This refactors the block index logic into a separate struct and introduces an individual lock for it so it can be queried independent of the chain lock. It also modifies the `newBlockNode` function to accept nil for the ticket spend information parameter and updates all of the test code that doesn't require it to use nil.
674 lines
22 KiB
Go
674 lines
22 KiB
Go
// Copyright (c) 2016 The btcsuite developers
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// Copyright (c) 2017-2018 The Decred developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"fmt"
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"github.com/decred/dcrd/chaincfg"
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"github.com/decred/dcrd/chaincfg/chainhash"
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"github.com/decred/dcrd/wire"
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)
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// ThresholdState define the various threshold states used when voting on
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// consensus changes.
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type ThresholdState byte
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// These constants are used to identify specific threshold states.
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//
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// NOTE: This section specifically does not use iota for the individual states
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// since these values are serialized and must be stable for long-term storage.
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const (
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// ThresholdDefined is the first state for each deployment and is the
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// state for the genesis block has by defintion for all deployments.
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ThresholdDefined ThresholdState = 0
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// ThresholdStarted is the state for a deployment once its start time
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// has been reached.
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ThresholdStarted ThresholdState = 1
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// ThresholdLockedIn is the state for a deployment during the retarget
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// period which is after the ThresholdStarted state period and the
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// number of blocks that have voted for the deployment equal or exceed
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// the required number of votes for the deployment.
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ThresholdLockedIn ThresholdState = 2
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// ThresholdActive is the state for a deployment for all blocks after a
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// retarget period in which the deployment was in the ThresholdLockedIn
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// state.
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ThresholdActive ThresholdState = 3
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// ThresholdFailed is the state for a deployment once its expiration
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// time has been reached and it did not reach the ThresholdLockedIn
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// state.
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ThresholdFailed ThresholdState = 4
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// ThresholdInvalid is a deployment that does not exist.
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ThresholdInvalid ThresholdState = 5
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)
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// thresholdStateStrings is a map of ThresholdState values back to their
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// constant names for pretty printing.
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var thresholdStateStrings = map[ThresholdState]string{
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ThresholdDefined: "ThresholdDefined",
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ThresholdStarted: "ThresholdStarted",
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ThresholdLockedIn: "ThresholdLockedIn",
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ThresholdActive: "ThresholdActive",
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ThresholdFailed: "ThresholdFailed",
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}
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// String returns the ThresholdState as a human-readable name.
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func (t ThresholdState) String() string {
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if s := thresholdStateStrings[t]; s != "" {
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return s
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}
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return fmt.Sprintf("Unknown ThresholdState (%d)", int(t))
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}
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const (
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// invalidChoice indicates an invalid choice in the
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// ThresholdStateTuple.
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invalidChoice = uint32(0xffffffff)
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)
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// ThresholdStateTuple contains the current state and the activated choice,
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// when valid.
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type ThresholdStateTuple struct {
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// state contains the current ThresholdState.
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State ThresholdState
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// coice is set to invalidChoice unless state is: ThresholdLockedIn,
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// ThresholdFailed & ThresholdActive. choice should always be
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// crosschecked with invalidChoice.
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Choice uint32
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}
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// thresholdStateTupleStrings is a map of ThresholdState values back to their
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// constant names for pretty printing.
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var thresholdStateTupleStrings = map[ThresholdState]string{
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ThresholdDefined: "defined",
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ThresholdStarted: "started",
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ThresholdLockedIn: "lockedin",
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ThresholdActive: "active",
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ThresholdFailed: "failed",
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}
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// String returns the ThresholdStateTuple as a human-readable tuple.
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func (t ThresholdStateTuple) String() string {
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if s := thresholdStateTupleStrings[t.State]; s != "" {
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return fmt.Sprintf("%v", s)
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}
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return "invalid"
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}
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// newThresholdState returns an initialized ThresholdStateTuple.
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func newThresholdState(state ThresholdState, choice uint32) ThresholdStateTuple {
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return ThresholdStateTuple{State: state, Choice: choice}
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}
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// thresholdConditionTally is returned by thresholdConditionChecker.Condition
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// to indicate how many votes an option received. The isAbstain and isNo flags
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// are accordingly set. Note isAbstain and isNo can NOT be both true at the
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// same time.
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type thresholdConditionTally struct {
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// Vote count
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count uint32
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// isAbstain is the abstain (or zero vote).
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isAbstain bool
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// isNo is the hard no vote.
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isNo bool
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}
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// thresholdConditionChecker provides a generic interface that is invoked to
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// determine when a consensus rule change threshold should be changed.
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type thresholdConditionChecker interface {
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// BeginTime returns the unix timestamp for the median block time after
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// which voting on a rule change starts (at the next window).
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BeginTime() uint64
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// EndTime returns the unix timestamp for the median block time after
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// which an attempted rule change fails if it has not already been
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// locked in or activated.
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EndTime() uint64
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// RuleChangeActivationQuorum is the minimum number of votes required
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// in a voting period for before we check
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// RuleChangeActivationThreshold.
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RuleChangeActivationQuorum() uint32
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// RuleChangeActivationThreshold is the number of votes required in
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// order to lock in a rule change.
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RuleChangeActivationThreshold(uint32) uint32
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// RuleChangeActivationInterval is the number of blocks in each threshold
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// state retarget window.
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RuleChangeActivationInterval() uint32
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// StakeValidationHeight is the minimum height required before votes start
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// counting.
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StakeValidationHeight() int64
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// Condition returns an array of thresholdConditionTally that contains
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// all votes. By convention isAbstain and isNo can not be true at the
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// same time. The array is always returned in the same order so that
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// the consumer can repeatedly call this function without having to
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// care about said order. Only 1 isNo vote is allowed. By convention
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// the zero value of the vote as determined by the mask is an isAbstain
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// vote.
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Condition(*blockNode, uint32) ([]thresholdConditionTally, error)
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}
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// thresholdStateCache provides a type to cache the threshold states of each
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// threshold window for a set of IDs. It also keeps track of which entries have
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// been modified and therefore need to be written to the database.
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type thresholdStateCache struct {
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dbUpdates map[chainhash.Hash]ThresholdStateTuple
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entries map[chainhash.Hash]ThresholdStateTuple
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}
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// Lookup returns the threshold state associated with the given hash along with
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// a boolean that indicates whether or not it is valid.
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func (c *thresholdStateCache) Lookup(hash chainhash.Hash) (ThresholdStateTuple, bool) {
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state, ok := c.entries[hash]
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return state, ok
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}
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// Update updates the cache to contain the provided hash to threshold state
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// mapping while properly tracking needed updates flush changes to the database.
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func (c *thresholdStateCache) Update(hash chainhash.Hash, state ThresholdStateTuple) {
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if existing, ok := c.entries[hash]; ok && existing == state {
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return
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}
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c.dbUpdates[hash] = state
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c.entries[hash] = state
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}
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// MarkFlushed marks all of the current udpates as flushed to the database.
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// This is useful so the caller can ensure the needed database updates are not
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// lost until they have successfully been written to the database.
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func (c *thresholdStateCache) MarkFlushed() {
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for hash := range c.dbUpdates {
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delete(c.dbUpdates, hash)
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}
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}
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// newThresholdCaches returns a new array of caches to be used when calculating
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// threshold states.
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func newThresholdCaches(params *chaincfg.Params) map[uint32][]thresholdStateCache {
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caches := make(map[uint32][]thresholdStateCache)
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for version := range params.Deployments {
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caches[version] = make([]thresholdStateCache,
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len(params.Deployments[version]))
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for k := range caches[version] {
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caches[version][k].entries = make(map[chainhash.Hash]ThresholdStateTuple)
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caches[version][k].dbUpdates = make(map[chainhash.Hash]ThresholdStateTuple)
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}
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}
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return caches
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}
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// thresholdState returns the current rule change threshold state for the block
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// AFTER the given node and deployment ID. The cache is used to ensure the
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// threshold states for previous windows are only calculated once.
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//
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// This function MUST be called with the chain state lock held (for writes).
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func (b *BlockChain) thresholdState(version uint32, prevNode *blockNode, checker thresholdConditionChecker, cache *thresholdStateCache) (ThresholdStateTuple, error) {
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// The threshold state for the window that contains the genesis block is
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// defined by definition.
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confirmationWindow := int64(checker.RuleChangeActivationInterval())
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svh := checker.StakeValidationHeight()
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if prevNode == nil || prevNode.height+1 < svh+confirmationWindow {
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return newThresholdState(ThresholdDefined, invalidChoice), nil
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}
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// Get the ancestor that is the last block of the previous confirmation
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// window in order to get its threshold state. This can be done because
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// the state is the same for all blocks within a given window.
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wantHeight := calcWantHeight(svh,
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int64(checker.RuleChangeActivationInterval()),
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prevNode.height+1)
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var err error
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prevNode, err = b.index.AncestorNode(prevNode, wantHeight)
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if err != nil {
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return newThresholdState(ThresholdFailed, invalidChoice), err
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}
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// Iterate backwards through each of the previous confirmation windows
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// to find the most recently cached threshold state.
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var neededStates []*blockNode
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for prevNode != nil {
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// Nothing more to do if the state of the block is already
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// cached.
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if _, ok := cache.Lookup(prevNode.hash); ok {
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break
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}
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// The start and expiration times are based on the median block
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// time, so calculate it now.
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medianTime, err := b.index.CalcPastMedianTime(prevNode)
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if err != nil {
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return newThresholdState(ThresholdFailed,
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invalidChoice), err
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}
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// The state is simply defined if the start time hasn't been
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// been reached yet.
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if uint64(medianTime.Unix()) < checker.BeginTime() {
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cache.Update(prevNode.hash, ThresholdStateTuple{
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State: ThresholdDefined,
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Choice: invalidChoice,
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})
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break
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}
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// Add this node to the list of nodes that need the state
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// calculated and cached.
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neededStates = append(neededStates, prevNode)
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// Get the ancestor that is the last block of the previous
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// confirmation window.
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prevNode, err = b.index.AncestorNode(prevNode, prevNode.height-
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confirmationWindow)
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if err != nil {
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return newThresholdState(ThresholdFailed,
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invalidChoice), err
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}
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}
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// Start with the threshold state for the most recent confirmation
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// window that has a cached state.
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stateTuple := newThresholdState(ThresholdDefined, invalidChoice)
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if prevNode != nil {
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var ok bool
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stateTuple, ok = cache.Lookup(prevNode.hash)
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if !ok {
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return newThresholdState(ThresholdFailed,
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invalidChoice), AssertError(fmt.Sprintf(
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"thresholdState: cache lookup failed "+
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"for %v", prevNode.hash))
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}
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}
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// Since each threshold state depends on the state of the previous
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// window, iterate starting from the oldest unknown window.
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for neededNum := len(neededStates) - 1; neededNum >= 0; neededNum-- {
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prevNode := neededStates[neededNum]
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switch stateTuple.State {
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case ThresholdDefined:
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// Ensure we are at the minimal require height.
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if prevNode.height < svh {
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stateTuple.State = ThresholdDefined
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break
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}
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// The deployment of the rule change fails if it expires
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// before it is accepted and locked in.
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medianTime, err := b.index.CalcPastMedianTime(prevNode)
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if err != nil {
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return newThresholdState(ThresholdFailed,
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invalidChoice), err
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}
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medianTimeUnix := uint64(medianTime.Unix())
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if medianTimeUnix >= checker.EndTime() {
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stateTuple.State = ThresholdFailed
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break
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}
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// Make sure we are on the correct stake version.
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if b.calcStakeVersion(prevNode) < version {
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stateTuple.State = ThresholdDefined
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break
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}
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// The state must remain in the defined state so long as
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// a majority of the PoW miners have not upgraded.
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if !b.isMajorityVersion(int32(version), prevNode,
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b.chainParams.BlockRejectNumRequired) {
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stateTuple.State = ThresholdDefined
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break
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}
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// The state for the rule moves to the started state
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// once its start time has been reached (and it hasn't
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// already expired per the above).
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if medianTimeUnix >= checker.BeginTime() {
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stateTuple.State = ThresholdStarted
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}
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case ThresholdStarted:
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// The deployment of the rule change fails if it expires
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// before it is accepted and locked in.
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medianTime, err := b.index.CalcPastMedianTime(prevNode)
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if err != nil {
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return newThresholdState(ThresholdFailed,
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invalidChoice), err
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}
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if uint64(medianTime.Unix()) >= checker.EndTime() {
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stateTuple.State = ThresholdFailed
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break
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}
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// At this point, the rule change is still being voted
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// on by the miners, so iterate backwards through the
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// confirmation window to count all of the votes in it.
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var (
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counts []thresholdConditionTally
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totalVotes uint32
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abstainVotes uint32
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)
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countNode := prevNode
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for i := int64(0); i < confirmationWindow; i++ {
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c, err := checker.Condition(countNode, version)
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if err != nil {
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return newThresholdState(
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ThresholdFailed, invalidChoice), err
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}
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// Create array first time around.
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if len(counts) == 0 {
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counts = make([]thresholdConditionTally, len(c))
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}
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// Tally votes.
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for k := range c {
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counts[k].count += c[k].count
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counts[k].isAbstain = c[k].isAbstain
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counts[k].isNo = c[k].isNo
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if c[k].isAbstain {
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abstainVotes += c[k].count
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} else {
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totalVotes += c[k].count
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}
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}
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// Get the previous block node. This function
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// is used over simply accessing countNode.parent
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// directly as it will dynamically create
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// previous block nodes as needed. This helps
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// allow only the pieces of the chain that are
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// needed to remain in memory.
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countNode, err = b.index.PrevNodeFromNode(countNode)
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if err != nil {
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return newThresholdState(
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ThresholdFailed, invalidChoice), err
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}
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}
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// Determine if we have reached quorum.
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totalNonAbstainVotes := uint32(0)
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for _, v := range counts {
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if v.isAbstain && !v.isNo {
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continue
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}
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totalNonAbstainVotes += v.count
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}
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if totalNonAbstainVotes < checker.RuleChangeActivationQuorum() {
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break
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}
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// The state is locked in if the number of blocks in the
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// period that voted for the rule change meets the
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// activation threshold.
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for k, v := range counts {
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// We require at least 10% quorum on all votes.
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if v.count < checker.RuleChangeActivationThreshold(totalVotes) {
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continue
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}
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// Something went over the threshold
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switch {
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case !v.isAbstain && !v.isNo:
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// One of the choices has
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// reached majority.
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stateTuple.State = ThresholdLockedIn
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stateTuple.Choice = uint32(k)
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case !v.isAbstain && v.isNo:
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// No choice. Only 1 No per
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// vote is allowed. A No vote
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// is required though.
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stateTuple.State = ThresholdFailed
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stateTuple.Choice = uint32(k)
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case v.isAbstain && !v.isNo:
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// This is the abstain case.
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// The statemachine is not
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// supposed to change.
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continue
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case v.isAbstain && v.isNo:
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// Invalid choice.
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stateTuple.State = ThresholdFailed
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stateTuple.Choice = uint32(k)
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}
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break
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}
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case ThresholdLockedIn:
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// The new rule becomes active when its previous state
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// was locked in.
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stateTuple.State = ThresholdActive
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// Nothing to do if the previous state is active or failed since
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// they are both terminal states.
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case ThresholdActive:
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case ThresholdFailed:
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}
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// Update the cache to avoid recalculating the state in the
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// future.
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cache.Update(prevNode.hash, stateTuple)
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}
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return stateTuple, nil
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}
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// deploymentState returns the current rule change threshold for a given stake
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// version and deploymentID. The threshold is evaluated from the point of view
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// of the block node passed in as the first argument to this method.
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//
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// It is important to note that, as the variable name indicates, this function
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// expects the block node prior to the block for which the deployment state is
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// desired. In other words, the returned deployment state is for the block
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// AFTER the passed node.
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//
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// This function MUST be called with the chain state lock held (for writes).
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func (b *BlockChain) deploymentState(prevNode *blockNode, version uint32, deploymentID string) (ThresholdStateTuple, error) {
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for k := range b.chainParams.Deployments[version] {
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if b.chainParams.Deployments[version][k].Vote.Id == deploymentID {
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checker := deploymentChecker{
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deployment: &b.chainParams.Deployments[version][k],
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chain: b,
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}
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cache := &b.deploymentCaches[version][k]
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return b.thresholdState(version, prevNode, checker, cache)
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}
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}
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invalidState := ThresholdStateTuple{
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State: ThresholdInvalid,
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Choice: invalidChoice,
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}
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return invalidState, DeploymentError(deploymentID)
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}
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// ThresholdState returns the current rule change threshold state of the given
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// deployment ID for the block AFTER the provided block hash.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) ThresholdState(hash *chainhash.Hash, version uint32, deploymentID string) (ThresholdStateTuple, error) {
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node := b.index.LookupNode(hash)
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if node == nil {
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invalidState := ThresholdStateTuple{
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State: ThresholdInvalid,
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Choice: invalidChoice,
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}
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return invalidState, HashError(hash.String())
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}
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b.chainLock.Lock()
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state, err := b.deploymentState(node, version, deploymentID)
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b.chainLock.Unlock()
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return state, err
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}
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|
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// isLNFeaturesAgendaActive returns whether or not the LN features agenda vote,
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// as defined in DCP0002 and DCP0003 has passed and is now active from the point
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// of view of the passed block node.
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//
|
|
// It is important to note that, as the variable name indicates, this function
|
|
// expects the block node prior to the block for which the deployment state is
|
|
// desired. In other words, the returned deployment state is for the block
|
|
// AFTER the passed node.
|
|
//
|
|
// This function MUST be called with the chain state lock held (for writes).
|
|
func (b *BlockChain) isLNFeaturesAgendaActive(prevNode *blockNode) (bool, error) {
|
|
// Determine the version for the LN features agenda as defined in
|
|
// DCP0002 and DCP0003 for the provided network.
|
|
deploymentVer := uint32(5)
|
|
if b.chainParams.Net != wire.MainNet {
|
|
deploymentVer = 6
|
|
}
|
|
|
|
state, err := b.deploymentState(prevNode, deploymentVer,
|
|
chaincfg.VoteIDLNFeatures)
|
|
if err != nil {
|
|
return false, err
|
|
}
|
|
|
|
// NOTE: The choice field of the return threshold state is not examined
|
|
// here because there is only one possible choice that can be active for
|
|
// the agenda, which is yes, so there is no need to check it.
|
|
return state.State == ThresholdActive, nil
|
|
|
|
}
|
|
|
|
// IsLNFeaturesAgendaActive returns whether or not the LN features agenda vote,
|
|
// as defined in DCP0002 and DCP0003 has passed and is now active for the block
|
|
// AFTER the current best chain block.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (b *BlockChain) IsLNFeaturesAgendaActive() (bool, error) {
|
|
b.chainLock.Lock()
|
|
isActive, err := b.isLNFeaturesAgendaActive(b.bestNode)
|
|
b.chainLock.Unlock()
|
|
return isActive, err
|
|
}
|
|
|
|
// VoteCounts is a compacted struct that is used to message vote counts.
|
|
type VoteCounts struct {
|
|
Total uint32
|
|
TotalAbstain uint32
|
|
VoteChoices []uint32
|
|
}
|
|
|
|
// getVoteCounts returns the vote counts for the specified version for the
|
|
// current interval.
|
|
//
|
|
// This function MUST be called with the chain state lock held (for writes).
|
|
func (b *BlockChain) getVoteCounts(node *blockNode, version uint32, d chaincfg.ConsensusDeployment) (VoteCounts, error) {
|
|
height := calcWantHeight(b.chainParams.StakeValidationHeight,
|
|
int64(b.chainParams.RuleChangeActivationInterval), node.height)
|
|
|
|
var err error
|
|
result := VoteCounts{
|
|
VoteChoices: make([]uint32, len(d.Vote.Choices)),
|
|
}
|
|
countNode := node
|
|
for countNode.height > height {
|
|
for _, vote := range countNode.votes {
|
|
// Wrong versions do not count.
|
|
if vote.Version != version {
|
|
continue
|
|
}
|
|
|
|
// Increase total votes.
|
|
result.Total++
|
|
|
|
index := d.Vote.VoteIndex(vote.Bits)
|
|
if index == -1 {
|
|
// Invalid votes are treated as abstain.
|
|
result.TotalAbstain++
|
|
continue
|
|
} else if d.Vote.Choices[index].IsAbstain {
|
|
result.TotalAbstain++
|
|
}
|
|
result.VoteChoices[index]++
|
|
}
|
|
|
|
// Get the previous block node. This function
|
|
// is used over simply accessing countNode.parent
|
|
// directly as it will dynamically create
|
|
// previous block nodes as needed. This helps
|
|
// allow only the pieces of the chain that are
|
|
// needed to remain in memory.
|
|
countNode, err = b.index.PrevNodeFromNode(countNode)
|
|
if err != nil {
|
|
return VoteCounts{}, err
|
|
}
|
|
}
|
|
|
|
return result, nil
|
|
}
|
|
|
|
// GetVoteCounts returns the vote counts for the specified version and
|
|
// deployment identifier for the current interval.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (b *BlockChain) GetVoteCounts(version uint32, deploymentID string) (VoteCounts, error) {
|
|
for k := range b.chainParams.Deployments[version] {
|
|
if b.chainParams.Deployments[version][k].Vote.Id == deploymentID {
|
|
b.chainLock.Lock()
|
|
defer b.chainLock.Unlock()
|
|
return b.getVoteCounts(b.bestNode, version,
|
|
b.chainParams.Deployments[version][k])
|
|
}
|
|
}
|
|
return VoteCounts{}, DeploymentError(deploymentID)
|
|
}
|
|
|
|
// CountVoteVersion returns the total number of version votes for the current
|
|
// interval.
|
|
//
|
|
// This function is safe for concurrent access.
|
|
func (b *BlockChain) CountVoteVersion(version uint32) (uint32, error) {
|
|
b.chainLock.Lock()
|
|
defer b.chainLock.Unlock()
|
|
countNode := b.bestNode
|
|
|
|
height := calcWantHeight(b.chainParams.StakeValidationHeight,
|
|
int64(b.chainParams.RuleChangeActivationInterval),
|
|
countNode.height)
|
|
|
|
var err error
|
|
total := uint32(0)
|
|
for countNode.height > height {
|
|
for _, vote := range countNode.votes {
|
|
// Wrong versions do not count.
|
|
if vote.Version != version {
|
|
continue
|
|
}
|
|
|
|
// Increase total votes.
|
|
total++
|
|
}
|
|
|
|
// Get the previous block node. This function
|
|
// is used over simply accessing countNode.parent
|
|
// directly as it will dynamically create
|
|
// previous block nodes as needed. This helps
|
|
// allow only the pieces of the chain that are
|
|
// needed to remain in memory.
|
|
countNode, err = b.index.PrevNodeFromNode(countNode)
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
}
|
|
|
|
return total, nil
|
|
}
|