Signal-iOS/SignalUI/AV/VideoPlayer.swift
2024-03-25 14:22:28 -05:00

154 lines
4.5 KiB
Swift

//
// Copyright 2018 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import AVFoundation
import SignalServiceKit
public protocol VideoPlayerDelegate: AnyObject {
func videoPlayerDidPlayToCompletion(_ videoPlayer: VideoPlayer)
}
public class VideoPlayer: Dependencies {
public let avPlayer: AVPlayer
private let audioActivity: AudioActivity
private let shouldLoop: Bool
public var isMuted = false {
didSet {
avPlayer.volume = isMuted ? 0 : 1
}
}
weak public var delegate: VideoPlayerDelegate?
convenience public init(url: URL) {
self.init(url: url, shouldLoop: false)
}
public init(url: URL, shouldLoop: Bool, shouldMixAudioWithOthers: Bool = false) {
avPlayer = AVPlayer(url: url)
audioActivity = AudioActivity(
audioDescription: "[VideoPlayer] url:\(url)",
behavior: shouldMixAudioWithOthers ? .playbackMixWithOthers : .playback
)
self.shouldLoop = shouldLoop
NotificationCenter.default.addObserver(
self,
selector: #selector(playerItemDidPlayToCompletion(_:)),
name: .AVPlayerItemDidPlayToEndTime,
object: avPlayer.currentItem
)
}
deinit {
endAudioActivity()
}
// MARK: Playback Controls
public func endAudioActivity() {
audioSession.endAudioActivity(audioActivity)
}
public func pause() {
avPlayer.pause()
endAudioActivity()
}
public func play() {
let success = audioSession.startAudioActivity(audioActivity)
assert(success)
guard let item = avPlayer.currentItem else {
owsFailDebug("video player item was unexpectedly nil")
return
}
if item.currentTime() == item.duration {
// Rewind for repeated plays, but only if it previously played to end.
avPlayer.seek(to: CMTime.zero)
}
avPlayer.play()
}
public func stop() {
avPlayer.pause()
avPlayer.seek(to: CMTime.zero)
endAudioActivity()
}
public func seek(to time: CMTime) {
owsAssertBeta(avPlayer.rate == 0 || avPlayer.rate == 1)
// Seek with a tolerance (or precision) of a hundredth of a second.
let tolerance = CMTime(seconds: 0.01, preferredTimescale: Self.preferredTimescale)
// Bound the time
var boundedTime = max(time, CMTime(seconds: 0, preferredTimescale: Self.preferredTimescale))
boundedTime = min(boundedTime, avPlayer.currentItem?.asset.duration ?? CMTime(seconds: 0, preferredTimescale: Self.preferredTimescale))
avPlayer.seek(to: boundedTime, toleranceBefore: tolerance, toleranceAfter: tolerance)
}
public func rewind(_ seconds: TimeInterval) {
let newTime = avPlayer.currentTime() - CMTime(seconds: seconds, preferredTimescale: Self.preferredTimescale)
seek(to: newTime)
}
public func fastForward(_ seconds: TimeInterval) {
let newTime = avPlayer.currentTime() + CMTime(seconds: seconds, preferredTimescale: Self.preferredTimescale)
seek(to: newTime)
}
private var playbackRateToRestore: Float?
// Specify negative rate to rewind.
public func changePlaybackRate(to rate: Float) {
owsAssertBeta(abs(rate) > 1)
playbackRateToRestore = avPlayer.rate
if rate < 0 {
avPlayer.isMuted = true
}
avPlayer.rate = rate
}
public func restorePlaybackRate() {
avPlayer.isMuted = false
if let playbackRateToRestore {
avPlayer.rate = playbackRateToRestore
self.playbackRateToRestore = nil
}
}
public var isPlaying: Bool {
if let playbackRateToRestore {
// For UI consistency's sake, if currently playing at non-default speed
// return `true` if rewind/fast forward started when player was playing.
return playbackRateToRestore == 1
}
return avPlayer.timeControlStatus == .playing
}
public var currentTimeSeconds: Double {
return avPlayer.currentTime().seconds
}
private static var preferredTimescale: CMTimeScale { 1000 }
// MARK: private
@objc
private func playerItemDidPlayToCompletion(_ notification: Notification) {
playbackRateToRestore = nil
delegate?.videoPlayerDidPlayToCompletion(self)
if shouldLoop {
avPlayer.seek(to: CMTime.zero)
avPlayer.play()
} else {
endAudioActivity()
}
}
}