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https://github.com/mineracks/seedhammer-v1-companion.git
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The Phase 2 scaffolding boot screen is replaced with the actual
upstream v1.3.0 gui package running in browser. cmd/emulator now
calls gui.NewApp(plat, version) + drives a.Frame() in a goroutine.
Lifts:
gui/ (top-level UI + state machine)
gui/assets (icons, fonts, 9-patch images)
gui/layout (constraint-based UI layout)
gui/op (drawing op primitives)
gui/saver (screensaver + idle timeout)
gui/text (text shaping)
gui/widget (button/menu/keyboard widgets)
All 11 .go files lifted verbatim from seedhammer/seedhammer @ v1.3.0
(commit 2f071c1d...), import paths rewritten seedhammer.com → mineracks.
browserPlatform now implements gui.Platform (12 methods):
Events(deadline) — drains v1.Event chan, maps to gui.ButtonEvent
(gui.Button enum order matches platform/v1.Button,
so the conversion is a direct uint cast)
Wakeup() — no-op (no sleep state in browser)
PlateSizes() — backup.SquarePlate, backup.LargePlate
Engraver() — nullEngraver stub (browser can't punch metal)
EngraverParams() — copy of mjolnir.Params {StrokeWidth: 38,
Millimeter: 126}. Inlined because tarm/serial
(mjolnir's USB dep) doesn't compile to js/wasm.
CameraFrame(size) — emits FrameEvent{Error: stubbed} so QR-scan
screens fall through cleanly; real handoff
lands when SeedSigner sim wires up (Phase 2.5)
Now() — time.Now()
DisplaySize() — 240×240
Dirty(r) — records rect, resets chunk cursor
NextChunk() — one-shot: returns full sub-image once per
Dirty cycle, then flushes the whole frame
buffer to JS via emulatorPaint()
ScanQR() — returns nil decodes (stub)
Debug() — false
The Engraver interface is satisfied by nullEngraver — Engrave() returns
"engraver not connected" so the GUI's engrave flow fails cleanly
instead of looking like it's working.
WASM grows 2.7MB → 8.0MB (gui package + btcd + crypto deps + fonts
all linked in). Acceptable for the v1 emulator one-time cache.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
447 B
447 B