dcrd/blockchain/checkpoints.go
Dave Collins 2dac209198
blockchain: Use lastest major version deps.
This udpates the blockchain module to use the lastest module major
versions.

While here, it also corrects a few typos and updates some test function
names to more accurately reflect their purpose.

The updated direct dependencies are as follows:

- github.com/decred/dcrd/blockchain/stake/v2@v2.0.1
- github.com/decred/dcrd/chaincfg/v2@v2.2.0
- github.com/decred/dcrd/database/v2@v2.0.0
- github.com/decred/dcrd/dcrutil/v2@v2.0.0
- github.com/decred/dcrd/txscript/v2@v2.0.0
2019-08-08 13:10:20 -05:00

285 lines
9.6 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Copyright (c) 2015-2019 The Decred developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"time"
"github.com/decred/dcrd/chaincfg/chainhash"
"github.com/decred/dcrd/chaincfg/v2"
"github.com/decred/dcrd/dcrutil/v2"
"github.com/decred/dcrd/txscript/v2"
)
// CheckpointConfirmations is the number of blocks before the end of the current
// best block chain that a good checkpoint candidate must be.
const CheckpointConfirmations = 4096
// DisableCheckpoints provides a mechanism to disable validation against
// checkpoints which you DO NOT want to do in production. It is provided only
// for debug purposes.
//
// This function is safe for concurrent access.
func (b *BlockChain) DisableCheckpoints(disable bool) {
b.chainLock.Lock()
b.noCheckpoints = disable
b.chainLock.Unlock()
}
// Checkpoints returns a slice of checkpoints (regardless of whether they are
// already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
//
// This function is safe for concurrent access.
func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
b.chainLock.RLock()
defer b.chainLock.RUnlock()
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
return b.chainParams.Checkpoints
}
// latestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
//
// This function MUST be called with the chain state lock held (for reads).
func (b *BlockChain) latestCheckpoint() *chaincfg.Checkpoint {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
checkpoints := b.chainParams.Checkpoints
return &checkpoints[len(checkpoints)-1]
}
// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
//
// This function is safe for concurrent access.
func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
b.chainLock.RLock()
checkpoint := b.latestCheckpoint()
b.chainLock.RUnlock()
return checkpoint
}
// verifyCheckpoint returns whether the passed block height and hash combination
// match the hard-coded checkpoint data. It also returns true if there is no
// checkpoint data for the passed block height.
//
// This function MUST be called with the chain lock held (for reads).
func (b *BlockChain) verifyCheckpoint(height int64, hash *chainhash.Hash) bool {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return true
}
// Nothing to check if there is no checkpoint data for the block height.
checkpoint, exists := b.checkpointsByHeight[height]
if !exists {
return true
}
if !checkpoint.Hash.IsEqual(hash) {
return false
}
log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
checkpoint.Hash)
return true
}
// findPreviousCheckpoint finds the most recent checkpoint that is already
// available in the downloaded portion of the block chain and returns the
// associated block node. It returns nil if a checkpoint can't be found (this
// should really only happen for blocks before the first checkpoint).
//
// This function MUST be called with the chain lock held (for reads).
func (b *BlockChain) findPreviousCheckpoint() (*blockNode, error) {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil, nil
}
// Perform the initial search to find and cache the latest known
// checkpoint if the best chain is not known yet or we haven't already
// previously searched.
checkpoints := b.chainParams.Checkpoints
numCheckpoints := len(checkpoints)
if b.checkpointNode == nil && b.nextCheckpoint == nil {
// Loop backwards through the available checkpoints to find one
// that is already available.
for i := numCheckpoints - 1; i >= 0; i-- {
node := b.index.LookupNode(checkpoints[i].Hash)
if node == nil || !b.bestChain.Contains(node) {
continue
}
// Checkpoint found. Cache it for future lookups and
// set the next expected checkpoint accordingly.
b.checkpointNode = node
if i < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[i+1]
}
return b.checkpointNode, nil
}
// No known latest checkpoint. This will only happen on blocks
// before the first known checkpoint. So, set the next expected
// checkpoint to the first checkpoint and return the fact there
// is no latest known checkpoint block.
b.nextCheckpoint = &checkpoints[0]
return nil, nil
}
// At this point we've already searched for the latest known checkpoint,
// so when there is no next checkpoint, the current checkpoint lockin
// will always be the latest known checkpoint.
if b.nextCheckpoint == nil {
return b.checkpointNode, nil
}
// When there is a next checkpoint and the height of the current best
// chain does not exceed it, the current checkpoint lockin is still
// the latest known checkpoint.
if b.bestChain.Tip().height < b.nextCheckpoint.Height {
return b.checkpointNode, nil
}
// We've reached or exceeded the next checkpoint height. Note that
// once a checkpoint lockin has been reached, forks are prevented from
// any blocks before the checkpoint, so we don't have to worry about the
// checkpoint going away out from under us due to a chain reorganize.
// Cache the latest known checkpoint for future lookups. Note that if
// this lookup fails something is very wrong since the chain has already
// passed the checkpoint which was verified as accurate before inserting
// it.
checkpointNode := b.index.LookupNode(b.nextCheckpoint.Hash)
if checkpointNode == nil {
return nil, AssertError(fmt.Sprintf("findPreviousCheckpoint "+
"failed lookup of known good block node %s",
b.nextCheckpoint.Hash))
}
b.checkpointNode = checkpointNode
// Set the next expected checkpoint.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
checkpointIndex = i
break
}
}
b.nextCheckpoint = nil
if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return b.checkpointNode, nil
}
// isNonstandardTransaction determines whether a transaction contains any
// scripts which are not one of the standard types.
func isNonstandardTransaction(tx *dcrutil.Tx) bool {
// Check all of the output public key scripts for non-standard scripts.
for _, txOut := range tx.MsgTx().TxOut {
scriptClass := txscript.GetScriptClass(txOut.Version, txOut.PkScript)
if scriptClass == txscript.NonStandardTy {
return true
}
}
return false
}
// IsCheckpointCandidate returns whether or not the passed block is a good
// checkpoint candidate.
//
// The factors used to determine a good checkpoint are:
// - The block must be in the main chain
// - The block must be at least 'CheckpointConfirmations' blocks prior to the
// current end of the main chain
// - The timestamps for the blocks before and after the checkpoint must have
// timestamps which are also before and after the checkpoint, respectively
// (due to the median time allowance this is not always the case)
// - The block must not contain any strange transaction such as those with
// nonstandard scripts
//
// The intent is that candidates are reviewed by a developer to make the final
// decision and then manually added to the list of checkpoints for a network.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsCheckpointCandidate(block *dcrutil.Block) (bool, error) {
b.chainLock.RLock()
defer b.chainLock.RUnlock()
// Checkpoints must be enabled.
if b.noCheckpoints {
return false, fmt.Errorf("checkpoints are disabled")
}
// A checkpoint must be in the main chain.
node := b.index.LookupNode(block.Hash())
if node == nil || !b.bestChain.Contains(node) {
return false, nil
}
// Ensure the height of the passed block and the entry for the block in
// the main chain match. This should always be the case unless the
// caller provided an invalid block.
if node.height != block.Height() {
return false, fmt.Errorf("passed block height of %d does not "+
"match the main chain height of %d", block.Height(),
node.height)
}
// A checkpoint must be at least CheckpointConfirmations blocks before
// the end of the main chain.
if node.height > (b.bestChain.Tip().height - CheckpointConfirmations) {
return false, nil
}
// A checkpoint must be have at least one block after it.
//
// This should always succeed since the check above already made sure it
// is CheckpointConfirmations back, but be safe in case the constant
// changes.
nextNode := b.bestChain.Next(node)
if nextNode == nil {
return false, nil
}
// A checkpoint must be have at least one block before it.
if node.parent == nil {
return false, nil
}
// A checkpoint must have timestamps for the block and the blocks on
// either side of it in order (due to the median time allowance this is
// not always the case).
prevTime := time.Unix(node.parent.timestamp, 0)
curTime := block.MsgBlock().Header.Timestamp
nextTime := time.Unix(nextNode.timestamp, 0)
if prevTime.After(curTime) || nextTime.Before(curTime) {
return false, nil
}
// A checkpoint must have transactions that only contain standard
// scripts.
for _, tx := range block.Transactions() {
if isNonstandardTransaction(tx) {
return false, nil
}
}
// All of the checks passed, so the block is a candidate.
return true, nil
}