dcrd/internal/progresslog/logger.go
Dave Collins 6387f762af
progresslog: Make header logging concurrent safe.
This modifies the header progress logging function to be concurrent safe
and modifies some comments to call out that the various functions are
concurrent safe.

This isn't strictly necessary with the current code because the function
is only ever called from a single goroutine in the network sync manager,
but the logger is intended to be concurrent safe and future code will
likely make use of it from multiple goroutines.
2021-11-23 17:24:58 -06:00

145 lines
4.4 KiB
Go

// Copyright (c) 2015-2021 The Decred developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package progresslog
import (
"sync"
"time"
"github.com/decred/dcrd/wire"
"github.com/decred/slog"
)
// pickNoun returns the singular or plural form of a noun depending on the
// provided count.
func pickNoun(n uint64, singular, plural string) string {
if n == 1 {
return singular
}
return plural
}
// Logger provides periodic logging of progress towards some action such as
// syncing the chain.
type Logger struct {
sync.Mutex
subsystemLogger slog.Logger
progressAction string
// lastLogTime tracks the last time a log statement was shown.
lastLogTime time.Time
// These fields accumulate information about blocks between log statements.
receivedBlocks uint64
receivedTxns uint64
receivedVotes uint64
receivedRevokes uint64
receivedTickets uint64
// These fields accumulate information about headers between log statements.
receivedHeaders uint64
}
// New returns a new block progress logger.
func New(progressAction string, logger slog.Logger) *Logger {
return &Logger{
lastLogTime: time.Now(),
progressAction: progressAction,
subsystemLogger: logger,
}
}
// LogProgress accumulates details for the provided block and periodically
// (every 10 seconds) logs an information message to show progress to the user
// along with duration and totals included.
//
// The force flag may be used to force a log message to be shown regardless of
// the time the last one was shown.
//
// The progress message is templated as follows:
// {progressAction} {numProcessed} {blocks|block} in the last {timePeriod}
// ({numTxs} {transactions|transaction}, {numTickets} {tickets|ticket},
// {numVotes} {votes|vote}, {numRevocations} {revocations|revocation},
// height {lastBlockHeight}, progress {progress}%)
//
// This function is safe for concurrent access.
func (l *Logger) LogProgress(block *wire.MsgBlock, forceLog bool, progressFn func() float64) {
l.Lock()
defer l.Unlock()
header := &block.Header
l.receivedBlocks++
l.receivedTxns += uint64(len(block.Transactions))
l.receivedVotes += uint64(header.Voters)
l.receivedRevokes += uint64(header.Revocations)
l.receivedTickets += uint64(header.FreshStake)
now := time.Now()
duration := now.Sub(l.lastLogTime)
if !forceLog && duration < time.Second*10 {
return
}
// Log information about chain progress.
l.subsystemLogger.Infof("%s %d %s in the last %0.2fs (%d %s, %d %s, %d %s, "+
"%d %s, height %d, progress %0.2f%%)", l.progressAction,
l.receivedBlocks, pickNoun(l.receivedBlocks, "block", "blocks"),
duration.Seconds(),
l.receivedTxns, pickNoun(l.receivedTxns, "transaction", "transactions"),
l.receivedTickets, pickNoun(l.receivedTickets, "ticket", "tickets"),
l.receivedVotes, pickNoun(l.receivedVotes, "vote", "votes"),
l.receivedRevokes, pickNoun(l.receivedRevokes, "revocation", "revocations"),
header.Height, progressFn())
l.receivedBlocks = 0
l.receivedTxns = 0
l.receivedVotes = 0
l.receivedTickets = 0
l.receivedRevokes = 0
l.lastLogTime = now
}
// LogHeaderProgress accumulates the provided number of processed headers and
// periodically (every 10 seconds) logs an information message to show the
// header sync progress to the user along with duration and totals included.
//
// The force flag may be used to force a log message to be shown regardless of
// the time the last one was shown.
//
// The progress message is templated as follows:
// {progressAction} {numProcessed} {headers|header} in the last {timePeriod}
// (progress {progress}%)
//
// This function is safe for concurrent access.
func (l *Logger) LogHeaderProgress(processedHeaders uint64, forceLog bool, progressFn func() float64) {
l.Lock()
defer l.Unlock()
l.receivedHeaders += processedHeaders
now := time.Now()
duration := now.Sub(l.lastLogTime)
if !forceLog && duration < time.Second*10 {
return
}
// Log information about header progress.
l.subsystemLogger.Infof("%s %d %s in the last %0.2fs (progress %0.2f%%)",
l.progressAction, l.receivedHeaders,
pickNoun(l.receivedHeaders, "header", "headers"),
duration.Seconds(), progressFn())
l.receivedHeaders = 0
l.lastLogTime = now
}
// SetLastLogTime updates the last time data was logged to the provided time.
//
// This function is safe for concurrent access.
func (l *Logger) SetLastLogTime(time time.Time) {
l.Lock()
l.lastLogTime = time
l.Unlock()
}