dcrd/blockchain/accept.go
Dave Collins 241afc8cb6
blockchain: Support hdr checkpoints and simplify.
This reworks the checkpoint logic in blockchain to greatly simplify it
and pave the way to support checkpoints based on only the headers being
available.

Previously there was more complex logic that attempted to find the most
recent checkpoint that is already available in the downloaded portion of
the block chain on demand along with the next checkpoint that is
expected.  Instead, the new logic this introduces updates the most
recent checkpoint as the blocks are processed as needed and finds the
most recent checkpoint once during initialization.

This approach will eventually make it possible to update the most recent
checkpoint based on headers alone since it is no longer tightly tied to
the active best chain which will be important when decoupling the
connection code from the download logic.
2019-12-27 19:18:55 -06:00

158 lines
5.9 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Copyright (c) 2015-2019 The Decred developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"github.com/decred/dcrd/blockchain/stake/v3"
"github.com/decred/dcrd/database/v2"
"github.com/decred/dcrd/dcrutil/v3"
)
// maybeAcceptBlock potentially accepts a block into the block chain and, if
// accepted, returns the length of the fork the block extended. It performs
// several validation checks which depend on its position within the block chain
// before adding it. The block is expected to have already gone through
// ProcessBlock before calling this function with it. In the case the block
// extends the best chain or is now the tip of the best chain due to causing a
// reorganize, the fork length will be 0.
//
// The flags are also passed to checkBlockPositional, checkBlockContext and
// connectBestChain. See their documentation for how the flags modify their
// behavior.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) maybeAcceptBlock(block *dcrutil.Block, flags BehaviorFlags) (int64, error) {
// This function should never be called with orphan blocks or the
// genesis block.
prevHash := &block.MsgBlock().Header.PrevBlock
prevNode := b.index.LookupNode(prevHash)
if prevNode == nil {
str := fmt.Sprintf("previous block %s is not known", prevHash)
return 0, ruleError(ErrMissingParent, str)
}
// There is no need to validate the block if an ancestor is already
// known to be invalid.
if b.index.NodeStatus(prevNode).KnownInvalid() {
str := fmt.Sprintf("previous block %s is known to be invalid",
prevHash)
return 0, ruleError(ErrInvalidAncestorBlock, str)
}
// The block must pass all of the validation rules which depend on having
// the headers of all ancestors available, but do not rely on having the
// full block data of all ancestors available.
err := b.checkBlockPositional(block, prevNode, flags)
if err != nil {
return 0, err
}
// The block must pass all of the validation rules which depend on having
// the full block data for all of its ancestors available.
err = b.checkBlockContext(block, prevNode, flags)
if err != nil {
return 0, err
}
// Prune stake nodes which are no longer needed before creating a new
// node.
b.pruner.pruneChainIfNeeded()
// Insert the block into the database if it's not already there. Even
// though it is possible the block will ultimately fail to connect, it
// has already passed all proof-of-work and validity tests which means
// it would be prohibitively expensive for an attacker to fill up the
// disk with a bunch of blocks that fail to connect. This is necessary
// since it allows block download to be decoupled from the much more
// expensive connection logic. It also has some other nice properties
// such as making blocks that never become part of the main chain or
// blocks that fail to connect available for further analysis.
err = b.db.Update(func(dbTx database.Tx) error {
return dbMaybeStoreBlock(dbTx, block)
})
if err != nil {
return 0, err
}
// Create a new block node for the block and add it to the block index.
// The block could either be on a side chain or the main chain, but it
// starts off as a side chain regardless.
blockHeader := &block.MsgBlock().Header
newNode := newBlockNode(blockHeader, prevNode)
newNode.populateTicketInfo(stake.FindSpentTicketsInBlock(block.MsgBlock()))
newNode.status = statusDataStored
b.index.AddNode(newNode)
// Ensure the new block index entry is written to the database.
err = b.flushBlockIndex()
if err != nil {
return 0, err
}
// Notify the caller when the block intends to extend the main chain,
// the chain believes it is current, and the block has passed all of the
// sanity and contextual checks, such as having valid proof of work,
// valid merkle and stake roots, and only containing allowed votes and
// revocations.
//
// This allows the block to be relayed before doing the more expensive
// connection checks, because even though the block might still fail
// to connect and becomes the new main chain tip, that is quite rare in
// practice since a lot of work was expended to create a block that
// satisfies the proof of work requirement.
//
// Notice that the chain lock is not released before sending the
// notification. This is intentional and must not be changed without
// understanding why!
if b.isCurrent() && b.bestChain.Tip() == prevNode {
b.sendNotification(NTNewTipBlockChecked, block)
}
// Fetching a stake node could enable a new DoS vector, so restrict
// this only to blocks that are recent in history.
if newNode.height < b.bestChain.Tip().height-minMemoryNodes {
newNode.stakeNode, err = b.fetchStakeNode(newNode)
if err != nil {
return 0, err
}
}
// Grab the parent block since it is required throughout the block
// connection process.
parent, err := b.fetchBlockByNode(newNode.parent)
if err != nil {
return 0, err
}
// Connect the passed block to the chain while respecting proper chain
// selection according to the chain with the most proof of work. This
// also handles validation of the transaction scripts.
forkLen, err := b.connectBestChain(newNode, block, parent, flags)
if err != nil {
return 0, err
}
// Potentially update the most recently known checkpoint to this block.
b.maybeUpdateMostRecentCheckpoint(newNode)
// Notify the caller that the new block was accepted into the block
// chain. The caller would typically want to react by relaying the
// inventory to other peers unless it was already relayed above
// via NTNewTipBlockChecked.
bestHeight := b.bestChain.Tip().height
b.chainLock.Unlock()
b.sendNotification(NTBlockAccepted, &BlockAcceptedNtfnsData{
BestHeight: bestHeight,
ForkLen: forkLen,
Block: block,
})
b.chainLock.Lock()
return forkLen, nil
}