firmware/shared/ux.py
2021-07-20 09:07:40 -04:00

431 lines
11 KiB
Python

# (c) Copyright 2018 by Coinkite Inc. This file is covered by license found in COPYING-CC.
#
# ux.py - UX/UI related helper functions
#
from uasyncio import sleep_ms
from queues import QueueEmpty
import utime, gc
from utils import word_wrap
DEFAULT_IDLE_TIMEOUT = const(4*3600) # (seconds) 4 hours
# This signals the need to switch from current
# menu (or whatever) to show something new. The
# stack has already been updated, but the old
# top-of-stack code was waiting for a key event.
#
class AbortInteraction(BaseException):
pass
class UserInteraction:
def __init__(self):
self.stack = []
def top_of_stack(self):
return self.stack[-1] if self.stack else None
def reset(self, new_ux):
self.stack.clear()
gc.collect()
self.push(new_ux)
async def interact(self):
# this is called inside a while(1) all the time
# - execute top of stack item
try:
await self.stack[-1].interact()
except AbortInteraction:
pass
def push(self, new_ux):
self.stack.append(new_ux)
def replace(self, new_ux):
old = self.stack.pop()
del old
self.stack.append(new_ux)
def pop(self):
if len(self.stack) < 2:
# top of stack, do nothing
return True
old = self.stack.pop()
del old
# Singleton. User interacts with this "menu" stack.
the_ux = UserInteraction()
def ux_clear_keys(no_aborts=False):
# flush any pending keypresses
from glob import numpad
try:
while 1:
ch = numpad.get_nowait()
if not no_aborts and ch == numpad.ABORT_KEY:
raise AbortInteraction()
except QueueEmpty:
return
async def ux_wait_keyup(expected=None):
# Wait for single keypress in 'expected' set, return it
# no visual feedback, no escape
from glob import numpad
armed = None
while 1:
ch = await numpad.get()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
if len(ch) > 1:
# multipress
continue
if expected and (ch not in expected):
# unwanted
continue
if ch == '' and armed:
return armed
armed = ch
def ux_poll_once(expected='x'):
# non-blocking check if key is pressed
# - ignore and suppress any key not in expected
# - responds to key down only
# - eats any existing key presses
from glob import numpad
while 1:
try:
ch = numpad.key_pressed
while not ch:
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
except QueueEmpty:
return None
for c in ch:
if c in expected:
return c
class PressRelease:
def __init__(self, need_release='xy'):
# Manage key-repeat: track last key, measure time it's held down, etc.
self.need_release = need_release
self.last_key = None
self.num_repeats = 0
async def wait(self):
from glob import numpad
armed = None
while 1:
# two values here:
# - (ms) time to wait before first key-repeat
# - (ms) time between 2nd and Nth repeated events
# - these values approved by @nvk
rep_delay = 200 if not self.num_repeats else 20
so_far = 0
while numpad.empty():
if self.last_key and numpad.key_pressed == self.last_key:
if so_far >= rep_delay:
self.num_repeats += 1
return self.last_key
await sleep_ms(1)
so_far += 1
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
self.num_repeats = 0
if len(ch) > 1:
# multipress: cancel press/release cycle and be a keyup
# for other keys.
armed = None
continue
if ch == '':
self.last_key = None
if armed:
return armed
elif ch in self.need_release:
# no key-repeat on these ones
armed = ch
else:
self.last_key = ch
return ch
# how many characters can we fit on each line?
# (using FontSmall)
CH_PER_W = const(17)
async def ux_show_story(msg, title=None, escape=None, sensitive=False, strict_escape=False):
# show a big long string, and wait for XY to continue
# - returns character used to get out (X or Y)
# - can accept other chars to 'escape' as well.
# - accepts a stream or string
from glob import dis, numpad
from display import FontLarge
lines = []
if title:
# kinda weak rendering but it works.
lines.append('\x01' + title)
if hasattr(msg, 'readline'):
msg.seek(0)
for ln in msg:
if ln[-1] == '\n':
ln = ln[:-1]
if len(ln) > CH_PER_W:
lines.extend(word_wrap(ln, CH_PER_W))
else:
# ok if empty string, just a blank line
lines.append(ln)
# no longer needed & rude to our caller, but let's save the memory
msg.close()
del msg
gc.collect()
else:
for ln in msg.split('\n'):
if len(ln) > CH_PER_W:
lines.extend(word_wrap(ln, CH_PER_W))
else:
# ok if empty string, just a blank line
lines.append(ln)
# trim blank lines at end, add our own marker
while not lines[-1]:
lines = lines[:-1]
lines.append('EOT')
#print("story:\n\n\"" + '"\n"'.join(lines))
#lines[0] = '111111111121234567893'
top = 0
H = 5
ch = None
pr = PressRelease()
while 1:
# redraw
dis.clear()
y=0
for ln in lines[top:top+H]:
if ln == 'EOT':
dis.hline(y+3)
elif ln and ln[0] == '\x01':
dis.text(0, y, ln[1:], FontLarge)
y += 21
else:
dis.text(0, y, ln)
if sensitive and len(ln) > 3 and ln[2] == ':':
dis.mark_sensitive(y, y+13)
y += 13
dis.scroll_bar(top / len(lines))
dis.show()
# wait to do something
ch = await pr.wait()
if escape and (ch == escape or ch in escape):
# allow another way out for some usages
return ch
elif ch in 'xy':
if not strict_escape:
return ch
elif ch == '0':
top = 0
elif ch == '7': # page up
top = max(0, top-H)
elif ch == '9': # page dn
top = min(len(lines)-2, top+H)
elif ch == '5': # scroll up
top = max(0, top-1)
elif ch == '8': # scroll dn
top = min(len(lines)-2, top+1)
async def idle_logout():
import glob
from nvstore import settings
while not glob.hsm_active:
await sleep_ms(250)
# they may have changed setting recently
timeout = settings.get('idle_to', DEFAULT_IDLE_TIMEOUT)*1000 # ms
if timeout == 0:
continue
now = utime.ticks_ms()
if not glob.numpad.last_event_time:
continue
if now > glob.numpad.last_event_time + timeout:
# do a logout now.
print("Idle!")
from actions import logout_now
await logout_now()
return # not reached
async def ux_confirm(msg):
# confirmation screen, with stock title and Y=of course.
resp = await ux_show_story("Are you SURE ?!?\n\n" + msg)
return resp == 'y'
async def ux_dramatic_pause(msg, seconds):
from glob import dis, hsm_active
if hsm_active:
return
# show a full-screen msg, with a dramatic pause + progress bar
n = seconds * 8
dis.fullscreen(msg)
for i in range(n):
dis.progress_bar_show(i/n)
await sleep_ms(125)
ux_clear_keys()
def show_fatal_error(msg):
# show a multi-line error message, over some kinda "fatal" banner
from glob import dis
from display import FontTiny
dis.clear()
lines = msg.split('\n')[-6:]
dis.text(None, 1, '>>>> Yikes!! <<<<')
y = 13+2
for num, ln in enumerate(lines):
ln = ln.strip()
if ln[0:6] == 'File "':
# convert: File "main.py", line 63, in interact
# into: main.py:63 interact
ln = ln[6:].replace('", line ', ':').replace(', in ', ' ')
dis.text(0, y + (num*8), ln, FontTiny)
dis.show()
async def ux_aborted():
# use this when dangerous action is not performed due to confirmations
await ux_dramatic_pause('Aborted.', 2)
return None
def restore_menu():
# redraw screen contents after distrupting it w/ non-ux things (usb upload)
m = the_ux.top_of_stack()
if hasattr(m, 'update_contents'):
m.update_contents()
if hasattr(m, 'show'):
m.show()
def abort_and_goto(m):
# cancel any menu drill-down and show them some UX
from glob import numpad
the_ux.reset(m)
numpad.abort_ux()
def abort_and_push(m):
# keep menu position, but interrupt it with a new UX
from glob import numpad
the_ux.push(m)
numpad.abort_ux()
async def show_qr_codes(addrs, is_alnum, start_n):
from qrs import QRDisplaySingle
o = QRDisplaySingle(addrs, is_alnum, start_n, sidebar=None)
await o.interact_bare()
async def show_qr_code(data, is_alnum):
from qrs import QRDisplaySingle
o = QRDisplaySingle([data], is_alnum)
await o.interact_bare()
async def ux_enter_number(prompt, max_value):
# return the decimal number which the user has entered
# - default/blank value assumed to be zero
# - clamps large values to the max
from glob import dis
from display import FontTiny
from math import log
# allow key repeat on X only
press = PressRelease('1234567890y')
y = 26
value = ''
max_w = int(log(max_value, 10) + 1)
dis.clear()
dis.text(0, 0, prompt)
dis.text(None, -1, "X to DELETE, or OK when DONE.", FontTiny)
dis.save()
while 1:
dis.restore()
# text centered
if value:
bx = dis.text(None, y, value)
dis.icon(bx+1, y+11, 'space')
else:
dis.icon(64-7, y+11, 'space')
dis.show()
ch = await press.wait()
if ch == 'y':
if not value: return 0
return min(max_value, int(value))
elif ch == 'x':
if value:
value = value[0:-1]
else:
# quit if they press X on empty screen
return 0
else:
if len(value) == max_w:
value = value[0:-1] + ch
else:
value += ch
# cleanup leading zeros and such
value = str(int(value))
# EOF