This change should have no user impact.
`FailedMessagesJob`, `IncompleteCallsJob`, and
`FailedAttachmentDownloadsJob` used to inherit from `Dependencies`. Now,
they explicitly take their one dependency: a database.
I also made a few methods private because they didn't need to be
exposed.
* Factor out RegistrationCoordinatorLoader
* Add PNI change number state to regcoordinatorloader
* Don't exit change number flow once we start a pni operation
* Add ChangePhoneNumberPniManager to reg coordinator dependencies
* add params required for pni to change number registration mode
* change number from regcoordinator
* rename ChangePhoneNumber -> LegacyChangePhoneNumber
* remove pni change number support from LegacyChangePhoneNumber
* remove codable conformance from pni change number manager's pending state
* Update ts account manager state when finalizing change number
* Add message processor deps to reg coordinator
* addAsyncCompletion on dbv2 write transactions
* Suspend message processing while doing a reg coordinator change number
* hook up change number
* Add handler-free message processing suspension method
* odds and ends
* minor cleanup
* slight refactor to finalize change phone number in the export function
* Put wait for message processing + suspend onto messageProcessor
* kick of prekey refresh after pni change number finalize transaction ends
* nit
We used to use [YapDatabase] but [removed it in early 2021][1] after a
[migration to GRDB that started in 2019][2].
If you haven't opened the app since before we dropped YDB--in other
words, since early 2021--you'll see the following text on a screen
before you open the app:
> Because you've been inactive for a long period of time, you must
> register again to use Signal.
Tapping "Next" will send you into the normal registration flow.
I think this is a tiny number of users, so I removed this screen and
associated code. This will help simplify future onboarding code.
[1]: 86b8eb08b8
[2]: 2a5683b843
[YapDatabase]: https://github.com/signalapp/YapDatabase
RATE LIMITS & IS CRITICAL PRIORITY
Before this change, there was a notion of “critical” discovery tasks
that had their own rate limit, and that rate limit was used for
UUIDBackfillTask. In this change, that logic has been generalized to
consider a separate rate limit for additional request types.
QUEUE PRIORITIES
All of the discovery operations were updated to use `.userInitiated` as
their priority. Before this change, the `UUIDBackfillTask` and message
sending flow used lower priorities. However, both of those should use
higher priorities -- the former blocks receiving messages and the latter
blocks outgoing messages. This change allows the code to be simplified.
TESTS
This removes most of the existing `UUIDBackfillTaskTest` test cases
(they were commented out) and all of the `ContactDiscoveryTaskTest` test
cases (which were for the rate limiter, which has been moved elsewhere).
It introduces a few new tests. These aren’t meant to be exhausive;
instead, they’re meant to hit most of the code in the new classes and a
few specific edge cases that aren’t likely to be hit in normal use.
Currently, only some `JobQueue` types are initialized during startup
(as part of `Environment`, or `SSKEnvironment`). Initialization is
required, however, for a `JobQueue` type to restart any latent jobs.
That means that, for example, a durable `SendGiftBadge` job that failed,
and should be reattempted at a later date, will not in fact be restarted
since no `SendGiftBadgeJobQueue` will be initialized at launch.
This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types,
which are intended to be singletons that hold within them a singleton
job queue for each of our `JobQueue` types. These wrappers are added to
`SSKEnvironment` and `Environment` (from SignalMessaging) respectively,
ensuring that all the `JobQueue`s they contain are initialized as part
of environment setup. The wrappers also avoid the need to add a new
property to the (already large) environment types for each new future
`JobQueue`.
This change also updates all existing call sites that accessed a
`JobQueue` from an environment object, to direct that access now through
the wrapper type.
All of these use `runNowOrWhenMainAppDidBecomeReadyAsync`, and that only
runs the block in the main app, so there’s no need to skip the block if
we’re in an extension.
Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
* Add OnboardingStoryManager
* mark onboarding story viewed
* Add tests and fix issues that came up from testing
* up test timeout for slower CI
* rename SystemStoryManager and put into dependency injecton container
* Use viewed state on StoryMessage itself. Have SystemStoryManager observe app lifecyle events to automatically manage the onboarding story
* use iOS assets which are now in s3
* todo cleanup
* increment timestamp for uniqueness
* pr comments
* change literal delimiter
* Add ChainedPromise utility, tests, and use in SystemStoryManager
* discretionarily observe app backgrounding in SystemStoryManager
* renaming from PR comments
* Split OWSSignalService into a swift protocol and implementation, migrated from objc
* Put OWSSignalService under SSKEnvironment and use mock in mock environment
* Rename from basename + impl to protocol + basename
* extend mock functionality a bit
* pr feedback
- Each property is checked with `OWSAssertDebug` in the initializer.
They are also initialized in a simple way when the app is launching,
so any that are `nil` would be noticed quickly.
- Getting the shared environment also checks it with `OWSAssertDebug`.
In addition, it’s currently an implicitly-unwrapped optional in Swift,
so it’d already be crashing if it’s unexpectedly nil.
This is the first meaty part of optimizing
fetching display names.
Some contacts fall back to phone numbers as their
display names. This PR fetches them in a single
SQL query via
`OWSContactsManager.phoneNumbers(for:, transaction)`.
To achieve this, this PR introduces
`GRDBSignalAccountFinder.signalAccounts(for:,transaction:)`
to fetch many accounts at once.
In order to fetch many accounts at once, we need
to be able to fetch many values from a
ModelReadCache at once. So this PR introduces
`ModelReadCache.readValues(for:,transaction:)` and
`ModelReadCache.getValues(for:,transaction:,returnNilOnCacheMiss:)`.
Existing methods that operate on a single value
were refactored to use the batch methods.
This PR adds tests for this functionality, which
necessitated changing the visibility of various
private symbols and also improving the fake
profile manager to make it more configurable.
There's also a tiny optimization for Refinery to
avoid calling a closure that has no work to do.
This helps elide do-nothing SQL queries that would
otherwise have been introduced.
'sessionStore', 'preKeyStore', and 'signedPreKeyStore' are no longer
directly accessible; you have to go through
'signalProtocolStore(for:)' instead. This commit mechanically changes
all use sites to use `signalProtocolStore(for: .aci)`, with the
understanding that they will need cleanup in the future.
This is not enough to actually support multiple stores; they still
store in the database under the same keys. That's coming in the next
commit.
Randall hit an issue where his device would take a few seconds to start
up. His logs indicate that his device is spending time running
LaunchJobs.
The first change here is to make sure we explicitly set the launch job
work at an ultra-high priority. This is okay, since we don't actually
present UI until after we finish these jobs. Running this work at
UserInteractive is appropriate since it quite literally prevents the
user from interacting with the app. There's also no other time-sensitive
UI work we need to be doing (like running animations) that we could be
contending with.
The second change is to add a bit more logging that allows us to monitor
the amount of work these jobs are doing. This will allow us to see if
these jobs are performing an excessive amount of work.
Finally, I moved these LaunchJobs to Swift. Mostly because the ObjC
implementations were block based. The additional code was going to
indent things further and our linter aggressiely indents blocks to begin
with. Moving this to Swift is much more readable.