Signal-iOS/SignalServiceKit/Util/UIImage+OWS.swift
2026-03-24 16:09:03 -05:00

207 lines
7.6 KiB
Swift

//
// Copyright 2018 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import CoreImage
import Foundation
public import UIKit
public extension UIImage {
static func image(color: UIColor, size: CGSize = CGSize(width: 1, height: 1)) -> UIImage {
let rect = CGRect(origin: CGPoint.zero, size: size)
let format = UIGraphicsImageRendererFormat()
format.scale = 1
format.opaque = false
let renderer = UIGraphicsImageRenderer(size: size, format: format)
return renderer.image { context in
color.setFill()
context.fill(rect)
}
}
var withNativeScale: UIImage {
let scale = UIScreen.main.scale
if self.scale == scale {
return self
} else {
guard let cgImage else {
owsFailDebug("Missing cgImage.")
return self
}
return UIImage(cgImage: cgImage, scale: scale, orientation: self.imageOrientation)
}
}
@objc
var pixelWidth: Int {
switch imageOrientation {
case .up, .down, .upMirrored, .downMirrored:
return cgImage?.width ?? 0
case .left, .right, .leftMirrored, .rightMirrored:
return cgImage?.height ?? 0
@unknown default:
owsFailDebug("unhandled image orientation: \(imageOrientation)")
return 0
}
}
@objc
var pixelHeight: Int {
switch imageOrientation {
case .up, .down, .upMirrored, .downMirrored:
return cgImage?.height ?? 0
case .left, .right, .leftMirrored, .rightMirrored:
return cgImage?.width ?? 0
@unknown default:
owsFailDebug("unhandled image orientation: \(imageOrientation)")
return 0
}
}
@objc
var pixelSize: CGSize {
CGSize(width: pixelWidth, height: pixelHeight)
}
static func validJpegData(fromAvatarData avatarData: Data) -> Data? {
let imageMetadata = DataImageSource(avatarData).imageMetadata()
guard let imageMetadata else {
return nil
}
// TODO: We might want to raise this value if we ever want to render large contact avatars
// on linked devices (e.g. in a call view). If so, we should also modify `avatarDataForCNContact`
// to _not_ use `thumbnailImageData`. This would make contact syncs much more expensive, however.
let maxAvatarDimensionPixels = 600
if
imageMetadata.imageFormat == .jpeg
&& imageMetadata.pixelSize.width <= CGFloat(maxAvatarDimensionPixels)
&& imageMetadata.pixelSize.height <= CGFloat(maxAvatarDimensionPixels)
{
return avatarData
}
guard var avatarImage = UIImage(data: avatarData) else {
owsFailDebug("Could not load avatar.")
return nil
}
if avatarImage.pixelWidth > maxAvatarDimensionPixels || avatarImage.pixelHeight > maxAvatarDimensionPixels {
if let newAvatarImage = avatarImage.resized(maxDimensionPixels: CGFloat(maxAvatarDimensionPixels)) {
avatarImage = newAvatarImage
} else {
owsFailDebug("Could not resize avatar.")
return nil
}
}
return avatarImage.jpegData(compressionQuality: 0.9)
}
func resizedImage(toFillPixelSize dstSize: CGSize) -> UIImage {
owsAssertDebug(dstSize.width > 0)
owsAssertDebug(dstSize.height > 0)
// Get the size in pixels, not points.
let srcSize = pixelSize
owsAssertDebug(srcSize.width > 0)
owsAssertDebug(srcSize.height > 0)
let widthRatio = srcSize.width / dstSize.width
let heightRatio = srcSize.height / dstSize.height
var drawRect: CGRect
if widthRatio > heightRatio {
let width = dstSize.height * srcSize.width / srcSize.height
drawRect = CGRect(x: (width - dstSize.width) * -0.5, y: 0, width: width, height: dstSize.height)
} else {
let height = dstSize.width * srcSize.height / srcSize.width
drawRect = CGRect(x: 0, y: (height - dstSize.height) * -0.5, width: dstSize.width, height: height)
}
let format = UIGraphicsImageRendererFormat()
format.scale = 1
format.opaque = false
let renderer = UIGraphicsImageRenderer(size: dstSize, format: format)
return renderer.image { context in
context.cgContext.interpolationQuality = .high
draw(in: drawRect)
}
}
func resized(maxDimensionPoints: CGFloat) -> UIImage? {
resized(originalSize: size, maxDimension: maxDimensionPoints, isPixels: false)
}
func resized(maxDimensionPixels: CGFloat) -> UIImage? {
resized(originalSize: pixelSize, maxDimension: maxDimensionPixels, isPixels: true)
}
/// Original size and maxDimension should both be in the same units, either points or pixels.
private func resized(originalSize: CGSize, maxDimension: CGFloat, isPixels: Bool) -> UIImage? {
if originalSize.width < 1 || originalSize.height < 1 {
Logger.error("Invalid original size: \(originalSize)")
return nil
}
let maxOriginalDimension = max(originalSize.width, originalSize.height)
if maxOriginalDimension < maxDimension {
// Don't bother scaling an image that is already smaller than the max dimension.
return self
}
var unroundedThumbnailSize: CGSize
if originalSize.width > originalSize.height {
unroundedThumbnailSize = CGSize(width: maxDimension, height: maxDimension * originalSize.height / originalSize.width)
} else {
unroundedThumbnailSize = CGSize(width: maxDimension * originalSize.width / originalSize.height, height: maxDimension)
}
var renderRect = CGRect(
origin: .zero,
size: CGSize(
width: round(unroundedThumbnailSize.width),
height: round(unroundedThumbnailSize.height),
),
)
if unroundedThumbnailSize.width < 1 {
// crop instead of resizing.
let newWidth = min(maxDimension, originalSize.width)
let newHeight = originalSize.height * (newWidth / originalSize.width)
renderRect.origin.y = round((maxDimension - newHeight) / 2)
renderRect.size.width = round(newWidth)
renderRect.size.height = round(newHeight)
unroundedThumbnailSize.height = maxDimension
unroundedThumbnailSize.width = newWidth
}
if unroundedThumbnailSize.height < 1 {
// crop instead of resizing.
let newHeight = min(maxDimension, originalSize.height)
let newWidth = originalSize.width * (newHeight / originalSize.height)
renderRect.origin.x = round((maxDimension - newWidth) / 2)
renderRect.size.width = round(newWidth)
renderRect.size.height = round(newHeight)
unroundedThumbnailSize.height = newHeight
unroundedThumbnailSize.width = maxDimension
}
let thumbnailSize = CGSize(
width: round(unroundedThumbnailSize.width),
height: round(unroundedThumbnailSize.height),
)
let format = UIGraphicsImageRendererFormat()
if isPixels {
format.scale = 1
}
format.opaque = false
let renderer = UIGraphicsImageRenderer(size: thumbnailSize, format: format)
return renderer.image { context in
context.cgContext.interpolationQuality = .high
draw(in: renderRect)
}
}
}