Signal-iOS/SignalUI/Views/ImageEditor/ImageEditorSliderView.swift
Evan Hahn 370ff654e7
Change license to AGPL
Change license to AGPL

This commit:

- Updates the `LICENSE` file

- Start every file with something like:

      // Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
      // SPDX-License-Identifier: AGPL-3.0-only

---

First, I removed existing license headers with this Ruby 3.1.2 script:

    require 'set'

    EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']

    same = 0
    different = 0

    all_files = `git ls-files`.lines.map { |line| line.strip }
    all_files.each do |relative_path|
      if relative_path == 'Pods'
        next
      end

      unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
        next
      end

      path = File.expand_path(relative_path)

      contents = File.read(path)
      new_contents = contents.sub(/\/\/\n\/\/  Copyright .*\n\/\/\n\n/, '')

      if contents == new_contents
        same += 1
      else
        different += 1
      end

      File.write(path, new_contents)
    end

    puts "updated #{different} file(s), left #{same} untouched"

I'm sure this script could be improved, but it worked well enough.

Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.

Then I fixed some stragglers and updated the precommit script.

See [a similar change in the Desktop app][0].

[0]: 8bfaf598af
2022-10-13 08:25:37 -05:00

92 lines
2.5 KiB
Swift

//
// Copyright 2022 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import UIKit
class ImageEditorSlider: UISlider {
private let backgroundView = BackgroundView()
override init(frame: CGRect) {
super.init(frame: frame)
semanticContentAttribute = .forceLeftToRight
maximumTrackTintColor = .clear
minimumTrackTintColor = .clear
addSubview(backgroundView)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
let backgroundWidth: CGFloat = 16
let backgroundViewFrame = bounds.insetBy(dx: 6, dy: 0.5*(bounds.height - backgroundWidth))
backgroundView.frame = backgroundViewFrame.offsetBy(dx: 0, dy: -CGHairlineWidth())
sendSubviewToBack(backgroundView)
}
override var intrinsicContentSize: CGSize {
var size = super.intrinsicContentSize
// Increase size to make slider more accessible because it is aligned vertically along a screen edge.
size.height *= 2
size.width = 180
return size
}
private class BackgroundView: UIView {
override class var layerClass: AnyClass {
return CAShapeLayer.self
}
private var shapeLayer: CAShapeLayer? {
return layer as? CAShapeLayer
}
override init(frame: CGRect) {
super.init(frame: frame)
isUserInteractionEnabled = false
shapeLayer?.fillColor = UIColor.ows_whiteAlpha60.cgColor
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override var bounds: CGRect {
didSet {
updatePath()
}
}
override var frame: CGRect {
didSet {
updatePath()
}
}
private func updatePath() {
guard let shapeLayer = shapeLayer else {
return
}
let endWidth = (bounds.height / 4).rounded()
let path = UIBezierPath()
path.move(to: CGPoint(x: bounds.minX, y: bounds.center.y - endWidth / 2))
path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.minY))
path.addLine(to: CGPoint(x: bounds.maxX, y: bounds.maxY))
path.addLine(to: CGPoint(x: bounds.minX, y: bounds.center.y + endWidth / 2))
path.close()
shapeLayer.path = path.cgPath
}
}
}