fix(quicksend): preserve focus workaround with custom titlebar
Keep the titlebar update while removing close-on-deactivation and restoring the Windows 10 hotkey foreground retry/topmost promotion path. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@ -24,6 +24,8 @@ public sealed class QuickSendDialog : WindowEx
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private readonly TextBox _errorDetailsTextBox;
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private readonly Button _sendButton;
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private bool _isSending;
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private bool _isClosed;
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private bool _focusRetryRunning;
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private const string TitleIcon = "🦞";
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private const double WindowControlsReservedWidth = 140;
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@ -33,8 +35,22 @@ public sealed class QuickSendDialog : WindowEx
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[DllImport("user32.dll")]
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private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
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[DllImport("user32.dll")]
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private static extern bool SetWindowPos(
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IntPtr hWnd,
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IntPtr hWndInsertAfter,
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int X,
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int Y,
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int cx,
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int cy,
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uint uFlags);
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private static readonly IntPtr HWND_TOPMOST = new(-1);
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private const int TitleBarHeight = 48;
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private const int SW_SHOWNORMAL = 1;
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private const uint SWP_NOMOVE = 0x0002;
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private const uint SWP_NOSIZE = 0x0001;
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private const uint SWP_SHOWWINDOW = 0x0040;
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public QuickSendDialog(OpenClawGatewayClient client, string? prefillMessage = null)
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{
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@ -51,6 +67,10 @@ public sealed class QuickSendDialog : WindowEx
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// This avoids focus/activation oddities on Windows 10 for hotkey-launched windows.
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BackdropHelper.TrySetAcrylicBackdrop((Microsoft.UI.Xaml.Window)this);
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// Hotkey-launched windows can fail to foreground on Windows 10 due to
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// foreground activation restrictions. Keep the existing topmost promotion.
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this.IsAlwaysOnTop = true;
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// Build UI programmatically (simple dialog)
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var root = new Grid
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{
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@ -152,10 +172,21 @@ public sealed class QuickSendDialog : WindowEx
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Content = outerGrid;
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SetTitleBar(titleBar);
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// Focus the text box when shown
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Activated += OnActivated;
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// Focus the text box when shown without closing on transient deactivation.
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Activated += (s, e) =>
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{
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if (e.WindowActivationState != WindowActivationState.Deactivated)
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{
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TryBringToFront();
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RequestInputFocus();
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}
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};
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Closed += (s, e) => Logger.Info("[QuickSend] Dialog closed");
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Closed += (s, e) =>
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{
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_isClosed = true;
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Logger.Info("[QuickSend] Dialog closed");
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};
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Logger.Info($"[QuickSend] Dialog opened (prefill={!string.IsNullOrEmpty(prefillMessage)})");
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}
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@ -164,11 +195,15 @@ public sealed class QuickSendDialog : WindowEx
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{
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try
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{
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if (_isClosed)
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return;
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var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
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if (hwnd == IntPtr.Zero) return;
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// Make sure it's shown and activated.
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// Make sure it's actually shown and promoted.
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ShowWindow(hwnd, SW_SHOWNORMAL);
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
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SetForegroundWindow(hwnd);
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}
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catch (Exception ex)
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@ -177,22 +212,6 @@ public sealed class QuickSendDialog : WindowEx
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}
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}
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private void OnActivated(object sender, WindowActivatedEventArgs args)
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{
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if (args.WindowActivationState == WindowActivationState.Deactivated)
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{
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if (_isSending)
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{
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return;
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}
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Close();
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return;
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}
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RequestInputFocus();
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}
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private async void OnKeyDown(object sender, KeyRoutedEventArgs e)
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{
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if (e.Key == global::Windows.System.VirtualKey.Enter && !_isSending)
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@ -338,12 +357,41 @@ public sealed class QuickSendDialog : WindowEx
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private void QueueFocusMessageInput()
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{
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if (_isClosed)
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return;
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DispatcherQueue?.TryEnqueue(FocusMessageInput);
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}
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private void RequestInputFocus()
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{
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QueueFocusMessageInput();
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if (!_focusRetryRunning)
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{
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_focusRetryRunning = true;
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_ = RetryFocusMessageInputAsync();
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}
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}
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private async Task RetryFocusMessageInputAsync()
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{
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try
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{
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var delaysMs = new[] { 60, 160, 320 };
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foreach (var delay in delaysMs)
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{
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await Task.Delay(delay);
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if (_isClosed)
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return;
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TryBringToFront();
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QueueFocusMessageInput();
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}
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}
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finally
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{
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_focusRetryRunning = false;
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}
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}
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private async Task<bool> EnsureGatewayConnectedAsync(int timeoutMs = 3000)
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