderRef;
@property (nonatomic, readonly) SignalMessagingJobQueues *signalMessagingJobQueuesRef;
// This property is configured after Environment is created.
@property (atomic, nullable) LightweightCallManager *lightweightCallManagerRef;
@property (class, nonatomic) Environment *shared;
@end
NS_ASSUME_NONNULL_END