318 lines
8.7 KiB
Python
318 lines
8.7 KiB
Python
# (c) Copyright 2018 by Coinkite Inc. This file is covered by license found in COPYING-CC.
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#
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# ux.py - UX/UI related helper functions
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#
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from uasyncio import sleep_ms
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from queues import QueueEmpty
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import utime, gc, version
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from utils import word_wrap
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from charcodes import (KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN, KEY_HOME, KEY_NFC, KEY_QR,
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KEY_END, KEY_PAGE_UP, KEY_PAGE_DOWN, KEY_SELECT, KEY_CANCEL)
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from exceptions import AbortInteraction
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DEFAULT_IDLE_TIMEOUT = const(4*3600) # (seconds) 4 hours
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# See ux_mk or ux_q1 for some display functions now
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if version.has_qwerty:
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from lcd_display import CHARS_W, CHARS_H
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CH_PER_W = CHARS_W
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STORY_H = CHARS_H
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from ux_q1 import PressRelease, ux_enter_number, ux_input_numbers, ux_input_text, ux_show_pin
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from ux_q1 import ux_login_countdown
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else:
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# How many characters can we fit on each line? How many lines?
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# (using FontSmall)
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CH_PER_W = 17
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STORY_H = 5
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from ux_mk4 import PressRelease, ux_enter_number, ux_input_numbers, ux_input_text, ux_show_pin
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from ux_mk4 import ux_login_countdown
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class UserInteraction:
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def __init__(self):
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self.stack = []
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def top_of_stack(self):
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return self.stack[-1] if self.stack else None
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def reset(self, new_ux):
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self.stack.clear()
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gc.collect()
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self.push(new_ux)
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async def interact(self):
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# this is called inside a while(1) all the time
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# - execute top of stack item
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try:
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await self.stack[-1].interact()
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except AbortInteraction:
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pass
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def push(self, new_ux):
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self.stack.append(new_ux)
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def replace(self, new_ux):
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old = self.stack.pop()
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del old
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self.stack.append(new_ux)
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def pop(self):
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if len(self.stack) < 2:
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# top of stack, do nothing
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return True
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old = self.stack.pop()
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del old
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def parent_of(self, child_ux):
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for n, x in enumerate(self.stack):
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if x == child_ux and n:
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return self.stack[n-1]
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return None
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# Singleton. User interacts with this "menu" stack.
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the_ux = UserInteraction()
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def ux_clear_keys(no_aborts=False):
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# flush any pending keypresses
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from glob import numpad
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try:
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while 1:
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ch = numpad.get_nowait()
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if not no_aborts and ch == numpad.ABORT_KEY:
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raise AbortInteraction()
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except QueueEmpty:
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return
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async def ux_wait_keyup(expected=None):
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# Wait for single keypress in 'expected' set, return it
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# no visual feedback, no escape
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from glob import numpad
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armed = None
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while 1:
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ch = await numpad.get()
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if ch == numpad.ABORT_KEY:
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raise AbortInteraction()
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if len(ch) > 1:
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# multipress
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continue
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if expected and (ch not in expected):
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# unwanted
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continue
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if ch == '' and armed:
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return armed
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armed = ch
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def ux_poll_key():
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# non-blocking check if any key is pressed
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# - responds to key down only
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from glob import numpad
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try:
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ch = numpad.get_nowait()
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if ch == numpad.ABORT_KEY:
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raise AbortInteraction()
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except QueueEmpty:
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return None
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return ch
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async def ux_show_story(msg, title=None, escape=None, sensitive=False, strict_escape=False):
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# show a big long string, and wait for XY to continue
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# - returns character used to get out (X or Y)
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# - can accept other chars to 'escape' as well.
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# - accepts a stream or string
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from glob import dis
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lines = []
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if title:
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# kinda weak rendering but it works.
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# LATER: rarely used
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lines.append('\x01' + title)
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if hasattr(msg, 'readline'):
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# coming from in-memory file for larger messages
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msg.seek(0)
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for ln in msg:
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if ln[-1] == '\n':
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ln = ln[:-1]
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if len(ln) > CH_PER_W:
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lines.extend(word_wrap(ln, CH_PER_W))
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else:
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# ok if empty string, just a blank line
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lines.append(ln)
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# no longer needed & rude to our caller, but let's save the memory
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msg.close()
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del msg
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gc.collect()
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else:
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# simple string being shown
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if version.has_qwerty:
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msg = msg.replace('\nX ', 'CANCEL ').replace(' X ', ' CANCEL ').replace('OK', 'SELECT')
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for ln in msg.split('\n'):
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if len(ln) > CH_PER_W:
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lines.extend(word_wrap(ln, CH_PER_W))
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else:
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# ok if empty string, just a blank line
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lines.append(ln)
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# trim blank lines at end, add our own marker
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while not lines[-1]:
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lines = lines[:-1]
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lines.append('EOT')
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top = 0
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ch = None
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pr = PressRelease()
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while 1:
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# redraw
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dis.draw_story(lines[top:top+STORY_H], top, len(lines), sensitive)
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# wait to do something
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ch = await pr.wait()
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if escape and (ch == escape or ch in escape):
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# allow another way out for some usages
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return ch
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elif ch == KEY_SELECT:
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if not strict_escape:
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return 'y' # translate for Mk4 code
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elif ch == KEY_CANCEL:
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if not strict_escape:
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return 'x' # translate for Mk4 code
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elif ch in 'xy':
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if not strict_escape:
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return ch
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elif ch == KEY_END:
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top = max(0, len(lines)-(STORY_H//2))
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elif ch == '0' or ch == KEY_HOME:
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top = 0
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elif ch == '7' or ch == KEY_PAGE_UP or ch == KEY_UP:
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top = max(0, top-STORY_H)
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elif ch == '9' or ch == KEY_PAGE_DOWN or ch == KEY_DOWN:
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top = min(len(lines)-2, top+STORY_H)
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elif ch == '5':
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# line up/down only on Mk4; too slow w/ Q1's big screen
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top = max(0, top-1)
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elif ch == '8':
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top = min(len(lines)-2, top+1)
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elif not strict_escape:
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if ch in { KEY_NFC, KEY_QR }:
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return ch
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async def idle_logout():
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import glob
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from glob import settings
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while not glob.hsm_active:
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await sleep_ms(5000)
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if not glob.numpad.last_event_time:
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continue
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now = utime.ticks_ms()
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dt = utime.ticks_diff(now, glob.numpad.last_event_time)
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# they may have changed setting recently
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timeout = settings.get('idle_to', DEFAULT_IDLE_TIMEOUT)*1000 # ms
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if timeout and dt > timeout:
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# user has been idle for too long: do a logout
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print("Idle!")
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from actions import logout_now
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await logout_now()
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return # not reached
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async def ux_confirm(msg):
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# confirmation screen, with stock title and Y=of course.
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resp = await ux_show_story("Are you SURE ?!?\n\n" + msg)
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return resp == 'y'
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async def ux_dramatic_pause(msg, seconds):
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from glob import dis, hsm_active
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if hsm_active:
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return
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# show a full-screen msg, with a dramatic pause + progress bar
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n = seconds * 8
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dis.fullscreen(msg)
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for i in range(n):
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dis.progress_bar_show(i/n)
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await sleep_ms(125)
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ux_clear_keys()
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def show_fatal_error(msg):
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# show a multi-line error message, over some kinda "fatal" banner
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from glob import dis
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lines = msg.split('\n')[-6:]
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dis.show_yikes(lines)
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async def ux_aborted():
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# use this when dangerous action is not performed due to confirmations
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await ux_dramatic_pause('Aborted.', 2)
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return None
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def restore_menu():
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# redraw screen contents after distrupting it w/ non-ux things (usb upload)
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m = the_ux.top_of_stack()
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if hasattr(m, 'update_contents'):
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m.update_contents()
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if hasattr(m, 'show'):
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m.show()
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def abort_and_goto(m):
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# cancel any menu drill-down and show them some UX
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from glob import numpad
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the_ux.reset(m)
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numpad.abort_ux()
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def abort_and_push(m):
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# keep menu position, but interrupt it with a new UX
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from glob import numpad
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the_ux.push(m)
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numpad.abort_ux()
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async def show_qr_codes(addrs, is_alnum, start_n):
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from qrs import QRDisplaySingle
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o = QRDisplaySingle(addrs, is_alnum, start_n, sidebar=None)
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await o.interact_bare()
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async def show_qr_code(data, is_alnum):
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from qrs import QRDisplaySingle
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o = QRDisplaySingle([data], is_alnum)
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await o.interact_bare()
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async def ux_enter_bip32_index(prompt, can_cancel=False, unlimited=False):
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if unlimited:
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max_value = (2 ** 31) - 1 # we handle hardened
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else:
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max_value = 9999
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return await ux_enter_number(prompt=prompt, max_value=max_value, can_cancel=can_cancel)
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# EOF
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