_I recommend reviewing this with whitespace changes disabled._
The server's `global.donations.apayDisabledRegions` is a list of regions
(phone number prefixes) where Apple Pay is disallowed. This respects
that.
This change should have no user impact.
This converts `OWSFakeCallMessageHandler` to Swift (renaming it to
`FakeCallMessageHandler`). It was a mechanical conversion.
Currently, only some `JobQueue` types are initialized during startup
(as part of `Environment`, or `SSKEnvironment`). Initialization is
required, however, for a `JobQueue` type to restart any latent jobs.
That means that, for example, a durable `SendGiftBadge` job that failed,
and should be reattempted at a later date, will not in fact be restarted
since no `SendGiftBadgeJobQueue` will be initialized at launch.
This change adds `SSKJobQueues` and `SignalMessagingJobQueues` types,
which are intended to be singletons that hold within them a singleton
job queue for each of our `JobQueue` types. These wrappers are added to
`SSKEnvironment` and `Environment` (from SignalMessaging) respectively,
ensuring that all the `JobQueue`s they contain are initialized as part
of environment setup. The wrappers also avoid the need to add a new
property to the (already large) environment types for each new future
`JobQueue`.
This change also updates all existing call sites that accessed a
`JobQueue` from an environment object, to direct that access now through
the wrapper type.
_This change should have no user impact._
We add some stuff to `String` in `SignalServiceKit`.
Before, we tested this in the `SignalTests` target. Now, it's in the
`SignalServiceKitTests` target.
All I did was move some lines. I didn't change the tests at all.
I think this is a good change on its own but it may be useful in an
upcoming change.
This change should have no user impact.
We commonly pair a currency, like USD, and an amount, like 1.23. This
adds the `FiatMoney` struct. It's a simple struct with two fields.
After adding it, I tried to use it everywhere. (It's possible I missed a
spot.)
I think this is a useful change on its own, but it'll be nice for an
upcoming change, too.
See also: [Android's equivalent class][0].
[0]: cb65347bb3/core-util/src/main/java/org/signal/core/util/money/FiatMoney.java (L1)
* Use read timestamp in story badge count
* Add StoryBadgeCountManager
* Manager stories tab bar badge count in StoryBadgeCountManager
* Don't mark stories read while the app is backgrounded. Mark them read when foregrounding and on the tab bar
* Only mark the latest story per context as read
* fix tests
This change should have no user impact.
We use `NSDecimalNumber` and `Decimal`. This tries to standardize on
`Decimal` where possible (though the former is still needed in a few
places).
Mostly a mechanical change, though a few little things changed.
Change license to AGPL
This commit:
- Updates the `LICENSE` file
- Start every file with something like:
// Copyright YEAR_FIRST_PUBLISHED Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
---
First, I removed existing license headers with this Ruby 3.1.2 script:
require 'set'
EXTENSIONS_TO_CHECK = Set['.h', '.hpp', '.cpp', '.m', '.mm', '.pch', '.swift']
same = 0
different = 0
all_files = `git ls-files`.lines.map { |line| line.strip }
all_files.each do |relative_path|
if relative_path == 'Pods'
next
end
unless EXTENSIONS_TO_CHECK.include? File.extname(relative_path)
next
end
path = File.expand_path(relative_path)
contents = File.read(path)
new_contents = contents.sub(/\/\/\n\/\/ Copyright .*\n\/\/\n\n/, '')
if contents == new_contents
same += 1
else
different += 1
end
File.write(path, new_contents)
end
puts "updated #{different} file(s), left #{same} untouched"
I'm sure this script could be improved, but it worked well enough.
Then, I created `Scripts/lint/lint-license-headers` and ran it to auto-
fix a lot of files. This changed the mode of some files, but I think
that's actually desirable. For example,
`SignalServiceKit/src/Util/AppContext.m` previously had a mode of
`0755/-rwxr-xr-x`, and it's now `0644/-rw-r--r--`.
Then I fixed some stragglers and updated the precommit script.
See [a similar change in the Desktop app][0].
[0]: 8bfaf598af
This fixes our remaining SwiftLint violations, which were small.
It also updates the precommit script to fail if any violations are
found, even warnings. This will cause CI to fail if you include a file
that isn't SwiftLint-compatible.
If a user's database is corrupted, we now try to fix it. I recommend
reviewing `DatabaseRecovery` to see how this works, and
`DatabaseRecoveryViewController` for the bulk of the UI.
_This change should have no user impact._
This cleans up the way we generate registration IDs. It:
- Rewrites the generation code in Swift
- Removes the "sneaky transaction" method. I did this for clarity, and
because we won't use it for much longer
- Turns a log warning into a regular log—generating a registration ID is
not a problem
- Adds tests
I think this is a useful change on its own, but will be handy for an
upcoming change, too.
Previously, we collected all URL matches and then searched through them.
Now, we search lazily, which should improve performance.
I added a perf test that repeats a URL a million times. The new code
finishes in ~0.001 seconds on my machine. The old code does not finish.
* Add StoryContextAssociatedData and db migrations
* Remove hideStory from ThreadAssociatedData
* Remove lastViewedStoryTimestamp and lastReceivedStoryTimestamp from TSThread
* drop deprecated columns in db migration
* add indexes
* dump schema.sql
* Update unviewed stories SQL query
* fix thread fetching for incoming story messages
* reload story tab badge when StoryContextAssociatedData changes
* Add test for TSGroupModel backwards-compatible deserialization
* move db migration
* Only use StoryContextAssociatedData for story badge count
* update StoryContextAssociatedData lastReceivedTime when a story message is deleted
* catch group threads for outgoing story messages too
* clean up sql query
* Only update lastReceievedStoryTimestamp for remote deletions
* add latestUnexpiredTimestamp to StoryContextAssociatedData
[Android][0] and [Desktop][1] have already removed this field. This
follows suit.
The highlights:
- `SignalService.proto` removes some fields by making them `reserved`
- `ProtoWrappers.py` updates our code generation to support addresses
that only have a UUID (previously, you needed both a UUID and E164
field)
- Most everything else is removing E164s
[0]: 9c266e7995
[1]: 2b0d3cab40
`MessageProcessingIntegrationTest` has some unused methods. These were
added in ec66f3b21e. According to George,
they're no longer needed and may have been added mistakenly.
_This change should have no user impact._
The database corruption flag lives on `UserDefaults`. Currently, this
flag is controlled through `SSKPreferences`, but I kinda think that's
the wrong place—database corruption isn't really a user preference.
This moves it into its own file, tests it, and [drops booleans in favor
of an enum][0]. I think this is useful on its own, but also prepares us
for an upcoming change.
[0]: https://www.luu.io/posts/dont-use-booleans
- Remove duplicate check for a `+` at the beginning of each value.
- Don’t return a big-endian UInt64 from a method. The type information
(unfortunately) doesn’t include endianness, which makes that approach
somewhat more error-prone.
- Add a type that tracks validated input/output pairs. Future changes
will want to perform the validation and then use both input & output.
* add hasViewedOnboardingStory to account record
* Post notifications for TSAccountManager onboarding state
* fix bug with local addressing when updating profile key data
* sync onboarding story view status with accountRecord
* do the bare minimum to keep tests working
* use asVoid
This change should have no user impact.
`NSData#isAnimatedPngData` detects whether something is an animated
PNG. Its tests don't actually check a real APNG, though. This adds such
a test.