Signal-iOS/SignalServiceKit/protobuf/Groups.proto
Jordan Rose 58a688ad61 Lazily deserialize individual group changes
If there are several group changes being returned at once,
deserializing all of them up front can lead to excessive memory use,
especially for very large groups. This commit switches to
deserializing each change as it is used, which doubles the amount of
CPU work (because we loop through the changes twice) in exchange for
only ever having one Change object graph in memory at a time. It does
also mean we can get a protobuf deserialization error a bit later in
the process if the data is ever corrupted, but that shouldn't cause
additional issues at these particular call sites.
2022-01-20 12:00:50 -08:00

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/**
* Copyright (C) 2019 Open Whisper Systems
*
* Licensed according to the LICENSE file in this repository.
*/
syntax = "proto3";
// iOS - package name determines class prefix
package GroupsProtos;
option java_package = "org.signal.storageservice.protos.groups";
option java_multiple_files = true;
message AvatarUploadAttributes {
string key = 1;
string credential = 2;
string acl = 3;
string algorithm = 4;
string date = 5;
string policy = 6;
string signature = 7;
}
message Member {
enum Role {
UNKNOWN = 0;
DEFAULT = 1; // Normal member
ADMINISTRATOR = 2; // Group admin
}
bytes userId = 1; // The UuidCiphertext
Role role = 2;
bytes profileKey = 3; // The ProfileKeyCiphertext
bytes presentation = 4; // ProfileKeyCredentialPresentation
uint32 joinedAtRevision = 5; // The Group.revision this member joined at
}
message PendingMember {
Member member = 1; // The “invited” member
bytes addedByUserId = 2; // The UID who invited this member
uint64 timestamp = 3; // The time the invitation occurred
}
message RequestingMember {
bytes userId = 1;
bytes profileKey = 2;
bytes presentation = 3;
uint64 timestamp = 4;
}
message AccessControl {
enum AccessRequired {
UNKNOWN = 0;
ANY = 1;
MEMBER = 2; // Any group member can make the modification
ADMINISTRATOR = 3; // Only administrators can make the modification
UNSATISFIABLE = 4;
}
AccessRequired attributes = 1; // Who can modify the group title, avatar, disappearing messages timer
AccessRequired members = 2; // Who can add people to the group
AccessRequired addFromInviteLink = 3;
}
message Group {
bytes publicKey = 1; // GroupPublicParams
bytes title = 2; // Encrypted title
string avatar = 3; // Pointer to encrypted avatar (key from AvatarUploadAttributes)
bytes disappearingMessagesTimer = 4; // Encrypted timer
AccessControl accessControl = 5;
uint32 revision = 6; // Current group revision number
repeated Member members = 7;
repeated PendingMember pendingMembers = 8;
repeated RequestingMember requestingMembers = 9;
bytes inviteLinkPassword = 10;
bytes descriptionBytes = 11;
bool announcementsOnly = 12;
// next: 13
}
message GroupChange {
message Actions {
message AddMemberAction {
Member added = 1;
bool joinFromInviteLink = 2;
}
message DeleteMemberAction {
bytes deletedUserId = 1;
}
message ModifyMemberRoleAction {
bytes userId = 1;
Member.Role role = 2;
}
message ModifyMemberProfileKeyAction {
bytes presentation = 1;
}
message AddPendingMemberAction {
PendingMember added = 1;
}
message DeletePendingMemberAction {
bytes deletedUserId = 1;
}
message PromotePendingMemberAction {
bytes presentation = 1;
}
message AddRequestingMemberAction {
RequestingMember added = 1;
}
message DeleteRequestingMemberAction {
bytes deletedUserId = 1;
}
message PromoteRequestingMemberAction {
bytes userId = 1;
Member.Role role = 2;
}
message ModifyTitleAction {
bytes title = 1;
}
message ModifyAvatarAction {
string avatar = 1;
}
message ModifyDisappearingMessagesTimerAction {
bytes timer = 1;
}
message ModifyAttributesAccessControlAction {
AccessControl.AccessRequired attributesAccess = 1;
}
message ModifyAvatarAccessControlAction {
AccessControl.AccessRequired avatarAccess = 1;
}
message ModifyMembersAccessControlAction {
AccessControl.AccessRequired membersAccess = 1;
}
message ModifyAddFromInviteLinkAccessControlAction {
AccessControl.AccessRequired addFromInviteLinkAccess = 1;
}
message ModifyInviteLinkPasswordAction {
bytes inviteLinkPassword = 1;
}
message ModifyDescriptionAction {
bytes descriptionBytes = 1;
}
message ModifyAnnouncementsOnlyAction {
bool announcementsOnly = 1;
}
bytes sourceUuid = 1; // Who made the change
uint32 revision = 2; // The change revision number
repeated AddMemberAction addMembers = 3; // Members added
repeated DeleteMemberAction deleteMembers = 4; // Members deleted
repeated ModifyMemberRoleAction modifyMemberRoles = 5; // Modified member roles
repeated ModifyMemberProfileKeyAction modifyMemberProfileKeys = 6; // Modified member profile keys
repeated AddPendingMemberAction addPendingMembers = 7; // Pending members added
repeated DeletePendingMemberAction deletePendingMembers = 8; // Pending members deleted
repeated PromotePendingMemberAction promotePendingMembers = 9; // Pending invitations accepted
ModifyTitleAction modifyTitle = 10; // Changed title
ModifyAvatarAction modifyAvatar = 11; // Changed avatar
ModifyDisappearingMessagesTimerAction modifyDisappearingMessagesTimer = 12; // Changed timer
ModifyAttributesAccessControlAction modifyAttributesAccess = 13; // Changed attributes access control
ModifyMembersAccessControlAction modifyMemberAccess = 14; // Changed membership access control
ModifyAddFromInviteLinkAccessControlAction modifyAddFromInviteLinkAccess = 15; // change epoch = 1
repeated AddRequestingMemberAction addRequestingMembers = 16; // change epoch = 1
repeated DeleteRequestingMemberAction deleteRequestingMembers = 17; // change epoch = 1
repeated PromoteRequestingMemberAction promoteRequestingMembers = 18; // change epoch = 1
ModifyInviteLinkPasswordAction modifyInviteLinkPassword = 19; // change epoch = 1
ModifyDescriptionAction modifyDescription = 20; // change epoch = 2
ModifyAnnouncementsOnlyAction modifyAnnouncementsOnly = 21; // change epoch = 3
}
bytes actions = 1; // The serialized actions
bytes serverSignature = 2; // Servers signature over serialized actions
uint32 changeEpoch = 3;
}
message GroupChanges {
message GroupChangeState {
GroupChange groupChange = 1;
Group groupState = 2;
}
repeated bytes /*GroupChangeState*/ groupChanges = 1;
}
message GroupAttributeBlob {
oneof content {
string title = 1;
bytes avatar = 2;
uint32 disappearingMessagesDuration = 3;
string descriptionText = 4;
}
}
message GroupInviteLink {
message GroupInviteLinkContentsV1 {
bytes groupMasterKey = 1;
bytes inviteLinkPassword = 2;
}
oneof contents {
// I have renamed this field to work around a limitation
// in our code generation.
GroupInviteLinkContentsV1 contentsV1 = 1;
}
}
message GroupJoinInfo {
bytes publicKey = 1;
bytes title = 2;
string avatar = 3;
uint32 memberCount = 4;
AccessControl.AccessRequired addFromInviteLink = 5;
uint32 revision = 6;
bool pendingAdminApproval = 7;
bytes descriptionBytes = 8;
}
message GroupExternalCredential {
string token = 1;
}