* Go to chat list view after registration
* sync system contacts during registration
* Use explicit local credentials for storage service operations during registration
* fix tests
* Quick hack to get through double pin confirmation
* Finishing touches
* lint
* fix build
* reload phone number discoverability after storage service sync
* fix tests again
* Take chat auth on account and contact record initializers
* Change around branches for clarity in OWSUserProfile
* pr comments
* Split ChatServiceAuth into the same and AuthedAccount
* fix tests
* merge woes
Currently, only some `JobQueue` types are initialized during startup
(as part of `Environment`, or `SSKEnvironment`). Initialization is
required, however, for a `JobQueue` type to restart any latent jobs.
That means that, for example, a durable `SendGiftBadge` job that failed,
and should be reattempted at a later date, will not in fact be restarted
since no `SendGiftBadgeJobQueue` will be initialized at launch.
This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types,
which are intended to be singletons that hold within them a singleton
job queue for each of our `JobQueue` types. These wrappers are added to
`SSKEnvironment` and `Environment` (from SignalMessaging) respectively,
ensuring that all the `JobQueue`s they contain are initialized as part
of environment setup. The wrappers also avoid the need to add a new
property to the (already large) environment types for each new future
`JobQueue`.
This change also updates all existing call sites that accessed a
`JobQueue` from an environment object, to direct that access now through
the wrapper type.
This change may improve performance slightly but should have no other
user impact.
`myString.isEmpty` is faster than `myString.count == 0` or equivalent,
because computing `count` may require iterating over the string.
I tried to fix all occurrences of this.
Tested this by sending a message in a group and doing a full
re-registration, just in case I broke something there.
Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
* Disable view once media in stories send flow
* Remove stories from picker if sending a view once media
* dont show view once button if sending to stories from sharesheet
We frequently send outgoing messages with some parameters, like "link
preview" or "quoted reply", empty.
This change lets those parameters be omitted (instead of explicitly
empty) for brevity.
This is a stylistic change and should have no user impact.
Tested this by sending a regular message, a message with a link preview,
and two messages with photos.
* Little fix for context menu
* Add 'My Stories' section to stories tab
* Add new story thread types
* Show stories in conversation picker
* Support for sending stories
* Update story list when sending stories
* Add basic 'My Stories' view controller
* Initial stories settings screens
* Consolidate TSPrivateStoryThread and TSMyStoryThread into one class
* Require an explicit read transaction to initialize an outgoing message
* Fix linting
* Allow enabling group story from internal settings
* Fix tests
* PR Feedback
In most cases when working with a ConversationItem we already have a
write transaction, but sometimes we don't. In this case, we know you
can only be blocked in a conversation if there's history in it (at
least as far as the local device knows), and so we can ignore any
threads that don't exist.
Randall hit an issue where his device would take a few seconds to start
up. His logs indicate that his device is spending time running
LaunchJobs.
The first change here is to make sure we explicitly set the launch job
work at an ultra-high priority. This is okay, since we don't actually
present UI until after we finish these jobs. Running this work at
UserInteractive is appropriate since it quite literally prevents the
user from interacting with the app. There's also no other time-sensitive
UI work we need to be doing (like running animations) that we could be
contending with.
The second change is to add a bit more logging that allows us to monitor
the amount of work these jobs are doing. This will allow us to see if
these jobs are performing an excessive amount of work.
Finally, I moved these LaunchJobs to Swift. Mostly because the ObjC
implementations were block based. The additional code was going to
indent things further and our linter aggressiely indents blocks to begin
with. Moving this to Swift is much more readable.
In some of our forwarding controllers, we compute
attachmentApprovalMentionableAddresses on the fly by opening a read
transaction and fetching the group membership. This leads to a
re-enterant database transaction.
Instead, on an update to the selected thread list, we'll populate our
candidate addresses. That way the cached candidate list can be accessed
without a separate transaction.