dcrd/blockchain/checkpoints.go
Dave Collins 9ef7db9b23
blockchain: Refactor to use new chain view.
This refactors and simplifies the code in blockchain to use the new more
efficient chain views.

An overview of the logic changes are as follows:

- Remove inMainChain from block nodes since that can now be efficiently
  determined by using the chain view
- Track the best chain via a chain view instead of a single block node
  - Use the tip of the best chain view everywhere bestNode was used
  - Update chain view tip instead of updating best node
- Remove height map and associated lock in favor of chain view
  - Use chain view NodeByHeight everywhere height map was used
- Change reorg logic to use more efficient chain view fork finding logic
- Change block locator code over to use more efficient chain view logic
  - Remove now unused block-index-based block locator code
  - Move BlockLocator definition to chain.go
  - Move BlockLocatorFromHash and LatestBlockLocator to chain.go
    - Update both to use more efficient chain view logic
- Rework several functions to use chain view for main chain detection
  - fetchMainChainBlockByNode
  - BlockByHeight
  - MainChainHasBlock
  - findPreviousCheckpoint
  - IsCheckpointCandidate
2018-07-20 17:19:52 -05:00

285 lines
9.5 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Copyright (c) 2015-2016 The Decred developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"time"
"github.com/decred/dcrd/chaincfg"
"github.com/decred/dcrd/chaincfg/chainhash"
"github.com/decred/dcrd/dcrutil"
"github.com/decred/dcrd/txscript"
)
// CheckpointConfirmations is the number of blocks before the end of the current
// best block chain that a good checkpoint candidate must be.
const CheckpointConfirmations = 4096
// DisableCheckpoints provides a mechanism to disable validation against
// checkpoints which you DO NOT want to do in production. It is provided only
// for debug purposes.
//
// This function is safe for concurrent access.
func (b *BlockChain) DisableCheckpoints(disable bool) {
b.chainLock.Lock()
b.noCheckpoints = disable
b.chainLock.Unlock()
}
// Checkpoints returns a slice of checkpoints (regardless of whether they are
// already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
//
// This function is safe for concurrent access.
func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
b.chainLock.RLock()
defer b.chainLock.RUnlock()
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
return b.chainParams.Checkpoints
}
// latestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
//
// This function MUST be called with the chain state lock held (for reads).
func (b *BlockChain) latestCheckpoint() *chaincfg.Checkpoint {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
checkpoints := b.chainParams.Checkpoints
return &checkpoints[len(checkpoints)-1]
}
// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
//
// This function is safe for concurrent access.
func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
b.chainLock.RLock()
checkpoint := b.latestCheckpoint()
b.chainLock.RUnlock()
return checkpoint
}
// verifyCheckpoint returns whether the passed block height and hash combination
// match the hard-coded checkpoint data. It also returns true if there is no
// checkpoint data for the passed block height.
//
// This function MUST be called with the chain lock held (for reads).
func (b *BlockChain) verifyCheckpoint(height int64, hash *chainhash.Hash) bool {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return true
}
// Nothing to check if there is no checkpoint data for the block height.
checkpoint, exists := b.checkpointsByHeight[height]
if !exists {
return true
}
if !checkpoint.Hash.IsEqual(hash) {
return false
}
log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
checkpoint.Hash)
return true
}
// findPreviousCheckpoint finds the most recent checkpoint that is already
// available in the downloaded portion of the block chain and returns the
// associated block node. It returns nil if a checkpoint can't be found (this
// should really only happen for blocks before the first checkpoint).
//
// This function MUST be called with the chain lock held (for reads).
func (b *BlockChain) findPreviousCheckpoint() (*blockNode, error) {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil, nil
}
// Perform the initial search to find and cache the latest known
// checkpoint if the best chain is not known yet or we haven't already
// previously searched.
checkpoints := b.chainParams.Checkpoints
numCheckpoints := len(checkpoints)
if b.checkpointNode == nil && b.nextCheckpoint == nil {
// Loop backwards through the available checkpoints to find one
// that is already available.
for i := numCheckpoints - 1; i >= 0; i-- {
node := b.index.LookupNode(checkpoints[i].Hash)
if node == nil || !b.bestChain.Contains(node) {
continue
}
// Checkpoint found. Cache it for future lookups and
// set the next expected checkpoint accordingly.
b.checkpointNode = node
if i < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[i+1]
}
return b.checkpointNode, nil
}
// No known latest checkpoint. This will only happen on blocks
// before the first known checkpoint. So, set the next expected
// checkpoint to the first checkpoint and return the fact there
// is no latest known checkpoint block.
b.nextCheckpoint = &checkpoints[0]
return nil, nil
}
// At this point we've already searched for the latest known checkpoint,
// so when there is no next checkpoint, the current checkpoint lockin
// will always be the latest known checkpoint.
if b.nextCheckpoint == nil {
return b.checkpointNode, nil
}
// When there is a next checkpoint and the height of the current best
// chain does not exceed it, the current checkpoint lockin is still
// the latest known checkpoint.
if b.bestChain.Tip().height < b.nextCheckpoint.Height {
return b.checkpointNode, nil
}
// We've reached or exceeded the next checkpoint height. Note that
// once a checkpoint lockin has been reached, forks are prevented from
// any blocks before the checkpoint, so we don't have to worry about the
// checkpoint going away out from under us due to a chain reorganize.
// Cache the latest known checkpoint for future lookups. Note that if
// this lookup fails something is very wrong since the chain has already
// passed the checkpoint which was verified as accurate before inserting
// it.
checkpointNode := b.index.LookupNode(b.nextCheckpoint.Hash)
if checkpointNode == nil {
return nil, AssertError(fmt.Sprintf("findPreviousCheckpoint "+
"failed lookup of known good block node %s",
b.nextCheckpoint.Hash))
}
b.checkpointNode = checkpointNode
// Set the next expected checkpoint.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
checkpointIndex = i
break
}
}
b.nextCheckpoint = nil
if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return b.checkpointNode, nil
}
// isNonstandardTransaction determines whether a transaction contains any
// scripts which are not one of the standard types.
func isNonstandardTransaction(tx *dcrutil.Tx) bool {
// Check all of the output public key scripts for non-standard scripts.
for _, txOut := range tx.MsgTx().TxOut {
scriptClass := txscript.GetScriptClass(txOut.Version, txOut.PkScript)
if scriptClass == txscript.NonStandardTy {
return true
}
}
return false
}
// IsCheckpointCandidate returns whether or not the passed block is a good
// checkpoint candidate.
//
// The factors used to determine a good checkpoint are:
// - The block must be in the main chain
// - The block must be at least 'CheckpointConfirmations' blocks prior to the
// current end of the main chain
// - The timestamps for the blocks before and after the checkpoint must have
// timestamps which are also before and after the checkpoint, respectively
// (due to the median time allowance this is not always the case)
// - The block must not contain any strange transaction such as those with
// nonstandard scripts
//
// The intent is that candidates are reviewed by a developer to make the final
// decision and then manually added to the list of checkpoints for a network.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsCheckpointCandidate(block *dcrutil.Block) (bool, error) {
b.chainLock.RLock()
defer b.chainLock.RUnlock()
// Checkpoints must be enabled.
if b.noCheckpoints {
return false, fmt.Errorf("checkpoints are disabled")
}
// A checkpoint must be in the main chain.
node := b.index.LookupNode(block.Hash())
if node == nil || !b.bestChain.Contains(node) {
return false, nil
}
// Ensure the height of the passed block and the entry for the block in
// the main chain match. This should always be the case unless the
// caller provided an invalid block.
if node.height != block.Height() {
return false, fmt.Errorf("passed block height of %d does not "+
"match the main chain height of %d", block.Height(),
node.height)
}
// A checkpoint must be at least CheckpointConfirmations blocks before
// the end of the main chain.
if node.height > (b.bestChain.Tip().height - CheckpointConfirmations) {
return false, nil
}
// A checkpoint must be have at least one block after it.
//
// This should always succeed since the check above already made sure it
// is CheckpointConfirmations back, but be safe in case the constant
// changes.
nextNode := b.bestChain.Next(node)
if nextNode == nil {
return false, nil
}
// A checkpoint must be have at least one block before it.
if node.parent == nil {
return false, nil
}
// A checkpoint must have timestamps for the block and the blocks on
// either side of it in order (due to the median time allowance this is
// not always the case).
prevTime := time.Unix(node.parent.timestamp, 0)
curTime := block.MsgBlock().Header.Timestamp
nextTime := time.Unix(nextNode.timestamp, 0)
if prevTime.After(curTime) || nextTime.Before(curTime) {
return false, nil
}
// A checkpoint must have transactions that only contain standard
// scripts.
for _, tx := range block.Transactions() {
if isNonstandardTransaction(tx) {
return false, nil
}
}
// All of the checks passed, so the block is a candidate.
return true, nil
}