* Updates to "sticker" button in chat input bar.
• switch button to "keyboard" when sticker keyboard is active.
• add spring animations to sticker/keyboard buttons.
• clean up animation code: use one UIViewPropertyAnimator for all animations
happening in chat bar at once.
* Ensure correct "pressed state" appearance for buttons in chat bar.
* Update checkmark icons (for selection rows only)
* Use selected/unselected checkmarks on my story privacy settings
* Initially show no setting on my stories privacy. Require setting to select My Story in recipient picker
* Clear my story privacy settings from debug ui
* design request: keep the all connections view button if unselected
* Same size for story privacy rows with and without detail text
Prior to 6a7d6c0fae, this comparison used
`isEqual:`. However, none of the `LinkPreviewState` concrete
implementations provided `isEqual:` implementations, so it was
equivalent to pointer equality. After that commit, these types no longer
subclassed `NSObject`, so the equality check always failed.
Currently, only some `JobQueue` types are initialized during startup
(as part of `Environment`, or `SSKEnvironment`). Initialization is
required, however, for a `JobQueue` type to restart any latent jobs.
That means that, for example, a durable `SendGiftBadge` job that failed,
and should be reattempted at a later date, will not in fact be restarted
since no `SendGiftBadgeJobQueue` will be initialized at launch.
This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types,
which are intended to be singletons that hold within them a singleton
job queue for each of our `JobQueue` types. These wrappers are added to
`SSKEnvironment` and `Environment` (from SignalMessaging) respectively,
ensuring that all the `JobQueue`s they contain are initialized as part
of environment setup. The wrappers also avoid the need to add a new
property to the (already large) environment types for each new future
`JobQueue`.
This change also updates all existing call sites that accessed a
`JobQueue` from an environment object, to direct that access now through
the wrapper type.
Previously, one-time donations were on one screen and monthly donations
were on another. Now, they're on a single screen with a picker.
Most of the interesting changes are in `DonateViewController`.
Other things of note:
- There are some new TODOs here for existing bugs I didn't fix. For
example, one-time donations don't do so well if there are any problems
at all.
- Even though we only support Apple Pay, there's code that alludes to
additional payment methods. For example,
`DonateChoosePaymentMethodSheet`. We'll expand on this in the future.
- Users should only be able to select currencies that the server
supports. For example, you shouldn't be able to select EUR if the
server doesn't support euros. This wasn't working correctly before,
but is fixed here.
We already fixed one part, where users could change to an unsupported
currency (see dab02f30ae). However, if
your _default_ currency is unsupported and you didn't change it,
that's no good. This is unlikely for most users but could happen.
I fixed this by changing it from (effectively)
`Locale.current.currencyCode ?? "USD"`, which might not be supported,
to a preference list, choosing the first one the server likes.
- I skip animations if the Reduce Motion setting is enabled.
- On the donation screen, the logic for the preview badge has changed
slightly. If you already have a badge, we'll always use that.
• same layout of text styling toolbar (Done button is new in the UI).
• default text color to white.
• now only allow to change text styling (color, font etc) while editing text;
previously one could also update style after simply selecting a text overlay.
• clean up keyboard handling in photo editor's text overlay tool.
* Remove "@objc" attribution in places related to ConversationInputToolbar where that is no longer necessary.
* Swiftify LinkPreviewState protocol.
* Convert ConversationScrollButton to Swift.
added mainnet 3.0.0 MobileCoin enclave measurements, and updated flow of attestation measurements to attestations so hardening advisories match the measurements that need them.
- Move recipient picker code to the correct file.
- Add a helper to fetch typed reusable table view cells.
- Only set shouldUseAsyncSelection in the one place that uses it.
- Remove some code that was duplicated between sync/async selection.
- Fix some strong references in the async preparation flow.
- Allow network errors when preparing recipients -- these may do network
fetches, and those can fail for non-interesting reasons.
- Move FindByPhoneNumberDelegate to Swift & make some code private.
This change:
- Ensures that the tab bar stays hidden when disabling stories from
within the stories tab
- Updates the keyboard constraint when orientation changes
- Updates the stories search bar constraint to never resize the safe
area layout guide
Some changes:
- Convert most of the code to Swift.
- Update the search result section headers to “Find by Number”/“Find by
Username” instead of “Phone number search”/“Username search”.
- Remove “New message to:” from the rows & update the icons.
- Don’t look up phone numbers until the user taps the row. As a result,
there’s no “No user found. Invite via SMS?” row.
- Restore the invite via SMS feature if the user can’t be found. If a
number appears unregistered, we’ll offer to send an SMS.
- Start showing search results after 3 digits (approximately).
- Show potentially-invalid phone numbers to avoid results that disappear
if you happen to type a digit incorrectly.
* make shouldCancelNavigationBack a var
* rename OWSNavigationView->OWSNavigationChildController
* forward delegate calls to OWSNavigationController
* apply theme and style to OWSNavigationBar consistently
fix themeing on gif picker controller
* Use topPinned navbar position. Size the blur effect view using the background view
* Use fade animation when hiding the navigation bar
* fix issues with reduced transparency setting
* pr feedback
* Remove the useless shouldUseTheme
* Remove the useless shouldBottomViewReserveSpaceForKeyboard
* Add ViewControllerLifecycle
* Use more sensible constraints for keyboard layouts
* Consistent theme updates. themeDidChange is what you subclass, applyTheme is each class' internal application of theme changes, if needed
* Add app lifecycle hooks
* pr feedback
* pass through touches on the keyboard layout view(s)
* fix lint
This removes `showBlockSignalAccountActionSheet` and
`showUnblockSignalAccountActionSheet`, neither of which are used (nor
return any results with `git grep` after this change).
Use NSTextStorage instead of NSMutableAttributed string when calculating text size.
NSTextStorage surprisingly provides more accurate text metrics when text contains
emojis and certain "complex" glyphs (eg Chinese hieroglyphs).
Also fix another minor issue that might cause text to be laid out differently
when being edited.
* Un-index deleted private story threads. Omit disabled private story threads from search results
* Fix bad debug assert on empty picker search results
* remove extra didRemove FTS check
This change may improve performance slightly but should have no other
user impact.
`myString.isEmpty` is faster than `myString.count == 0` or equivalent,
because computing `count` may require iterating over the string.
I tried to fix all occurrences of this.
Tested this by sending a message in a group and doing a full
re-registration, just in case I broke something there.
* Observe story viewed ring changes in ConversationAvatarView itself
* Manage ConversationAvatarView's story observation based on the context
* remove story state from thread view model, now unused
* pr feedback renames
(Also, don’t call out recipients that don’t support New Groups.)
We try to populate this picker with users we believe are registered. Now
that GV2 is fully rolled out, all the recipients we believe are
registered should have a UUID. (If any don’t, we’ll resolve that on
launch via UUIDBackfillTask.) Since these proactive fetches *shouldn’t*
run, prevent them from running by removing them entirely.
If we hit a rare race condition where a recipient is missing a UUID,
we’ll still perform a lookup when trying to select that recipient.
In these rare edge cases where a recipient doesn’t have a UUID (which,
again, shouldn’t happen), the subtitle indicating that they don’t
support New Groups will be out of date. By removing proactive fetches,
it’ll remain out of date until the user taps the row. To avoid
confusion, defer showing an error until the user taps on the recipient.
In text story composer, link preview might be collapsed to "compact" layout
after user enough text so that there's no more vertical room for both text
and link preview.
This change improves composer behavior to expand link preview back to
"regular" layout if user deletes some or all text and there's now room for both.
* Shuffle code around, adding UnsentTextAttachment
* Replace usages of TextAttachment with UnsentTextAttachment where applicable, creating an actual TextAttachment (and associated OWSlinkPreview image TSAttachment, if applicable) only per-recipient
* Only upload one text story link preview image attachment and propagate it to the individual TSAttachments created for each destination
* update comments so I don't lose my mind the next time I read this code
* Dedupe text stories sent to the same person via multiple private threads
* fix non-compiling tests
* pr feedback
On iOS 16, the nav bar itself is transparent, so the container view
controller’s background is visible. The color of that view wasn’t being
updated, which resulted in the nav bar appearing the wrong color.
A few view controllers worked around this by manually updating just the
background color to the same value used by the table view. It seems
cleaner to re-apply the overall styling when the theme changes.