dcrd/blockchain/thresholdstate.go
Dave Collins 2f4fee5e3a
blockchain: Make consensus votes network agnostic.
This modifies the various code which deals with choosing which set of
consensus rules to use based upon the result of consensus votes to
remove the hard coded network checks.  Not only does it simplify the
existing code, but it makes it less error prone and cumbersome to
introduce new consensus votes in the future.

In order to accomplish this, introduce a new map to associate each
vote/agenda ID to the version that defines it within a given set of
chain parameters and populate the map when creating the chain instance.
Then, when the version is needed to make a decision regarding which
consensus rules are active, query the version from the map by ID.  A
missing entry means there is no voting agenda for the given network
(such as will be the case on simnet), and therefore the new rules will
always be in effect for that network.

An important point is that it is theoretically possible that the same ID
could be used in multiple consensus votes since they are only
technically unique per deployment version, although in practice reusing
IDs would be confusing.  Given the former, and since duplicate IDs would
break this logic otherwise, the chain instance will now return an error
if a duplicate ID is detected.
2019-01-30 09:19:47 -06:00

791 lines
27 KiB
Go

// Copyright (c) 2016 The btcsuite developers
// Copyright (c) 2017-2019 The Decred developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"github.com/decred/dcrd/chaincfg"
"github.com/decred/dcrd/chaincfg/chainhash"
)
// ThresholdState define the various threshold states used when voting on
// consensus changes.
type ThresholdState byte
// These constants are used to identify specific threshold states.
//
// NOTE: This section specifically does not use iota for the individual states
// since these values are serialized and must be stable for long-term storage.
const (
// ThresholdDefined is the first state for each deployment and is the
// state for the genesis block has by definition for all deployments.
ThresholdDefined ThresholdState = 0
// ThresholdStarted is the state for a deployment once its start time
// has been reached.
ThresholdStarted ThresholdState = 1
// ThresholdLockedIn is the state for a deployment during the retarget
// period which is after the ThresholdStarted state period and the
// number of blocks that have voted for the deployment equal or exceed
// the required number of votes for the deployment.
ThresholdLockedIn ThresholdState = 2
// ThresholdActive is the state for a deployment for all blocks after a
// retarget period in which the deployment was in the ThresholdLockedIn
// state.
ThresholdActive ThresholdState = 3
// ThresholdFailed is the state for a deployment once its expiration
// time has been reached and it did not reach the ThresholdLockedIn
// state.
ThresholdFailed ThresholdState = 4
// ThresholdInvalid is a deployment that does not exist.
ThresholdInvalid ThresholdState = 5
)
// thresholdStateStrings is a map of ThresholdState values back to their
// constant names for pretty printing.
var thresholdStateStrings = map[ThresholdState]string{
ThresholdDefined: "ThresholdDefined",
ThresholdStarted: "ThresholdStarted",
ThresholdLockedIn: "ThresholdLockedIn",
ThresholdActive: "ThresholdActive",
ThresholdFailed: "ThresholdFailed",
}
// String returns the ThresholdState as a human-readable name.
func (t ThresholdState) String() string {
if s := thresholdStateStrings[t]; s != "" {
return s
}
return fmt.Sprintf("Unknown ThresholdState (%d)", int(t))
}
const (
// invalidChoice indicates an invalid choice in the
// ThresholdStateTuple.
invalidChoice = uint32(0xffffffff)
)
// ThresholdStateTuple contains the current state and the activated choice,
// when valid.
type ThresholdStateTuple struct {
// state contains the current ThresholdState.
State ThresholdState
// Choice is set to invalidChoice unless state is: ThresholdLockedIn,
// ThresholdFailed & ThresholdActive. choice should always be
// crosschecked with invalidChoice.
Choice uint32
}
// thresholdStateTupleStrings is a map of ThresholdState values back to their
// constant names for pretty printing.
var thresholdStateTupleStrings = map[ThresholdState]string{
ThresholdDefined: "defined",
ThresholdStarted: "started",
ThresholdLockedIn: "lockedin",
ThresholdActive: "active",
ThresholdFailed: "failed",
}
// String returns the ThresholdStateTuple as a human-readable tuple.
func (t ThresholdStateTuple) String() string {
if s := thresholdStateTupleStrings[t.State]; s != "" {
return fmt.Sprintf("%v", s)
}
return "invalid"
}
// newThresholdState returns an initialized ThresholdStateTuple.
func newThresholdState(state ThresholdState, choice uint32) ThresholdStateTuple {
return ThresholdStateTuple{State: state, Choice: choice}
}
// thresholdConditionTally is returned by thresholdConditionChecker.Condition
// to indicate how many votes an option received. The isAbstain and isNo flags
// are accordingly set. Note isAbstain and isNo can NOT be both true at the
// same time.
type thresholdConditionTally struct {
// Vote count
count uint32
// isAbstain is the abstain (or zero vote).
isAbstain bool
// isNo is the hard no vote.
isNo bool
}
// thresholdConditionChecker provides a generic interface that is invoked to
// determine when a consensus rule change threshold should be changed.
type thresholdConditionChecker interface {
// BeginTime returns the unix timestamp for the median block time after
// which voting on a rule change starts (at the next window).
BeginTime() uint64
// EndTime returns the unix timestamp for the median block time after
// which an attempted rule change fails if it has not already been
// locked in or activated.
EndTime() uint64
// RuleChangeActivationQuorum is the minimum number of votes required
// in a voting period for before we check
// RuleChangeActivationThreshold.
RuleChangeActivationQuorum() uint32
// RuleChangeActivationThreshold is the number of votes required in
// order to lock in a rule change.
RuleChangeActivationThreshold(uint32) uint32
// RuleChangeActivationInterval is the number of blocks in each threshold
// state retarget window.
RuleChangeActivationInterval() uint32
// StakeValidationHeight is the minimum height required before votes start
// counting.
StakeValidationHeight() int64
// Condition returns an array of thresholdConditionTally that contains
// all votes. By convention isAbstain and isNo can not be true at the
// same time. The array is always returned in the same order so that
// the consumer can repeatedly call this function without having to
// care about said order. Only 1 isNo vote is allowed. By convention
// the zero value of the vote as determined by the mask is an isAbstain
// vote.
Condition(*blockNode, uint32) ([]thresholdConditionTally, error)
}
// thresholdStateCache provides a type to cache the threshold states of each
// threshold window for a set of IDs. It also keeps track of which entries have
// been modified and therefore need to be written to the database.
type thresholdStateCache struct {
dbUpdates map[chainhash.Hash]ThresholdStateTuple
entries map[chainhash.Hash]ThresholdStateTuple
}
// Lookup returns the threshold state associated with the given hash along with
// a boolean that indicates whether or not it is valid.
func (c *thresholdStateCache) Lookup(hash chainhash.Hash) (ThresholdStateTuple, bool) {
state, ok := c.entries[hash]
return state, ok
}
// Update updates the cache to contain the provided hash to threshold state
// mapping while properly tracking needed updates flush changes to the database.
func (c *thresholdStateCache) Update(hash chainhash.Hash, state ThresholdStateTuple) {
if existing, ok := c.entries[hash]; ok && existing == state {
return
}
c.dbUpdates[hash] = state
c.entries[hash] = state
}
// MarkFlushed marks all of the current udpates as flushed to the database.
// This is useful so the caller can ensure the needed database updates are not
// lost until they have successfully been written to the database.
func (c *thresholdStateCache) MarkFlushed() {
for hash := range c.dbUpdates {
delete(c.dbUpdates, hash)
}
}
// newThresholdCaches returns a new array of caches to be used when calculating
// threshold states.
func newThresholdCaches(params *chaincfg.Params) map[uint32][]thresholdStateCache {
caches := make(map[uint32][]thresholdStateCache)
for version := range params.Deployments {
caches[version] = make([]thresholdStateCache,
len(params.Deployments[version]))
for k := range caches[version] {
caches[version][k].entries = make(map[chainhash.Hash]ThresholdStateTuple)
caches[version][k].dbUpdates = make(map[chainhash.Hash]ThresholdStateTuple)
}
}
return caches
}
// nextThresholdState returns the current rule change threshold state for the
// block AFTER the given node and deployment ID. The cache is used to ensure
// the threshold states for previous windows are only calculated once.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) nextThresholdState(version uint32, prevNode *blockNode, checker thresholdConditionChecker, cache *thresholdStateCache) (ThresholdStateTuple, error) {
// The threshold state for the window that contains the genesis block is
// defined by definition.
confirmationWindow := int64(checker.RuleChangeActivationInterval())
svh := checker.StakeValidationHeight()
if prevNode == nil || prevNode.height+1 < svh+confirmationWindow {
return newThresholdState(ThresholdDefined, invalidChoice), nil
}
// Get the ancestor that is the last block of the previous confirmation
// window in order to get its threshold state. This can be done because
// the state is the same for all blocks within a given window.
wantHeight := calcWantHeight(svh,
int64(checker.RuleChangeActivationInterval()),
prevNode.height+1)
prevNode = prevNode.Ancestor(wantHeight)
// Iterate backwards through each of the previous confirmation windows
// to find the most recently cached threshold state.
var neededStates []*blockNode
for prevNode != nil {
// Nothing more to do if the state of the block is already
// cached.
if _, ok := cache.Lookup(prevNode.hash); ok {
break
}
// The start and expiration times are based on the median block
// time, so calculate it now.
medianTime := prevNode.CalcPastMedianTime()
// The state is simply defined if the start time hasn't been
// been reached yet.
if uint64(medianTime.Unix()) < checker.BeginTime() {
cache.Update(prevNode.hash, ThresholdStateTuple{
State: ThresholdDefined,
Choice: invalidChoice,
})
break
}
// Add this node to the list of nodes that need the state
// calculated and cached.
neededStates = append(neededStates, prevNode)
// Get the ancestor that is the last block of the previous
// confirmation window.
prevNode = prevNode.RelativeAncestor(confirmationWindow)
}
// Start with the threshold state for the most recent confirmation
// window that has a cached state.
stateTuple := newThresholdState(ThresholdDefined, invalidChoice)
if prevNode != nil {
var ok bool
stateTuple, ok = cache.Lookup(prevNode.hash)
if !ok {
return newThresholdState(ThresholdFailed,
invalidChoice), AssertError(fmt.Sprintf(
"thresholdState: cache lookup failed "+
"for %v", prevNode.hash))
}
}
// Since each threshold state depends on the state of the previous
// window, iterate starting from the oldest unknown window.
for neededNum := len(neededStates) - 1; neededNum >= 0; neededNum-- {
prevNode := neededStates[neededNum]
switch stateTuple.State {
case ThresholdDefined:
// Ensure we are at the minimal require height.
if prevNode.height < svh {
stateTuple.State = ThresholdDefined
break
}
// The deployment of the rule change fails if it expires
// before it is accepted and locked in.
medianTime := prevNode.CalcPastMedianTime()
medianTimeUnix := uint64(medianTime.Unix())
if medianTimeUnix >= checker.EndTime() {
stateTuple.State = ThresholdFailed
break
}
// Make sure we are on the correct stake version.
if b.calcStakeVersion(prevNode) < version {
stateTuple.State = ThresholdDefined
break
}
// The state must remain in the defined state so long as
// a majority of the PoW miners have not upgraded.
if !b.isMajorityVersion(int32(version), prevNode,
b.chainParams.BlockRejectNumRequired) {
stateTuple.State = ThresholdDefined
break
}
// The state for the rule moves to the started state
// once its start time has been reached (and it hasn't
// already expired per the above).
if medianTimeUnix >= checker.BeginTime() {
stateTuple.State = ThresholdStarted
}
case ThresholdStarted:
// The deployment of the rule change fails if it expires
// before it is accepted and locked in.
medianTime := prevNode.CalcPastMedianTime()
if uint64(medianTime.Unix()) >= checker.EndTime() {
stateTuple.State = ThresholdFailed
break
}
// At this point, the rule change is still being voted
// on, so iterate backwards through the confirmation
// window to count all of the votes in it.
var (
counts []thresholdConditionTally
totalVotes uint32
abstainVotes uint32
)
countNode := prevNode
for i := int64(0); i < confirmationWindow; i++ {
c, err := checker.Condition(countNode, version)
if err != nil {
return newThresholdState(
ThresholdFailed, invalidChoice), err
}
// Create array first time around.
if len(counts) == 0 {
counts = make([]thresholdConditionTally, len(c))
}
// Tally votes.
for k := range c {
counts[k].count += c[k].count
counts[k].isAbstain = c[k].isAbstain
counts[k].isNo = c[k].isNo
if c[k].isAbstain {
abstainVotes += c[k].count
} else {
totalVotes += c[k].count
}
}
countNode = countNode.parent
}
// Determine if we have reached quorum.
totalNonAbstainVotes := uint32(0)
for _, v := range counts {
if v.isAbstain && !v.isNo {
continue
}
totalNonAbstainVotes += v.count
}
if totalNonAbstainVotes < checker.RuleChangeActivationQuorum() {
break
}
// The state is locked in if the number of blocks in the
// period that voted for the rule change meets the
// activation threshold.
for k, v := range counts {
// We require at least 10% quorum on all votes.
if v.count < checker.RuleChangeActivationThreshold(totalVotes) {
continue
}
// Something went over the threshold
switch {
case !v.isAbstain && !v.isNo:
// One of the choices has
// reached majority.
stateTuple.State = ThresholdLockedIn
stateTuple.Choice = uint32(k)
case !v.isAbstain && v.isNo:
// No choice. Only 1 No per
// vote is allowed. A No vote
// is required though.
stateTuple.State = ThresholdFailed
stateTuple.Choice = uint32(k)
case v.isAbstain && !v.isNo:
// This is the abstain case.
// The statemachine is not
// supposed to change.
continue
case v.isAbstain && v.isNo:
// Invalid choice.
stateTuple.State = ThresholdFailed
stateTuple.Choice = uint32(k)
}
break
}
case ThresholdLockedIn:
// The new rule becomes active when its previous state
// was locked in.
stateTuple.State = ThresholdActive
// Nothing to do if the previous state is active or failed since
// they are both terminal states.
case ThresholdActive:
case ThresholdFailed:
}
// Update the cache to avoid recalculating the state in the
// future.
cache.Update(prevNode.hash, stateTuple)
}
return stateTuple, nil
}
// deploymentState returns the current rule change threshold for a given stake
// version and deploymentID. The threshold is evaluated from the point of view
// of the block node passed in as the first argument to this method.
//
// It is important to note that, as the variable name indicates, this function
// expects the block node prior to the block for which the deployment state is
// desired. In other words, the returned deployment state is for the block
// AFTER the passed node.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) deploymentState(prevNode *blockNode, version uint32, deploymentID string) (ThresholdStateTuple, error) {
for k := range b.chainParams.Deployments[version] {
if b.chainParams.Deployments[version][k].Vote.Id == deploymentID {
checker := deploymentChecker{
deployment: &b.chainParams.Deployments[version][k],
chain: b,
}
cache := &b.deploymentCaches[version][k]
return b.nextThresholdState(version, prevNode, checker, cache)
}
}
invalidState := ThresholdStateTuple{
State: ThresholdInvalid,
Choice: invalidChoice,
}
return invalidState, DeploymentError(deploymentID)
}
// stateLastChanged returns the node at which the provided consensus deployment
// agenda last changed state. The function will return nil if the state has
// never changed.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) stateLastChanged(version uint32, node *blockNode, checker thresholdConditionChecker, cache *thresholdStateCache) (*blockNode, error) {
// No state changes are possible if the chain is not yet past stake
// validation height and had a full interval to change.
confirmationInterval := int64(checker.RuleChangeActivationInterval())
svh := checker.StakeValidationHeight()
if node == nil || node.height < svh+confirmationInterval {
return nil, nil
}
// Determine the current state. Notice that nextThresholdState always
// calculates the state for the block after the provided one, so use the
// parent to get the state for the requested block.
curState, err := b.nextThresholdState(version, node.parent, checker, cache)
if err != nil {
return nil, err
}
// Determine the first block of the current confirmation interval in order
// to determine block at which the state possibly changed. Since the state
// can only change at an interval boundary, loop backwards one interval at
// a time to determine when (and if) the state changed.
finalNodeHeight := calcWantHeight(svh, confirmationInterval, node.height)
node = node.Ancestor(finalNodeHeight + 1)
priorStateChangeNode := node
for node != nil && node.parent != nil {
// As previously mentioned, nextThresholdState always calculates the
// state for the block after the provided one, so use the parent to get
// the state of the block itself.
state, err := b.nextThresholdState(version, node.parent, checker, cache)
if err != nil {
return nil, err
}
if state.State != curState.State {
return priorStateChangeNode, nil
}
// Get the ancestor that is the first block of the previous confirmation
// interval.
priorStateChangeNode = node
node = node.RelativeAncestor(confirmationInterval)
}
return nil, nil
}
// StateLastChangedHeight returns the height at which the provided consensus
// deployment agenda last changed state. Note that, unlike the ThresholdState
// function, this function returns the information as of the passed block hash.
//
// This function is safe for concurrent access.
func (b *BlockChain) StateLastChangedHeight(hash *chainhash.Hash, version uint32, deploymentID string) (int64, error) {
// NOTE: The requirement for the node being fully validated here is strictly
// stronger than what is actually required. In reality, all that is needed
// is for the block data for the node and all of its ancestors to be
// available, but there is not currently any tracking to be able to
// efficiently determine that state.
node := b.index.LookupNode(hash)
if node == nil || !b.index.NodeStatus(node).KnownValid() {
return 0, HashError(hash.String())
}
// Fetch the treshold state cache for the provided deployment id as well as
// the condition checker.
var cache *thresholdStateCache
var checker thresholdConditionChecker
for k := range b.chainParams.Deployments[version] {
if b.chainParams.Deployments[version][k].Vote.Id == deploymentID {
checker = deploymentChecker{
deployment: &b.chainParams.Deployments[version][k],
chain: b,
}
cache = &b.deploymentCaches[version][k]
break
}
}
if cache == nil {
return 0, fmt.Errorf("threshold state cache for agenda with "+
"deployment id (%s) not found", deploymentID)
}
// Find the node at which the current state changed.
b.chainLock.Lock()
stateNode, err := b.stateLastChanged(version, node, checker, cache)
b.chainLock.Unlock()
if err != nil {
return 0, err
}
var height int64
if stateNode != nil {
height = stateNode.height
}
return height, nil
}
// NextThresholdState returns the current rule change threshold state of the
// given deployment ID for the block AFTER the provided block hash.
//
// This function is safe for concurrent access.
func (b *BlockChain) NextThresholdState(hash *chainhash.Hash, version uint32, deploymentID string) (ThresholdStateTuple, error) {
// NOTE: The requirement for the node being fully validated here is strictly
// stronger than what is actually required. In reality, all that is needed
// is for the block data for the node and all of its ancestors to be
// available, but there is not currently any tracking to be able to
// efficiently determine that state.
node := b.index.LookupNode(hash)
if node == nil || !b.index.NodeStatus(node).KnownValid() {
invalidState := ThresholdStateTuple{
State: ThresholdInvalid,
Choice: invalidChoice,
}
return invalidState, HashError(hash.String())
}
b.chainLock.Lock()
state, err := b.deploymentState(node, version, deploymentID)
b.chainLock.Unlock()
return state, err
}
// isLNFeaturesAgendaActive returns whether or not the LN features agenda vote,
// as defined in DCP0002 and DCP0003 has passed and is now active from the point
// of view of the passed block node.
//
// It is important to note that, as the variable name indicates, this function
// expects the block node prior to the block for which the deployment state is
// desired. In other words, the returned deployment state is for the block
// AFTER the passed node.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) isLNFeaturesAgendaActive(prevNode *blockNode) (bool, error) {
// Determine the correct deployment version for the LN features consensus
// vote as defined in DCP0002 and DCP0003 or treat it as active when voting
// is not enabled for the current network.
const deploymentID = chaincfg.VoteIDLNFeatures
deploymentVer, ok := b.deploymentVers[deploymentID]
if !ok {
return true, nil
}
state, err := b.deploymentState(prevNode, deploymentVer, deploymentID)
if err != nil {
return false, err
}
// NOTE: The choice field of the return threshold state is not examined
// here because there is only one possible choice that can be active for
// the agenda, which is yes, so there is no need to check it.
return state.State == ThresholdActive, nil
}
// IsLNFeaturesAgendaActive returns whether or not the LN features agenda vote,
// as defined in DCP0002 and DCP0003 has passed and is now active for the block
// AFTER the current best chain block.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsLNFeaturesAgendaActive() (bool, error) {
b.chainLock.Lock()
isActive, err := b.isLNFeaturesAgendaActive(b.bestChain.Tip())
b.chainLock.Unlock()
return isActive, err
}
// isFixSeqLocksAgendaActive returns whether or not the fix sequence locks
// agenda vote, as defined in DCP0004 has passed and is now active from the
// point of view of the passed block node.
//
// It is important to note that, as the variable name indicates, this function
// expects the block node prior to the block for which the deployment state is
// desired. In other words, the returned deployment state is for the block
// AFTER the passed node.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) isFixSeqLocksAgendaActive(prevNode *blockNode) (bool, error) {
// Determine the correct deployment version for the fix sequence locks
// consensus vote as defined in DCP0004 or treat it as active when voting
// is not enabled for the current network.
const deploymentID = chaincfg.VoteIDFixLNSeqLocks
deploymentVer, ok := b.deploymentVers[deploymentID]
if !ok {
return true, nil
}
state, err := b.deploymentState(prevNode, deploymentVer, deploymentID)
if err != nil {
return false, err
}
// NOTE: The choice field of the return threshold state is not examined
// here because there is only one possible choice that can be active for
// the agenda, which is yes, so there is no need to check it.
return state.State == ThresholdActive, nil
}
// IsFixSeqLocksAgendaActive returns whether or not whether or not the fix
// sequence locks agenda vote, as defined in DCP0004 has passed and is now
// active for the block AFTER the current best chain block.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsFixSeqLocksAgendaActive() (bool, error) {
b.chainLock.Lock()
isActive, err := b.isFixSeqLocksAgendaActive(b.bestChain.Tip())
b.chainLock.Unlock()
return isActive, err
}
// VoteCounts is a compacted struct that is used to message vote counts.
type VoteCounts struct {
Total uint32
TotalAbstain uint32
VoteChoices []uint32
}
// getVoteCounts returns the vote counts for the specified version for the
// current rule change activation interval.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) getVoteCounts(node *blockNode, version uint32, d *chaincfg.ConsensusDeployment) (VoteCounts, error) {
// Don't try to count votes before the stake validation height since there
// could not possibly have been any.
svh := b.chainParams.StakeValidationHeight
if node.height < svh {
return VoteCounts{
VoteChoices: make([]uint32, len(d.Vote.Choices)),
}, nil
}
// Calculate the final height of the prior interval.
rcai := int64(b.chainParams.RuleChangeActivationInterval)
height := calcWantHeight(svh, rcai, node.height)
result := VoteCounts{
VoteChoices: make([]uint32, len(d.Vote.Choices)),
}
countNode := node
for countNode.height > height {
for _, vote := range countNode.votes {
// Wrong versions do not count.
if vote.Version != version {
continue
}
// Increase total votes.
result.Total++
index := d.Vote.VoteIndex(vote.Bits)
if index == -1 {
// Invalid votes are treated as abstain.
result.TotalAbstain++
continue
} else if d.Vote.Choices[index].IsAbstain {
result.TotalAbstain++
}
result.VoteChoices[index]++
}
countNode = countNode.parent
}
return result, nil
}
// GetVoteCounts returns the vote counts for the specified version and
// deployment identifier for the current rule change activation interval.
//
// This function is safe for concurrent access.
func (b *BlockChain) GetVoteCounts(version uint32, deploymentID string) (VoteCounts, error) {
for k := range b.chainParams.Deployments[version] {
deployment := &b.chainParams.Deployments[version][k]
if deployment.Vote.Id == deploymentID {
b.chainLock.Lock()
counts, err := b.getVoteCounts(b.bestChain.Tip(), version, deployment)
b.chainLock.Unlock()
return counts, err
}
}
return VoteCounts{}, DeploymentError(deploymentID)
}
// CountVoteVersion returns the total number of version votes for the current
// rule change activation interval.
//
// This function is safe for concurrent access.
func (b *BlockChain) CountVoteVersion(version uint32) (uint32, error) {
b.chainLock.Lock()
defer b.chainLock.Unlock()
countNode := b.bestChain.Tip()
// Don't try to count votes before the stake validation height since there
// could not possibly have been any.
svh := b.chainParams.StakeValidationHeight
if countNode.height < svh {
return 0, nil
}
// Calculate the final height of the prior interval.
rcai := int64(b.chainParams.RuleChangeActivationInterval)
height := calcWantHeight(svh, rcai, countNode.height)
total := uint32(0)
for countNode.height > height {
for _, vote := range countNode.votes {
// Wrong versions do not count.
if vote.Version != version {
continue
}
// Increase total votes.
total++
}
countNode = countNode.parent
}
return total, nil
}