Signal-iOS/SignalUI/Views/CircleView.swift
Jordan Rose b0de59f2e2 Remove required from every init that is not dynamically dispatched
This included:
- Removing unavailable inits wholesale if no longer `required`
- Marking a few classes `final` so they could continue using
  `Self(...)` rather than `OWSWhatever(...)`
2024-04-01 15:27:20 -07:00

116 lines
2.6 KiB
Swift

//
// Copyright 2019 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import UIKit
public class CircleView: UIView {
@available(*, unavailable, message: "use other constructor instead.")
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public init() {
super.init(frame: .zero)
}
public init(diameter: CGFloat) {
super.init(frame: .zero)
autoSetDimensions(to: CGSize(square: diameter))
}
override public var frame: CGRect {
didSet {
updateRadius()
}
}
override public var bounds: CGRect {
didSet {
updateRadius()
}
}
private func updateRadius() {
self.layer.cornerRadius = self.bounds.size.height / 2
}
}
public class CircleBlurView: UIVisualEffectView {
@available(*, unavailable, message: "use other constructor instead.")
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public override init(effect: UIVisualEffect?) {
super.init(effect: effect)
frame = .zero
}
public init(effect: UIVisualEffect, diameter: CGFloat) {
super.init(effect: effect)
frame = .zero
autoSetDimensions(to: CGSize(square: diameter))
}
override public var frame: CGRect {
didSet {
updateRadius()
}
}
override public var bounds: CGRect {
didSet {
updateRadius()
}
}
private func updateRadius() {
layer.cornerRadius = bounds.size.height / 2
clipsToBounds = true
}
}
open class PillView: UIView {
public override init(frame: CGRect) {
super.init(frame: frame)
layer.masksToBounds = true
// Constrain to be a pill that is at least a circle, and maybe wider.
autoPin(toAspectRatio: 1.0, relation: .greaterThanOrEqual)
// low priority constraint to ensure the pill
// is no taller than necessary
NSLayoutConstraint.autoSetPriority(.defaultLow) {
self.autoSetDimension(.height, toSize: 0)
}
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override public var frame: CGRect {
didSet {
updateRadius()
}
}
override public var bounds: CGRect {
didSet {
updateRadius()
}
}
private func updateRadius() {
layer.cornerRadius = bounds.size.height / 2
}
}