This provides a function to calculate the lottery initialization vector for a node on demand versus calculating it at node creation time and storing the result. This is being done because it saves an additional 32 bytes in the block node structure and the ultimate goal is to move towards having all block nodes in memory to greatly simplify and optimize the code. Since there will be a lot of nodes in memory, these extra bytes can add up to significant savings.
220 lines
6.4 KiB
Go
220 lines
6.4 KiB
Go
// Copyright (c) 2013-2016 The btcsuite developers
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// Copyright (c) 2015-2018 The Decred developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"fmt"
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"github.com/decred/dcrd/blockchain/stake"
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"github.com/decred/dcrd/chaincfg/chainhash"
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"github.com/decred/dcrd/database"
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)
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// nodeAtHeightFromTopNode goes backwards through a node until it a reaches
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// the node with a desired block height; it returns this block. The benefit is
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// this works for both the main chain and the side chain.
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func (b *BlockChain) nodeAtHeightFromTopNode(node *blockNode, toTraverse int64) (*blockNode, error) {
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oldNode := node
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var err error
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for i := 0; i < int(toTraverse); i++ {
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// Get the previous block node.
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oldNode, err = b.index.PrevNodeFromNode(oldNode)
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if err != nil {
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return nil, err
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}
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if oldNode == nil {
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return nil, fmt.Errorf("unable to obtain previous node; " +
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"ancestor is genesis block")
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}
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}
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return oldNode, nil
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}
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// fetchNewTicketsForNode fetches the list of newly maturing tickets for a
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// given node by traversing backwards through its parents until it finds the
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// block that contains the original tickets to mature.
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//
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// This function is NOT safe for concurrent access and must be called with
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// the chainLock held for writes.
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func (b *BlockChain) fetchNewTicketsForNode(node *blockNode) ([]chainhash.Hash, error) {
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// If we're before the stake enabled height, there can be no
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// tickets in the live ticket pool.
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if node.height < b.chainParams.StakeEnabledHeight {
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return []chainhash.Hash{}, nil
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}
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// If we already cached the tickets, simply return the cached list.
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// It's important to make the distinction here that nil means the
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// value was never looked up, while an empty slice of pointers means
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// that there were no new tickets at this height.
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if node.newTickets != nil {
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return node.newTickets, nil
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}
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// Calculate block number for where new tickets matured from and retrieve
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// this block from DB or in memory if it's a sidechain.
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matureNode, err := b.nodeAtHeightFromTopNode(node,
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int64(b.chainParams.TicketMaturity))
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if err != nil {
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return nil, err
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}
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matureBlock, errBlock := b.fetchBlockByHash(&matureNode.hash)
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if errBlock != nil {
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return nil, errBlock
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}
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tickets := []chainhash.Hash{}
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for _, stx := range matureBlock.MsgBlock().STransactions {
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if stake.IsSStx(stx) {
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h := stx.TxHash()
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tickets = append(tickets, h)
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}
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}
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// Set the new tickets in memory so that they exist for future
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// reference in the node.
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node.newTickets = tickets
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return tickets, nil
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}
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// fetchStakeNode will scour the blockchain from the best block, for which we
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// know that there is valid stake node. The first step is finding a path to the
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// ancestor, or, if on a side chain, the path to the common ancestor, followed
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// by the path to the sidechain node. After this path is established, the
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// algorithm walks along the path, regenerating and storing intermediate nodes
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// as it does so, until the final stake node of interest is populated with the
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// correct data.
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//
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// This function MUST be called with the chain state lock held (for writes).
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func (b *BlockChain) fetchStakeNode(node *blockNode) (*stake.Node, error) {
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// If we already have the stake node fetched, returned the cached result.
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// Stake nodes are immutable.
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if node.stakeNode != nil {
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return node.stakeNode, nil
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}
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// If the parent stake node is cached, connect the stake node
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// from there.
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if node.parent != nil {
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if node.stakeNode == nil && node.parent.stakeNode != nil {
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var err error
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if node.newTickets == nil {
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node.newTickets, err = b.fetchNewTicketsForNode(node)
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if err != nil {
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return nil, err
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}
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}
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node.stakeNode, err = node.parent.stakeNode.ConnectNode(
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node.lotteryIV(), node.ticketsVoted, node.ticketsRevoked,
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node.newTickets)
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if err != nil {
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return nil, err
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}
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return node.stakeNode, nil
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}
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}
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// We need to generate a path to the stake node and restore it
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// it through the entire path. The bestNode stake node must
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// always be filled in, so assume it is safe to begin working
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// backwards from there.
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detachNodes, attachNodes, err := b.getReorganizeNodes(node)
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if err != nil {
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return nil, err
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}
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current := b.bestNode
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// Move backwards through the main chain, undoing the ticket
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// treaps for each block. The database is passed because the
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// undo data and new tickets data for each block may not yet
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// be filled in and may require the database to look up.
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err = b.db.View(func(dbTx database.Tx) error {
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for e := detachNodes.Front(); e != nil; e = e.Next() {
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n := e.Value.(*blockNode)
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if n.stakeNode == nil {
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var errLocal error
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n.stakeNode, errLocal =
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current.stakeNode.DisconnectNode(n.lotteryIV(),
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n.stakeUndoData, n.newTickets, dbTx)
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if errLocal != nil {
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return errLocal
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}
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}
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current = n
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}
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return nil
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})
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if err != nil {
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return nil, err
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}
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// Detach the final block and get the filled in node for the fork
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// point.
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err = b.db.View(func(dbTx database.Tx) error {
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if current.parent.stakeNode == nil {
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var errLocal error
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current.parent.stakeNode, errLocal =
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current.stakeNode.DisconnectNode(current.parent.lotteryIV(),
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current.parent.stakeUndoData, current.parent.newTickets, dbTx)
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if errLocal != nil {
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return errLocal
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}
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}
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current = current.parent
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return nil
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})
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if err != nil {
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return nil, err
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}
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// The node is at a fork point in the block chain, so just return
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// this stake node.
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if attachNodes.Len() == 0 {
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if current.hash != node.hash ||
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current.height != node.height {
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return nil, AssertError("failed to restore stake node to " +
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"fork point when fetching")
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}
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return current.stakeNode, nil
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}
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// The requested node is on a side chain, so we need to apply the
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// transactions and spend information from each of the nodes to attach.
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// Not that side chain ticket data and undo data is always stored
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// in memory, so there is not need to use the database here.
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for e := attachNodes.Front(); e != nil; e = e.Next() {
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n := e.Value.(*blockNode)
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if n.stakeNode == nil {
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if n.newTickets == nil {
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n.newTickets, err = b.fetchNewTicketsForNode(n)
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if err != nil {
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return nil, err
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}
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}
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n.stakeNode, err = current.stakeNode.ConnectNode(n.lotteryIV(),
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n.ticketsVoted, n.ticketsRevoked, n.newTickets)
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if err != nil {
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return nil, err
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}
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}
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current = n
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}
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return current.stakeNode, nil
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}
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