firmware/shared/ux.py
2019-04-18 13:08:40 -04:00

450 lines
11 KiB
Python

# (c) Copyright 2018 by Coinkite Inc. This file is part of Coldcard <coldcardwallet.com>
# and is covered by GPLv3 license found in COPYING.
#
# ux.py - UX/UI related helper functions
#
# NOTE: do not import from main at top.
from uasyncio import sleep_ms
from uasyncio.queues import QueueEmpty
import utime, gc
DEFAULT_IDLE_TIMEOUT = const(4*3600) # (seconds) 4 hours
# This signals the need to switch from current
# menu (or whatever) to show something new. The
# stack has already been updated, but the old
# top-of-stack code was waiting for a key event.
#
class AbortInteraction(Exception):
pass
class UserInteraction:
def __init__(self):
self.stack = []
def top_of_stack(self):
return self.stack[-1] if self.stack else None
def reset(self, new_ux):
self.stack.clear()
gc.collect()
self.push(new_ux)
async def interact(self):
# this is called inside a while(1) all the time
# - execute top of stack item
try:
await self.stack[-1].interact()
except AbortInteraction:
pass
def push(self, new_ux):
self.stack.append(new_ux)
def replace(self, new_ux):
old = self.stack.pop()
del old
self.stack.append(new_ux)
def pop(self):
if len(self.stack) < 2:
# top of stack, do nothing
return True
old = self.stack.pop()
del old
# Singleton. User interacts with this "menu" stack.
the_ux = UserInteraction()
def ux_clear_keys():
# flush any pending keypresses
from main import numpad
try:
while 1:
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction
except QueueEmpty:
return
async def ux_wait_keyup(expected):
# Wait for single keypress in 'expected' set, return it
# no visual feedback, no escape
from main import numpad
armed = None
while 1:
ch = await numpad.get()
if ch == numpad.ABORT_KEY:
raise AbortInteraction
if len(ch) > 1:
# multipress
continue
if ch not in expected:
# unwanted
continue
if ch == '' and armed:
return armed
armed = ch
def ux_poll_once(expected='x'):
# non-blocking check if key is pressed
# - ignore and suppress any key not in expected
# - responds to key down only
# - eats any existing key presses
from main import numpad
while 1:
try:
ch = numpad.key_pressed
while not ch:
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction
except QueueEmpty:
return None
for c in ch:
if c in expected:
return c
class PressRelease:
def __init__(self, need_release='xy'):
# Manage key-repeat: track last key, measure time it's held down, etc.
self.need_release = need_release
self.last_key = None
self.num_repeats = 0
async def wait(self):
from main import numpad
armed = None
while 1:
rep_delay = numpad.repeat_delay if not self.num_repeats else 100
so_far = 0
while 1:
try:
# Poll for an event
ch = numpad.get_nowait()
break
except QueueEmpty:
so_far += 5
await sleep_ms(5)
if self.last_key and numpad.key_pressed == self.last_key:
if so_far >= rep_delay:
self.num_repeats += 1
return self.last_key
continue
if ch == numpad.ABORT_KEY:
raise AbortInteraction
self.num_repeats = 0
if len(ch) > 1:
# multipress: cancel press/release cycle and be a keyup
# for other keys.
armed = None
continue
if ch == '':
self.last_key = None
if armed:
return armed
elif ch in self.need_release:
# no key-repeat on these ones
armed = ch
else:
self.last_key = ch
return ch
async def ux_press_release(need_release='xy', key_repeat=None):
# Wait for single char press event,
# except for need_release keys, which must be released before they
# are sent as events, and no corresponding release event (already consumed).
#
from main import numpad
# never do key-repeat on keys that need "ups"
if key_repeat and key_repeat in need_release:
key_repeat = None
armed = None
while 1:
if key_repeat and numpad.key_pressed == key_repeat:
await sleep_ms(100) # key repeat-rate, also key-repeat delay time
if numpad.key_pressed == key_repeat:
return key_repeat
ch = await numpad.get()
if ch == numpad.ABORT_KEY:
raise AbortInteraction
if len(ch) > 1:
# multipress: cancel press/release cycle and be a keyup
# for other keys.
armed = None
continue
if ch == '':
if armed:
return armed
elif ch in need_release:
armed = ch
else:
return ch
async def ux_all_up():
# wait until all keys are released
from main import numpad
while 1:
ch = await numpad.get()
if ch == numpad.ABORT_KEY:
raise AbortInteraction
if ch == '':
return
# how many characters can we fit on each line?
# (using FontSmall)
CH_PER_W = const(17)
def word_wrap(ln, w):
while ln:
sp = ln.rfind(' ', 0, w)
if sp == -1:
# bad-break the line
sp = min(len(ln), w)
nsp = sp
else:
nsp = sp+1
left = ln[0:sp]
ln = ln[nsp:]
if len(left) + 1 + len(ln) <= CH_PER_W:
left = left + ' ' + ln
ln = ''
yield left
async def ux_show_story(msg, title=None, escape=None):
# show a big long string, and wait for XY to continue
# - returns character used to get out (X or Y)
# - can accept other chars to 'escape' as well.
# - accepts a stream or string
from main import dis, numpad
from display import FontLarge
assert not numpad.disabled # probably inside a CardSlot context
lines = []
if title:
# kinda weak rendering but it works.
lines.append('\x01' + title)
if hasattr(msg, 'readline'):
for ln in msg:
if ln[-1] == '\n':
ln = ln[:-1]
if len(ln) > CH_PER_W:
lines.extend(word_wrap(ln, CH_PER_W))
else:
# ok if empty string, just a blank line
lines.append(ln)
# no longer needed & rude to our caller, but let's save the memory
msg.close()
del msg
gc.collect()
else:
for ln in msg.split('\n'):
if len(ln) > CH_PER_W:
lines.extend(word_wrap(ln, CH_PER_W))
else:
# ok if empty string, just a blank line
lines.append(ln)
# trim blank lines at end, add our own marker
while not lines[-1]:
lines = lines[:-1]
lines.append('EOT')
#print("story:\n\n\"" + '"\n"'.join(lines))
#lines[0] = '111111111121234567893'
top = 0
H = 5
ch = None
pr = PressRelease()
while 1:
# redraw
dis.clear()
y=0
for ln in lines[top:top+H]:
if ln == 'EOT':
dis.hline(y+3)
elif ln and ln[0] == '\x01':
dis.text(0, y, ln[1:], FontLarge)
y += 21
else:
dis.text(0, y, ln)
y += 13
dis.scroll_bar(top / len(lines))
dis.show()
# wait to do something
ch = await pr.wait()
if escape and (ch == escape or ch in escape):
# allow another way out for some usages
return ch
elif ch in 'xy':
return ch
elif ch == '0':
top = 0
elif ch == '7': # page up
top = max(0, top-H)
elif ch == '9': # page dn
top = min(len(lines)-2, top+H)
elif ch == '5': # scroll up
top = max(0, top-1)
elif ch == '8': # scroll dn
top = min(len(lines)-2, top+1)
async def idle_logout():
from main import numpad, settings
while 1:
await sleep_ms(250)
# they may have changed setting recently
timeout = settings.get('idle_to', DEFAULT_IDLE_TIMEOUT)*1000 # ms
if timeout == 0:
continue
now = utime.ticks_ms()
if not numpad.last_event_time:
continue
if now > numpad.last_event_time + timeout:
# do a logout now.
print("Idle timeout now!")
import callgate
callgate.show_logout()
return
async def ux_confirm(msg):
# confirmation screen, with stock title and Y=of course.
resp = await ux_show_story("Are you SURE ?!?\n\n" + msg)
return resp == 'y'
async def ux_dramatic_pause(msg, seconds):
from main import dis
# show a full-screen msg, with a dramatic pause + progress bar
n = seconds * 8
dis.fullscreen(msg)
for i in range(n):
dis.progress_bar_show(i/n)
await sleep_ms(125)
ux_clear_keys()
def problem_file_line(exc):
# return a string of just the filename.py and line number where
# an exception occured. Best used on AssertionError.
import uio, sys, ure
tmp = uio.StringIO()
sys.print_exception(exc, tmp)
lines = tmp.getvalue().split('\n')[-3:]
del tmp
# convert:
# File "main.py", line 63, in interact
# into just:
# main.py:63
#
# on simulator, huge path is included, remove that too
rv = None
for ln in lines:
mat = ure.match(r'.*"(/.*/)(.*)", line (.*), ', ln)
if mat:
try:
rv = mat.group(2) + ':' + mat.group(3)
except: pass
return rv or str(exc) or 'Exception'
def show_fatal_error(msg):
# show a multi-line error message, over some kinda "fatal" banner
from main import dis
from display import FontTiny
dis.clear()
lines = msg.split('\n')[-6:]
dis.text(None, 1, '>>>> Yikes!! <<<<')
y = 13+2
for num, ln in enumerate(lines):
ln = ln.strip()
if ln[0:6] == 'File "':
# convert: File "main.py", line 63, in interact
# into: main.py:63 interact
ln = ln[6:].replace('", line ', ':').replace(', in ', ' ')
dis.text(0, y + (num*8), ln, FontTiny)
dis.show()
async def ux_aborted():
# us this when dangerous action is not performed due to confirmations
await ux_dramatic_pause('Aborted.', 2)
return None
def restore_menu():
# redraw screen contents after distrupting it w/ non-ux things (usb upload)
m = the_ux.top_of_stack()
if hasattr(m, 'show'):
m.show()
def abort_and_goto(m):
from main import numpad
the_ux.reset(m)
numpad.abort_ux()
# EOF