diff --git a/Signal/src/Calls/UserInterface/CallKit/CallKitCallUIAdaptee.swift b/Signal/src/Calls/UserInterface/CallKit/CallKitCallUIAdaptee.swift index 388fc5e9b7..5e90992c0e 100644 --- a/Signal/src/Calls/UserInterface/CallKit/CallKitCallUIAdaptee.swift +++ b/Signal/src/Calls/UserInterface/CallKit/CallKitCallUIAdaptee.swift @@ -201,7 +201,7 @@ final class CallKitCallUIAdaptee: NSObject, CallUIAdaptee, CXProviderDelegate { } } - private var ignoreFirstUnuteAfterRemoteAnswer = false + private var ignoreFirstUnmuteAfterRemoteAnswer = false func recipientAcceptedCall(_ call: SignalCall) { AssertIsOnMainThread() Logger.info("") @@ -218,7 +218,7 @@ final class CallKitCallUIAdaptee: NSObject, CallUIAdaptee, CXProviderDelegate { // to unmute the call. We can work around this // by ignoring the next "unmute" request from // CallKit after the call is answered. - self.ignoreFirstUnuteAfterRemoteAnswer = call.individualCall.isMuted + self.ignoreFirstUnmuteAfterRemoteAnswer = call.individualCall.isMuted // Enable audio for remotely accepted calls after the session is configured. self.audioSession.isRTCAudioEnabled = true @@ -429,8 +429,8 @@ final class CallKitCallUIAdaptee: NSObject, CallUIAdaptee, CXProviderDelegate { return } - defer { ignoreFirstUnuteAfterRemoteAnswer = false } - guard !ignoreFirstUnuteAfterRemoteAnswer || action.isMuted else { return } + defer { ignoreFirstUnmuteAfterRemoteAnswer = false } + guard !ignoreFirstUnmuteAfterRemoteAnswer || action.isMuted else { return } self.callService.updateIsLocalAudioMuted(isLocalAudioMuted: action.isMuted) action.fulfill()