dcrd/internal/blockchain/difficulty.go
Dave Collins 70b399c9e4
build: Add dupword linter.
This adds the dupword linter to the list of linters and addresses a few
false positives it complains about.
2023-08-25 12:35:55 -05:00

1393 lines
52 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Copyright (c) 2015-2023 The Decred developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"math/big"
"time"
"github.com/decred/dcrd/blockchain/standalone/v2"
"github.com/decred/dcrd/chaincfg/chainhash"
"github.com/decred/dcrd/chaincfg/v3"
"github.com/decred/dcrd/wire"
)
var (
// bigZero is 0 represented as a big.Int. It is defined here to avoid
// the overhead of creating it multiple times.
bigZero = big.NewInt(0)
)
// findPrevTestNetDifficulty returns the difficulty of the previous block which
// did not have the special testnet minimum difficulty rule applied.
func (b *BlockChain) findPrevTestNetDifficulty(startNode *blockNode) uint32 {
// Search backwards through the chain for the last block without
// the special rule applied.
blocksPerRetarget := b.chainParams.WorkDiffWindowSize *
b.chainParams.WorkDiffWindows
iterNode := startNode
for iterNode != nil && iterNode.height%blocksPerRetarget != 0 &&
iterNode.bits == b.chainParams.PowLimitBits {
iterNode = iterNode.parent
}
// Return the found difficulty or the minimum difficulty if no
// appropriate block was found.
lastBits := b.chainParams.PowLimitBits
if iterNode != nil {
lastBits = iterNode.bits
}
return lastBits
}
// calcNextBlake256Diff calculates the required difficulty for the block AFTER
// the passed previous block node based on the difficulty retarget rules for the
// blake256 hash algorithm used at Decred launch.
func (b *BlockChain) calcNextBlake256Diff(prevNode *blockNode, newBlockTime time.Time) uint32 {
// Get the old difficulty; if we aren't at a block height where it changes,
// just return this.
oldDiff := prevNode.bits
oldDiffBig := standalone.CompactToBig(prevNode.bits)
// We're not at a retarget point, return the oldDiff.
params := b.chainParams
nextHeight := prevNode.height + 1
if nextHeight%params.WorkDiffWindowSize != 0 {
// For networks that support it, allow special reduction of the required
// difficulty once too much time has elapsed without mining a block.
//
// Note that this behavior is deprecated and thus is only supported on
// testnet v3 prior to the max diff activation height. It will be
// removed in future version of testnet.
if params.ReduceMinDifficulty && (!b.isTestNet3() || nextHeight <
testNet3MaxDiffActivationHeight) {
// Return minimum difficulty when more than the desired
// amount of time has elapsed without mining a block.
reductionTime := int64(params.MinDiffReductionTime / time.Second)
allowMinTime := prevNode.timestamp + reductionTime
if newBlockTime.Unix() > allowMinTime {
return params.PowLimitBits
}
// The block was mined within the desired timeframe, so
// return the difficulty for the last block which did
// not have the special minimum difficulty rule applied.
return b.findPrevTestNetDifficulty(prevNode)
}
return oldDiff
}
// Declare some useful variables.
RAFBig := big.NewInt(params.RetargetAdjustmentFactor)
nextDiffBigMin := standalone.CompactToBig(prevNode.bits)
nextDiffBigMin.Div(nextDiffBigMin, RAFBig)
nextDiffBigMax := standalone.CompactToBig(prevNode.bits)
nextDiffBigMax.Mul(nextDiffBigMax, RAFBig)
alpha := params.WorkDiffAlpha
// Number of nodes to traverse while calculating difficulty.
nodesToTraverse := (params.WorkDiffWindowSize * params.WorkDiffWindows)
// Initialize bigInt slice for the percentage changes for each window period
// above or below the target.
windowChanges := make([]*big.Int, params.WorkDiffWindows)
// Regress through all of the previous blocks and store the percent changes
// per window period; use bigInts to emulate 64.32 bit fixed point.
var olderTime, windowPeriod int64
var weights uint64
oldNode := prevNode
recentTime := prevNode.timestamp
for i := int64(0); ; i++ {
// Store and reset after reaching the end of every window period.
if i%params.WorkDiffWindowSize == 0 && i != 0 {
olderTime = oldNode.timestamp
timeDifference := recentTime - olderTime
// Just assume we're at the target (no change) if we've
// gone all the way back to the genesis block.
if oldNode.height == 0 {
timeDifference = int64(params.TargetTimespan / time.Second)
}
timeDifBig := big.NewInt(timeDifference)
timeDifBig.Lsh(timeDifBig, 32) // Add padding
targetTemp := big.NewInt(int64(params.TargetTimespan / time.Second))
windowAdjusted := targetTemp.Div(timeDifBig, targetTemp)
// Weight it exponentially. Be aware that this could at some point
// overflow if alpha or the number of blocks used is really large.
windowAdjusted = windowAdjusted.Lsh(windowAdjusted,
uint((params.WorkDiffWindows-windowPeriod)*alpha))
// Sum up all the different weights incrementally.
weights += 1 << uint64((params.WorkDiffWindows-windowPeriod)*alpha)
// Store it in the slice.
windowChanges[windowPeriod] = windowAdjusted
windowPeriod++
recentTime = olderTime
}
if i == nodesToTraverse {
break // Exit for loop when we hit the end.
}
// Get the previous node while staying at the genesis block as
// needed.
if oldNode.parent != nil {
oldNode = oldNode.parent
}
}
// Sum up the weighted window periods.
weightedSum := big.NewInt(0)
for i := int64(0); i < params.WorkDiffWindows; i++ {
weightedSum.Add(weightedSum, windowChanges[i])
}
// Divide by the sum of all weights.
weightsBig := big.NewInt(int64(weights))
weightedSumDiv := weightedSum.Div(weightedSum, weightsBig)
// Multiply by the old diff.
nextDiffBig := weightedSumDiv.Mul(weightedSumDiv, oldDiffBig)
// Right shift to restore the original padding (restore non-fixed point).
nextDiffBig = nextDiffBig.Rsh(nextDiffBig, 32)
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiffBig.Cmp(bigZero) == 0 { // This should never really happen,
nextDiffBig.Set(nextDiffBig) // but in case it does...
} else if nextDiffBig.Cmp(bigZero) == 0 {
nextDiffBig.Set(params.PowLimit)
} else if nextDiffBig.Cmp(nextDiffBigMax) == 1 {
nextDiffBig.Set(nextDiffBigMax)
} else if nextDiffBig.Cmp(nextDiffBigMin) == -1 {
nextDiffBig.Set(nextDiffBigMin)
}
// Prevent the difficulty from going lower than the minimum allowed
// difficulty.
//
// Larger numbers result in a lower difficulty, so imposing a minimum
// difficulty equates to limiting the maximum target value.
if nextDiffBig.Cmp(params.PowLimit) > 0 {
nextDiffBig.Set(params.PowLimit)
}
// Prevent the difficulty from going higher than a maximum allowed
// difficulty on the test network. This is to prevent runaway difficulty on
// testnet by ASICs and GPUs since it's not reasonable to require
// high-powered hardware to keep the test network running smoothly.
//
// Smaller numbers result in a higher difficulty, so imposing a maximum
// difficulty equates to limiting the minimum target value.
//
// This rule is only active on the version 3 test network once the max diff
// activation height has been reached.
if b.minTestNetTarget != nil && nextDiffBig.Cmp(b.minTestNetTarget) < 0 &&
(!b.isTestNet3() || nextHeight >= testNet3MaxDiffActivationHeight) {
nextDiffBig = b.minTestNetTarget
}
// Convert the difficulty to the compact representation and return it.
nextDiffBits := standalone.BigToCompact(nextDiffBig)
return nextDiffBits
}
// calcNextBlake3DiffFromAnchor calculates the required difficulty for the block
// AFTER the passed previous block node relative to the given anchor block based
// on the difficulty retarget rules defined in DCP0011.
//
// This function is safe for concurrent access.
func (b *BlockChain) calcNextBlake3DiffFromAnchor(prevNode *blockNode, blake3Anchor *blockNode) uint32 {
// Calculate the time and height deltas as the difference between the
// provided block and the blake3 anchor block.
//
// Notice that if the difficulty prior to the activation point were being
// maintained, this would need to be the timestamp and height of the parent
// of the blake3 anchor block (except when the anchor is the genesis block)
// in order for the absolute calculations to exactly match the behavior of
// relative calculations.
//
// However, since the initial difficulty is reset with the agenda, no
// additional offsets are needed.
timeDelta := prevNode.timestamp - blake3Anchor.timestamp
heightDelta := prevNode.height - blake3Anchor.height
// Calculate the next target difficulty using the ASERT algorithm.
//
// Note that the difficulty of the anchor block is NOT used for the initial
// difficulty because the difficulty must be reset due to the change to
// blake3 for proof of work. The initial difficulty comes from the chain
// parameters instead.
params := b.chainParams
nextDiff := standalone.CalcASERTDiff(params.WorkDiffV2Blake3StartBits,
params.PowLimit, int64(params.TargetTimePerBlock.Seconds()), timeDelta,
heightDelta, params.WorkDiffV2HalfLifeSecs)
// Prevent the difficulty from going higher than a maximum allowed
// difficulty on the test network. This is to prevent runaway difficulty on
// testnet by ASICs and GPUs since it's not reasonable to require
// high-powered hardware to keep the test network running smoothly.
//
// Smaller numbers result in a higher difficulty, so imposing a maximum
// difficulty equates to limiting the minimum target value.
if b.minTestNetTarget != nil && nextDiff < b.minTestNetDiffBits {
nextDiff = b.minTestNetDiffBits
}
return nextDiff
}
// blake3WorkDiffAnchor returns the block to treat as the anchor block for the
// purposes of determining how far ahead or behind the ideal schedule the
// provided block is when calculating the blake3 target difficulty for the block
// AFTER the passed previous block node.
//
// This function MUST only be called with the blake3 proof of work agenda active
// after having gone through a vote. That is to say it MUST NOT be called when
// the agenda is forced to always be active.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) blake3WorkDiffAnchor(prevNode *blockNode) *blockNode {
// Use the previously cached anchor when it exists and is actually an
// ancestor of the passed node.
anchor := b.cachedBlake3WorkDiffAnchor.Load()
if anchor != nil && anchor.IsAncestorOf(prevNode) {
return anchor
}
// Find the block just prior to the activation of the blake3 proof of work
// agenda from the perspective of the block AFTER the passed block.
//
// The state of an agenda can only change at a rule change activation
// boundary, so determine the final block of the rule change activation
// interval just prior to the interval the block AFTER the provided one
// falls in and then loop backwards one interval at a time until the agenda
// is no longer active.
rcai := int64(b.chainParams.RuleChangeActivationInterval)
svh := b.chainParams.StakeValidationHeight
finalNodeHeight := calcWantHeight(svh, rcai, prevNode.height+1)
candidate := prevNode.Ancestor(finalNodeHeight)
for candidate != nil && candidate.parent != nil {
// Since isBlake3PowAgendaActive returns the state for the block AFTER
// the provided one and the goal here is to determine the state of the
// agenda for the candidate anchor (which is the final block of the rule
// change activation interval under test), use the parent to get the
// state of the candidate itself.
isActive, err := b.isBlake3PowAgendaActive(candidate.parent)
if err != nil {
panicf("known good agenda state lookup failed for block node "+
"hash %v (height %v) -- %v", candidate.parent.hash,
candidate.parent.height, err)
}
if !isActive {
anchor = candidate
break
}
// Skip back to the ancestor that is the final block of the previous
// rule change interval.
candidate = candidate.RelativeAncestor(rcai)
}
// Update the cached anchor to the discovered one since it is highly likely
// the next call will involve a descendant of this anchor as opposed to some
// other anchor on an entirely unrelated side chain.
if anchor != nil {
b.cachedBlake3WorkDiffAnchor.Store(anchor)
}
return anchor
}
// calcNextBlake3Diff calculates the required difficulty for the block AFTER the
// passed previous block node based on the difficulty retarget rules defined in
// DCP0011.
//
// This function MUST only be called with the blake3 proof of work agenda active
// and, unless the agenda is always forced to be active, with the chain state
// lock held (for writes).
func (b *BlockChain) calcNextBlake3Diff(prevNode *blockNode) uint32 {
// Apply special handling for networks where the agenda is always active to
// always require the initial starting difficulty for the first block and to
// treat the first block as the anchor once it has been mined.
//
// This is to done to help provide better difficulty target behavior for the
// initial blocks on such networks since the genesis block will necessarily
// have a hard-coded timestamp that will very likely be outdated by the time
// mining starts. As a result, merely using the genesis block as the anchor
// for all blocks would likely result in a lot of the initial blocks having
// a significantly lower difficulty than desired because they would all be
// behind the ideal schedule relative to that outdated timestamp.
if b.isBlake3PowAgendaForcedActive() {
// Use the initial starting difficulty for the first block.
if prevNode.height == 0 {
return b.chainParams.WorkDiffV2Blake3StartBits
}
// Treat the first block as the anchor for all descendants of it.
anchor := prevNode.Ancestor(1)
return b.calcNextBlake3DiffFromAnchor(prevNode, anchor)
}
// Determine the block to treat as the anchor block for the purposes of
// determining how far ahead or behind the ideal schedule the provided block
// is when calculating the blake3 target difficulty.
//
// This will be the block just prior to the activation of the blake3 proof
// of work agenda.
anchor := b.blake3WorkDiffAnchor(prevNode)
return b.calcNextBlake3DiffFromAnchor(prevNode, anchor)
}
// calcNextRequiredDifficulty calculates the required difficulty for the block
// AFTER the passed previous block node based on the active difficulty retarget
// rules.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcNextRequiredDifficulty(prevNode *blockNode, newBlockTime time.Time) (uint32, error) {
// Choose the difficulty algorithm based on the result of the vote for the
// blake3 proof of work agenda.
isActive, err := b.isBlake3PowAgendaActive(prevNode)
if err != nil {
return 0, err
}
if isActive {
return b.calcNextBlake3Diff(prevNode), nil
}
return b.calcNextBlake256Diff(prevNode, newBlockTime), nil
}
// CalcNextRequiredDifficulty calculates the required difficulty for the block
// AFTER the given block based on the active difficulty retarget rules.
//
// This function is safe for concurrent access.
func (b *BlockChain) CalcNextRequiredDifficulty(hash *chainhash.Hash, timestamp time.Time) (uint32, error) {
node := b.index.LookupNode(hash)
if node == nil || !b.index.CanValidate(node) {
return 0, unknownBlockError(hash)
}
b.chainLock.Lock()
difficulty, err := b.calcNextRequiredDifficulty(node, timestamp)
b.chainLock.Unlock()
return difficulty, err
}
// mergeDifficulty takes an original stake difficulty and two new, scaled
// stake difficulties, merges the new difficulties, and outputs a new
// merged stake difficulty.
func mergeDifficulty(oldDiff int64, newDiff1 int64, newDiff2 int64) int64 {
newDiff1Big := big.NewInt(newDiff1)
newDiff2Big := big.NewInt(newDiff2)
newDiff2Big.Lsh(newDiff2Big, 32)
oldDiffBig := big.NewInt(oldDiff)
oldDiffBigLSH := big.NewInt(oldDiff)
oldDiffBigLSH.Lsh(oldDiffBig, 32)
newDiff1Big.Div(oldDiffBigLSH, newDiff1Big)
newDiff2Big.Div(newDiff2Big, oldDiffBig)
// Combine the two changes in difficulty.
summedChange := big.NewInt(0)
summedChange.Set(newDiff2Big)
summedChange.Lsh(summedChange, 32)
summedChange.Div(summedChange, newDiff1Big)
summedChange.Mul(summedChange, oldDiffBig)
summedChange.Rsh(summedChange, 32)
return summedChange.Int64()
}
// calcNextRequiredStakeDifficultyV1 calculates the required stake difficulty
// for the block after the passed previous block node based on exponentially
// weighted averages.
//
// NOTE: This is the original stake difficulty algorithm that was used at Decred
// launch.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcNextRequiredStakeDifficultyV1(curNode *blockNode) int64 {
alpha := b.chainParams.StakeDiffAlpha
stakeDiffStartHeight := int64(b.chainParams.CoinbaseMaturity) +
1
maxRetarget := b.chainParams.RetargetAdjustmentFactor
TicketPoolWeight := int64(b.chainParams.TicketPoolSizeWeight)
// Number of nodes to traverse while calculating difficulty.
nodesToTraverse := (b.chainParams.StakeDiffWindowSize *
b.chainParams.StakeDiffWindows)
// Genesis block. Block at height 1 has these parameters.
// Additionally, if we're before the time when people generally begin
// purchasing tickets, just use the MinimumStakeDiff.
// This is sort of sloppy and coded with the hopes that generally by
// stakeDiffStartHeight people will be submitting lots of SStx over the
// past nodesToTraverse many nodes. It should be okay with the default
// Decred parameters, but might do weird things if you use custom
// parameters.
if curNode == nil ||
curNode.height < stakeDiffStartHeight {
return b.chainParams.MinimumStakeDiff
}
// Get the old difficulty; if we aren't at a block height where it changes,
// just return this.
oldDiff := curNode.sbits
if (curNode.height+1)%b.chainParams.StakeDiffWindowSize != 0 {
return oldDiff
}
// The target size of the ticketPool in live tickets. Recast these as int64
// to avoid possible overflows for large sizes of either variable in
// params.
targetForTicketPool := int64(b.chainParams.TicketsPerBlock) *
int64(b.chainParams.TicketPoolSize)
// Initialize bigInt slice for the percentage changes for each window period
// above or below the target.
windowChanges := make([]*big.Int, b.chainParams.StakeDiffWindows)
// Regress through all of the previous blocks and store the percent changes
// per window period; use bigInts to emulate 64.32 bit fixed point.
oldNode := curNode
windowPeriod := int64(0)
weights := uint64(0)
for i := int64(0); ; i++ {
// Store and reset after reaching the end of every window period.
if (i+1)%b.chainParams.StakeDiffWindowSize == 0 {
// First adjust based on ticketPoolSize. Skew the difference
// in ticketPoolSize by max adjustment factor to help
// weight ticket pool size versus tickets per block.
poolSizeSkew := (int64(oldNode.poolSize)-
targetForTicketPool)*TicketPoolWeight + targetForTicketPool
// Don't let this be negative or zero.
if poolSizeSkew <= 0 {
poolSizeSkew = 1
}
curPoolSizeTemp := big.NewInt(poolSizeSkew)
curPoolSizeTemp.Lsh(curPoolSizeTemp, 32) // Add padding
targetTemp := big.NewInt(targetForTicketPool)
windowAdjusted := curPoolSizeTemp.Div(curPoolSizeTemp, targetTemp)
// Weight it exponentially. Be aware that this could at some point
// overflow if alpha or the number of blocks used is really large.
windowAdjusted = windowAdjusted.Lsh(windowAdjusted,
uint((b.chainParams.StakeDiffWindows-windowPeriod)*alpha))
// Sum up all the different weights incrementally.
weights += 1 << uint64((b.chainParams.StakeDiffWindows-windowPeriod)*
alpha)
// Store it in the slice.
windowChanges[windowPeriod] = windowAdjusted
// windowFreshStake = 0
windowPeriod++
}
if (i + 1) == nodesToTraverse {
break // Exit for loop when we hit the end.
}
// Get the previous node while staying at the genesis block as
// needed.
if oldNode.parent != nil {
oldNode = oldNode.parent
}
}
// Sum up the weighted window periods.
weightedSum := big.NewInt(0)
for i := int64(0); i < b.chainParams.StakeDiffWindows; i++ {
weightedSum.Add(weightedSum, windowChanges[i])
}
// Divide by the sum of all weights.
weightsBig := big.NewInt(int64(weights))
weightedSumDiv := weightedSum.Div(weightedSum, weightsBig)
// Multiply by the old stake diff.
oldDiffBig := big.NewInt(oldDiff)
nextDiffBig := weightedSumDiv.Mul(weightedSumDiv, oldDiffBig)
// Right shift to restore the original padding (restore non-fixed point).
nextDiffBig = nextDiffBig.Rsh(nextDiffBig, 32)
nextDiffTicketPool := nextDiffBig.Int64()
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiff == 0 { // This should never really happen, but in case it does...
return nextDiffTicketPool
} else if nextDiffTicketPool == 0 {
nextDiffTicketPool = oldDiff / maxRetarget
} else if (nextDiffTicketPool / oldDiff) > (maxRetarget - 1) {
nextDiffTicketPool = oldDiff * maxRetarget
} else if (oldDiff / nextDiffTicketPool) > (maxRetarget - 1) {
nextDiffTicketPool = oldDiff / maxRetarget
}
// The target number of new SStx per block for any given window period.
targetForWindow := b.chainParams.StakeDiffWindowSize *
int64(b.chainParams.TicketsPerBlock)
// Regress through all of the previous blocks and store the percent changes
// per window period; use bigInts to emulate 64.32 bit fixed point.
oldNode = curNode
windowFreshStake := int64(0)
windowPeriod = int64(0)
weights = uint64(0)
for i := int64(0); ; i++ {
// Add the fresh stake into the store for this window period.
windowFreshStake += int64(oldNode.freshStake)
// Store and reset after reaching the end of every window period.
if (i+1)%b.chainParams.StakeDiffWindowSize == 0 {
// Don't let fresh stake be zero.
if windowFreshStake <= 0 {
windowFreshStake = 1
}
freshTemp := big.NewInt(windowFreshStake)
freshTemp.Lsh(freshTemp, 32) // Add padding
targetTemp := big.NewInt(targetForWindow)
// Get the percentage change.
windowAdjusted := freshTemp.Div(freshTemp, targetTemp)
// Weight it exponentially. Be aware that this could at some point
// overflow if alpha or the number of blocks used is really large.
windowAdjusted = windowAdjusted.Lsh(windowAdjusted,
uint((b.chainParams.StakeDiffWindows-windowPeriod)*alpha))
// Sum up all the different weights incrementally.
weights += 1 <<
uint64((b.chainParams.StakeDiffWindows-windowPeriod)*alpha)
// Store it in the slice.
windowChanges[windowPeriod] = windowAdjusted
windowFreshStake = 0
windowPeriod++
}
if (i + 1) == nodesToTraverse {
break // Exit for loop when we hit the end.
}
// Get the previous node while staying at the genesis block as
// needed.
if oldNode.parent != nil {
oldNode = oldNode.parent
}
}
// Sum up the weighted window periods.
weightedSum = big.NewInt(0)
for i := int64(0); i < b.chainParams.StakeDiffWindows; i++ {
weightedSum.Add(weightedSum, windowChanges[i])
}
// Divide by the sum of all weights.
weightsBig = big.NewInt(int64(weights))
weightedSumDiv = weightedSum.Div(weightedSum, weightsBig)
// Multiply by the old stake diff.
oldDiffBig = big.NewInt(oldDiff)
nextDiffBig = weightedSumDiv.Mul(weightedSumDiv, oldDiffBig)
// Right shift to restore the original padding (restore non-fixed point).
nextDiffBig = nextDiffBig.Rsh(nextDiffBig, 32)
nextDiffFreshStake := nextDiffBig.Int64()
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiff == 0 { // This should never really happen, but in case it does...
return nextDiffFreshStake
} else if nextDiffFreshStake == 0 {
nextDiffFreshStake = oldDiff / maxRetarget
} else if (nextDiffFreshStake / oldDiff) > (maxRetarget - 1) {
nextDiffFreshStake = oldDiff * maxRetarget
} else if (oldDiff / nextDiffFreshStake) > (maxRetarget - 1) {
nextDiffFreshStake = oldDiff / maxRetarget
}
// Average the two differences using scaled multiplication.
nextDiff := mergeDifficulty(oldDiff, nextDiffTicketPool, nextDiffFreshStake)
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiff == 0 { // This should never really happen, but in case it does...
return oldDiff
} else if nextDiff == 0 {
nextDiff = oldDiff / maxRetarget
} else if (nextDiff / oldDiff) > (maxRetarget - 1) {
nextDiff = oldDiff * maxRetarget
} else if (oldDiff / nextDiff) > (maxRetarget - 1) {
nextDiff = oldDiff / maxRetarget
}
// If the next diff is below the network minimum, set the required stake
// difficulty to the minimum.
if nextDiff < b.chainParams.MinimumStakeDiff {
return b.chainParams.MinimumStakeDiff
}
return nextDiff
}
// estimateSupply returns an estimate of the coin supply for the provided block
// height. This is primarily used in the stake difficulty algorithm and relies
// on an estimate to simplify the necessary calculations. The actual total
// coin supply as of a given block height depends on many factors such as the
// number of votes included in every prior block (not including all votes
// reduces the subsidy) and whether or not any of the prior blocks have been
// invalidated by stakeholders thereby removing the PoW subsidy for them.
//
// This function is safe for concurrent access.
func estimateSupply(params *chaincfg.Params, height int64) int64 {
if height <= 0 {
return 0
}
// Estimate the supply by calculating the full block subsidy for each
// reduction interval and multiplying it the number of blocks in the
// interval then adding the subsidy produced by number of blocks in the
// current interval.
supply := params.BlockOneSubsidy()
reductions := height / params.SubsidyReductionInterval
subsidy := params.BaseSubsidy
for i := int64(0); i < reductions; i++ {
supply += params.SubsidyReductionInterval * subsidy
subsidy *= params.MulSubsidy
subsidy /= params.DivSubsidy
}
supply += (1 + height%params.SubsidyReductionInterval) * subsidy
// Blocks 0 and 1 have special subsidy amounts that have already been
// added above, so remove what their subsidies would have normally been
// which were also added above.
supply -= params.BaseSubsidy * 2
return supply
}
// sumPurchasedTickets returns the sum of the number of tickets purchased in the
// most recent specified number of blocks from the point of view of the passed
// node.
func (b *BlockChain) sumPurchasedTickets(startNode *blockNode, numToSum int64) int64 {
var numPurchased int64
for node, numTraversed := startNode, int64(0); node != nil &&
numTraversed < numToSum; numTraversed++ {
numPurchased += int64(node.freshStake)
node = node.parent
}
return numPurchased
}
// calcNextStakeDiffV2 calculates the next stake difficulty for the given set
// of parameters using the algorithm defined in DCP0001.
//
// This function contains the heart of the algorithm and thus is separated for
// use in both the actual stake difficulty calculation as well as estimation.
//
// The caller must perform all of the necessary chain traversal in order to
// get the current difficulty, previous retarget interval's pool size plus
// its immature tickets, as well as the current pool size plus immature tickets.
//
// This function is safe for concurrent access.
func calcNextStakeDiffV2(params *chaincfg.Params, nextHeight, curDiff, prevPoolSizeAll, curPoolSizeAll int64) int64 {
// Shorter version of various parameter for convenience.
votesPerBlock := int64(params.TicketsPerBlock)
ticketPoolSize := int64(params.TicketPoolSize)
ticketMaturity := int64(params.TicketMaturity)
// nolint: dupword
//
// Calculate the difficulty by multiplying the old stake difficulty
// with two ratios that represent a force to counteract the relative
// change in the pool size (Fc) and a restorative force to push the pool
// size towards the target value (Fr).
//
// Per DCP0001, the generalized equation is:
//
// nextDiff = min(max(curDiff * Fc * Fr, Slb), Sub)
//
// The detailed form expands to:
//
// curPoolSizeAll curPoolSizeAll
// nextDiff = curDiff * --------------- * -----------------
// prevPoolSizeAll targetPoolSizeAll
//
// Slb = b.chainParams.MinimumStakeDiff
//
// estimatedTotalSupply
// Sub = -------------------------------
// targetPoolSize / votesPerBlock
//
// In order to avoid the need to perform floating point math which could
// be problematic across languages due to uncertainty in floating point
// math libs, this is further simplified to integer math as follows:
//
// curDiff * curPoolSizeAll^2
// nextDiff = -----------------------------------
// prevPoolSizeAll * targetPoolSizeAll
//
// Further, the Sub parameter must calculate the denominator first using
// integer math.
targetPoolSizeAll := votesPerBlock * (ticketPoolSize + ticketMaturity)
curPoolSizeAllBig := big.NewInt(curPoolSizeAll)
nextDiffBig := big.NewInt(curDiff)
nextDiffBig.Mul(nextDiffBig, curPoolSizeAllBig)
nextDiffBig.Mul(nextDiffBig, curPoolSizeAllBig)
nextDiffBig.Div(nextDiffBig, big.NewInt(prevPoolSizeAll))
nextDiffBig.Div(nextDiffBig, big.NewInt(targetPoolSizeAll))
// Limit the new stake difficulty between the minimum allowed stake
// difficulty and a maximum value that is relative to the total supply.
//
// NOTE: This is intentionally using integer math to prevent any
// potential issues due to uncertainty in floating point math libs. The
// ticketPoolSize parameter already contains the result of
// (targetPoolSize / votesPerBlock).
nextDiff := nextDiffBig.Int64()
estimatedSupply := estimateSupply(params, nextHeight)
maximumStakeDiff := estimatedSupply / ticketPoolSize
if nextDiff > maximumStakeDiff {
nextDiff = maximumStakeDiff
}
if nextDiff < params.MinimumStakeDiff {
nextDiff = params.MinimumStakeDiff
}
return nextDiff
}
// calcNextRequiredStakeDifficultyV2 calculates the required stake difficulty
// for the block after the passed previous block node based on the algorithm
// defined in DCP0001.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcNextRequiredStakeDifficultyV2(curNode *blockNode) int64 {
// Stake difficulty before any tickets could possibly be purchased is
// the minimum value.
nextHeight := int64(0)
if curNode != nil {
nextHeight = curNode.height + 1
}
stakeDiffStartHeight := int64(b.chainParams.CoinbaseMaturity) + 1
if nextHeight < stakeDiffStartHeight {
return b.chainParams.MinimumStakeDiff
}
// Return the previous block's difficulty requirements if the next block
// is not at a difficulty retarget interval.
intervalSize := b.chainParams.StakeDiffWindowSize
curDiff := curNode.sbits
if nextHeight%intervalSize != 0 {
return curDiff
}
// Get the pool size and number of tickets that were immature at the
// previous retarget interval.
//
// NOTE: Since the stake difficulty must be calculated based on existing
// blocks, it is always calculated for the block after a given block, so
// the information for the previous retarget interval must be retrieved
// relative to the block just before it to coincide with how it was
// originally calculated.
var prevPoolSize int64
prevRetargetHeight := nextHeight - intervalSize - 1
prevRetargetNode := curNode.Ancestor(prevRetargetHeight)
if prevRetargetNode != nil {
prevPoolSize = int64(prevRetargetNode.poolSize)
}
ticketMaturity := int64(b.chainParams.TicketMaturity)
prevImmatureTickets := b.sumPurchasedTickets(prevRetargetNode,
ticketMaturity)
// Return the existing ticket price for the first few intervals to avoid
// division by zero and encourage initial pool population.
prevPoolSizeAll := prevPoolSize + prevImmatureTickets
if prevPoolSizeAll == 0 {
return curDiff
}
// Count the number of currently immature tickets.
immatureTickets := b.sumPurchasedTickets(curNode, ticketMaturity)
// Calculate and return the final next required difficulty.
curPoolSizeAll := int64(curNode.poolSize) + immatureTickets
return calcNextStakeDiffV2(b.chainParams, nextHeight, curDiff,
prevPoolSizeAll, curPoolSizeAll)
}
// calcNextRequiredStakeDifficulty calculates the required stake difficulty for
// the block after the passed previous block node based on the active stake
// difficulty retarget rules.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcNextRequiredStakeDifficulty(curNode *blockNode) int64 {
// Determine the correct deployment details for the new stake difficulty
// algorithm consensus vote or treat it as active when voting is not enabled
// for the current network.
const deploymentID = chaincfg.VoteIDSDiffAlgorithm
deployment, ok := b.deploymentData[deploymentID]
if !ok {
return b.calcNextRequiredStakeDifficultyV2(curNode)
}
// Use the new stake difficulty algorithm if the stake vote for the new
// algorithm agenda is active.
//
// NOTE: The choice field of the return threshold state is not examined
// here because there is only one possible choice that can be active
// for the agenda, which is yes, so there is no need to check it.
state := b.deploymentState(curNode, &deployment)
if state.State == ThresholdActive {
return b.calcNextRequiredStakeDifficultyV2(curNode)
}
// Use the old stake difficulty algorithm in any other case.
return b.calcNextRequiredStakeDifficultyV1(curNode)
}
// CalcNextRequiredStakeDifficulty calculates the required stake difficulty for
// the block after the given block based on the active stake difficulty retarget
// rules.
//
// This function is safe for concurrent access.
func (b *BlockChain) CalcNextRequiredStakeDifficulty(hash *chainhash.Hash) (int64, error) {
node := b.index.LookupNode(hash)
if node == nil {
return 0, unknownBlockError(hash)
}
b.chainLock.Lock()
nextDiff := b.calcNextRequiredStakeDifficulty(node)
b.chainLock.Unlock()
return nextDiff, nil
}
// estimateNextStakeDifficultyV1 estimates the next stake difficulty by
// pretending the provided number of tickets will be purchased in the remainder
// of the interval unless the flag to use max tickets is set in which case it
// will use the max possible number of tickets that can be purchased in the
// remainder of the interval.
//
// NOTE: This uses the original stake difficulty algorithm that was used at
// Decred launch.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) estimateNextStakeDifficultyV1(curNode *blockNode, ticketsInWindow int64, useMaxTickets bool) (int64, error) {
alpha := b.chainParams.StakeDiffAlpha
stakeDiffStartHeight := int64(b.chainParams.CoinbaseMaturity) +
1
maxRetarget := b.chainParams.RetargetAdjustmentFactor
TicketPoolWeight := int64(b.chainParams.TicketPoolSizeWeight)
// Number of nodes to traverse while calculating difficulty.
nodesToTraverse := (b.chainParams.StakeDiffWindowSize *
b.chainParams.StakeDiffWindows)
// Genesis block. Block at height 1 has these parameters.
if curNode == nil ||
curNode.height < stakeDiffStartHeight {
return b.chainParams.MinimumStakeDiff, nil
}
// Create a fake blockchain on top of the current best node with
// the number of freshly purchased tickets as indicated by the
// user.
oldDiff := curNode.sbits
topNode := curNode
if (curNode.height+1)%b.chainParams.StakeDiffWindowSize != 0 {
nextAdjHeight := ((curNode.height /
b.chainParams.StakeDiffWindowSize) + 1) *
b.chainParams.StakeDiffWindowSize
maxTickets := (nextAdjHeight - curNode.height) *
int64(b.chainParams.MaxFreshStakePerBlock)
// If the user has indicated that the automatically
// calculated maximum amount of tickets should be
// used, plug that in here.
if useMaxTickets {
ticketsInWindow = maxTickets
}
// Double check to make sure there isn't too much.
if ticketsInWindow > maxTickets {
return 0, fmt.Errorf("too much fresh stake to be used "+
"in evaluation requested; max %v, got %v", maxTickets,
ticketsInWindow)
}
// Insert all the tickets into bogus nodes that will be
// used to calculate the next difficulty below.
ticketsToInsert := ticketsInWindow
for i := curNode.height + 1; i < nextAdjHeight; i++ {
var emptyHeader wire.BlockHeader
emptyHeader.Height = uint32(i)
// User a constant pool size for estimate, since
// this has much less fluctuation than freshStake.
emptyHeader.PoolSize = curNode.poolSize
// Insert the fake fresh stake into each block,
// decrementing the amount we need to use each
// time until we hit 0.
freshStake := b.chainParams.MaxFreshStakePerBlock
if int64(freshStake) > ticketsToInsert {
freshStake = uint8(ticketsToInsert)
ticketsToInsert -= ticketsToInsert
} else {
ticketsToInsert -= int64(b.chainParams.MaxFreshStakePerBlock)
}
emptyHeader.FreshStake = freshStake
// Connect the header.
emptyHeader.PrevBlock = topNode.hash
thisNode := newBlockNode(&emptyHeader, topNode)
topNode = thisNode
}
}
// The target size of the ticketPool in live tickets. Recast these as int64
// to avoid possible overflows for large sizes of either variable in
// params.
targetForTicketPool := int64(b.chainParams.TicketsPerBlock) *
int64(b.chainParams.TicketPoolSize)
// Initialize bigInt slice for the percentage changes for each window period
// above or below the target.
windowChanges := make([]*big.Int, b.chainParams.StakeDiffWindows)
// Regress through all of the previous blocks and store the percent changes
// per window period; use bigInts to emulate 64.32 bit fixed point.
oldNode := topNode
windowPeriod := int64(0)
weights := uint64(0)
for i := int64(0); ; i++ {
// Store and reset after reaching the end of every window period.
if (i+1)%b.chainParams.StakeDiffWindowSize == 0 {
// First adjust based on ticketPoolSize. Skew the difference
// in ticketPoolSize by max adjustment factor to help
// weight ticket pool size versus tickets per block.
poolSizeSkew := (int64(oldNode.poolSize)-
targetForTicketPool)*TicketPoolWeight + targetForTicketPool
// Don't let this be negative or zero.
if poolSizeSkew <= 0 {
poolSizeSkew = 1
}
curPoolSizeTemp := big.NewInt(poolSizeSkew)
curPoolSizeTemp.Lsh(curPoolSizeTemp, 32) // Add padding
targetTemp := big.NewInt(targetForTicketPool)
windowAdjusted := curPoolSizeTemp.Div(curPoolSizeTemp, targetTemp)
// Weight it exponentially. Be aware that this could at some point
// overflow if alpha or the number of blocks used is really large.
windowAdjusted = windowAdjusted.Lsh(windowAdjusted,
uint((b.chainParams.StakeDiffWindows-windowPeriod)*alpha))
// Sum up all the different weights incrementally.
weights += 1 << uint64((b.chainParams.StakeDiffWindows-windowPeriod)*
alpha)
// Store it in the slice.
windowChanges[windowPeriod] = windowAdjusted
// windowFreshStake = 0
windowPeriod++
}
if (i + 1) == nodesToTraverse {
break // Exit for loop when we hit the end.
}
// Get the previous node while staying at the genesis block as
// needed.
if oldNode.parent != nil {
oldNode = oldNode.parent
}
}
// Sum up the weighted window periods.
weightedSum := big.NewInt(0)
for i := int64(0); i < b.chainParams.StakeDiffWindows; i++ {
weightedSum.Add(weightedSum, windowChanges[i])
}
// Divide by the sum of all weights.
weightsBig := big.NewInt(int64(weights))
weightedSumDiv := weightedSum.Div(weightedSum, weightsBig)
// Multiply by the old stake diff.
oldDiffBig := big.NewInt(oldDiff)
nextDiffBig := weightedSumDiv.Mul(weightedSumDiv, oldDiffBig)
// Right shift to restore the original padding (restore non-fixed point).
nextDiffBig = nextDiffBig.Rsh(nextDiffBig, 32)
nextDiffTicketPool := nextDiffBig.Int64()
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiff == 0 { // This should never really happen, but in case it does...
return nextDiffTicketPool, nil
} else if nextDiffTicketPool == 0 {
nextDiffTicketPool = oldDiff / maxRetarget
} else if (nextDiffTicketPool / oldDiff) > (maxRetarget - 1) {
nextDiffTicketPool = oldDiff * maxRetarget
} else if (oldDiff / nextDiffTicketPool) > (maxRetarget - 1) {
nextDiffTicketPool = oldDiff / maxRetarget
}
// The target number of new SStx per block for any given window period.
targetForWindow := b.chainParams.StakeDiffWindowSize *
int64(b.chainParams.TicketsPerBlock)
// Regress through all of the previous blocks and store the percent changes
// per window period; use bigInts to emulate 64.32 bit fixed point.
oldNode = topNode
windowFreshStake := int64(0)
windowPeriod = int64(0)
weights = uint64(0)
for i := int64(0); ; i++ {
// Add the fresh stake into the store for this window period.
windowFreshStake += int64(oldNode.freshStake)
// Store and reset after reaching the end of every window period.
if (i+1)%b.chainParams.StakeDiffWindowSize == 0 {
// Don't let fresh stake be zero.
if windowFreshStake <= 0 {
windowFreshStake = 1
}
freshTemp := big.NewInt(windowFreshStake)
freshTemp.Lsh(freshTemp, 32) // Add padding
targetTemp := big.NewInt(targetForWindow)
// Get the percentage change.
windowAdjusted := freshTemp.Div(freshTemp, targetTemp)
// Weight it exponentially. Be aware that this could at some point
// overflow if alpha or the number of blocks used is really large.
windowAdjusted = windowAdjusted.Lsh(windowAdjusted,
uint((b.chainParams.StakeDiffWindows-windowPeriod)*alpha))
// Sum up all the different weights incrementally.
weights += 1 <<
uint64((b.chainParams.StakeDiffWindows-windowPeriod)*alpha)
// Store it in the slice.
windowChanges[windowPeriod] = windowAdjusted
windowFreshStake = 0
windowPeriod++
}
if (i + 1) == nodesToTraverse {
break // Exit for loop when we hit the end.
}
// Get the previous node while staying at the genesis block as
// needed.
if oldNode.parent != nil {
oldNode = oldNode.parent
}
}
// Sum up the weighted window periods.
weightedSum = big.NewInt(0)
for i := int64(0); i < b.chainParams.StakeDiffWindows; i++ {
weightedSum.Add(weightedSum, windowChanges[i])
}
// Divide by the sum of all weights.
weightsBig = big.NewInt(int64(weights))
weightedSumDiv = weightedSum.Div(weightedSum, weightsBig)
// Multiply by the old stake diff.
oldDiffBig = big.NewInt(oldDiff)
nextDiffBig = weightedSumDiv.Mul(weightedSumDiv, oldDiffBig)
// Right shift to restore the original padding (restore non-fixed point).
nextDiffBig = nextDiffBig.Rsh(nextDiffBig, 32)
nextDiffFreshStake := nextDiffBig.Int64()
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiff == 0 { // This should never really happen, but in case it does...
return nextDiffFreshStake, nil
} else if nextDiffFreshStake == 0 {
nextDiffFreshStake = oldDiff / maxRetarget
} else if (nextDiffFreshStake / oldDiff) > (maxRetarget - 1) {
nextDiffFreshStake = oldDiff * maxRetarget
} else if (oldDiff / nextDiffFreshStake) > (maxRetarget - 1) {
nextDiffFreshStake = oldDiff / maxRetarget
}
// Average the two differences using scaled multiplication.
nextDiff := mergeDifficulty(oldDiff, nextDiffTicketPool, nextDiffFreshStake)
// Check to see if we're over the limits for the maximum allowable retarget;
// if we are, return the maximum or minimum except in the case that oldDiff
// is zero.
if oldDiff == 0 { // This should never really happen, but in case it does...
return oldDiff, nil
} else if nextDiff == 0 {
nextDiff = oldDiff / maxRetarget
} else if (nextDiff / oldDiff) > (maxRetarget - 1) {
nextDiff = oldDiff * maxRetarget
} else if (oldDiff / nextDiff) > (maxRetarget - 1) {
nextDiff = oldDiff / maxRetarget
}
// If the next diff is below the network minimum, set the required stake
// difficulty to the minimum.
if nextDiff < b.chainParams.MinimumStakeDiff {
return b.chainParams.MinimumStakeDiff, nil
}
return nextDiff, nil
}
// estimateNextStakeDifficultyV2 estimates the next stake difficulty using the
// algorithm defined in DCP0001 by pretending the provided number of tickets
// will be purchased in the remainder of the interval unless the flag to use max
// tickets is set in which case it will use the max possible number of tickets
// that can be purchased in the remainder of the interval.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) estimateNextStakeDifficultyV2(curNode *blockNode, newTickets int64, useMaxTickets bool) (int64, error) {
// Calculate the next retarget interval height.
curHeight := int64(0)
if curNode != nil {
curHeight = curNode.height
}
ticketMaturity := int64(b.chainParams.TicketMaturity)
intervalSize := b.chainParams.StakeDiffWindowSize
blocksUntilRetarget := intervalSize - curHeight%intervalSize
nextRetargetHeight := curHeight + blocksUntilRetarget
// Calculate the maximum possible number of tickets that could be sold
// in the remainder of the interval and potentially override the number
// of new tickets to include in the estimate per the user-specified
// flag.
maxTicketsPerBlock := int64(b.chainParams.MaxFreshStakePerBlock)
maxRemainingTickets := (blocksUntilRetarget - 1) * maxTicketsPerBlock
if useMaxTickets {
newTickets = maxRemainingTickets
}
// Ensure the specified number of tickets is not too high.
if newTickets > maxRemainingTickets {
return 0, fmt.Errorf("unable to create an estimated stake "+
"difficulty with %d tickets since it is more than "+
"the maximum remaining of %d", newTickets,
maxRemainingTickets)
}
// Stake difficulty before any tickets could possibly be purchased is
// the minimum value.
stakeDiffStartHeight := int64(b.chainParams.CoinbaseMaturity) + 1
if nextRetargetHeight < stakeDiffStartHeight {
return b.chainParams.MinimumStakeDiff, nil
}
// Get the pool size and number of tickets that were immature at the
// previous retarget interval
//
// NOTE: Since the stake difficulty must be calculated based on existing
// blocks, it is always calculated for the block after a given block, so
// the information for the previous retarget interval must be retrieved
// relative to the block just before it to coincide with how it was
// originally calculated.
var prevPoolSize int64
prevRetargetHeight := nextRetargetHeight - intervalSize - 1
prevRetargetNode := curNode.Ancestor(prevRetargetHeight)
if prevRetargetNode != nil {
prevPoolSize = int64(prevRetargetNode.poolSize)
}
prevImmatureTickets := b.sumPurchasedTickets(prevRetargetNode,
ticketMaturity)
// Return the existing ticket price for the first few intervals to avoid
// division by zero and encourage initial pool population.
curDiff := curNode.sbits
prevPoolSizeAll := prevPoolSize + prevImmatureTickets
if prevPoolSizeAll == 0 {
return curDiff, nil
}
// Calculate the number of tickets that will still be immature at the
// next retarget based on the known (non-estimated) data.
//
// Note that when the interval size is larger than the ticket maturity,
// the current height might be before the maturity floor (the point
// after which the remaining tickets will remain immature). There are
// therefore no possible remaining immature tickets from the blocks that
// are not being estimated in that case.
var remainingImmatureTickets int64
nextMaturityFloor := nextRetargetHeight - ticketMaturity - 1
if curHeight > nextMaturityFloor {
remainingImmatureTickets = b.sumPurchasedTickets(curNode,
curHeight-nextMaturityFloor)
}
// Add the number of tickets that will still be immature at the next
// retarget based on the estimated data.
maxImmatureTickets := ticketMaturity * maxTicketsPerBlock
if newTickets > maxImmatureTickets {
remainingImmatureTickets += maxImmatureTickets
} else {
remainingImmatureTickets += newTickets
}
// Calculate the number of tickets that will mature in the remainder of
// the interval based on the known (non-estimated) data.
//
// NOTE: The pool size in the block headers does not include the tickets
// maturing at the height in which they mature since they are not
// eligible for selection until the next block, so exclude them by
// starting one block before the next maturity floor.
finalMaturingHeight := nextMaturityFloor - 1
if finalMaturingHeight > curHeight {
finalMaturingHeight = curHeight
}
finalMaturingNode := curNode.Ancestor(finalMaturingHeight)
firstMaturingHeight := curHeight - ticketMaturity
maturingTickets := b.sumPurchasedTickets(finalMaturingNode,
finalMaturingHeight-firstMaturingHeight+1)
// Add the number of tickets that will mature based on the estimated data.
//
// Note that when the ticket maturity is greater than or equal to the
// interval size, the current height will always be after the maturity
// floor. There are therefore no possible maturing estimated tickets
// in that case.
if curHeight < nextMaturityFloor {
maturingEstimateNodes := nextMaturityFloor - curHeight - 1
maturingEstimatedTickets := maxTicketsPerBlock * maturingEstimateNodes
if maturingEstimatedTickets > newTickets {
maturingEstimatedTickets = newTickets
}
maturingTickets += maturingEstimatedTickets
}
// Calculate the number of votes that will occur during the remainder of
// the interval.
stakeValidationHeight := b.chainParams.StakeValidationHeight
var pendingVotes int64
if nextRetargetHeight > stakeValidationHeight {
votingBlocks := blocksUntilRetarget - 1
if curHeight < stakeValidationHeight {
votingBlocks = nextRetargetHeight - stakeValidationHeight
}
votesPerBlock := int64(b.chainParams.TicketsPerBlock)
pendingVotes = votingBlocks * votesPerBlock
}
// Calculate what the pool size would be as of the next interval.
curPoolSize := int64(curNode.poolSize)
estimatedPoolSize := curPoolSize + maturingTickets - pendingVotes
estimatedPoolSizeAll := estimatedPoolSize + remainingImmatureTickets
// Calculate and return the final estimated difficulty.
return calcNextStakeDiffV2(b.chainParams, nextRetargetHeight, curDiff,
prevPoolSizeAll, estimatedPoolSizeAll), nil
}
// estimateNextStakeDifficulty estimates the next stake difficulty by pretending
// the provided number of tickets will be purchased in the remainder of the
// interval unless the flag to use max tickets is set in which case it will use
// the max possible number of tickets that can be purchased in the remainder of
// the interval.
//
// The stake difficulty algorithm is selected based on the active rules.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) estimateNextStakeDifficulty(curNode *blockNode, newTickets int64, useMaxTickets bool) (int64, error) {
// Determine the correct deployment details for the new stake difficulty
// algorithm consensus vote or treat it as active when voting is not enabled
// for the current network.
const deploymentID = chaincfg.VoteIDSDiffAlgorithm
deployment, ok := b.deploymentData[deploymentID]
if !ok {
return b.calcNextRequiredStakeDifficultyV2(curNode), nil
}
// Use the new stake difficulty algorithm if the stake vote for the new
// algorithm agenda is active.
//
// NOTE: The choice field of the return threshold state is not examined
// here because there is only one possible choice that can be active
// for the agenda, which is yes, so there is no need to check it.
state := b.deploymentState(curNode, &deployment)
if state.State == ThresholdActive {
return b.estimateNextStakeDifficultyV2(curNode, newTickets,
useMaxTickets)
}
// Use the old stake difficulty algorithm in any other case.
return b.estimateNextStakeDifficultyV1(curNode, newTickets,
useMaxTickets)
}
// EstimateNextStakeDifficulty estimates the next stake difficulty by pretending
// the provided number of tickets will be purchased in the remainder of the
// interval unless the flag to use max tickets is set in which case it will use
// the max possible number of tickets that can be purchased in the remainder of
// the interval.
//
// This function is safe for concurrent access.
func (b *BlockChain) EstimateNextStakeDifficulty(hash *chainhash.Hash, newTickets int64, useMaxTickets bool) (int64, error) {
node := b.index.LookupNode(hash)
if node == nil || !b.index.CanValidate(node) {
return 0, unknownBlockError(hash)
}
b.chainLock.Lock()
estimate, err := b.estimateNextStakeDifficulty(node, newTickets,
useMaxTickets)
b.chainLock.Unlock()
return estimate, err
}