firmware/shared/ux.py
2025-03-28 15:02:19 -04:00

508 lines
15 KiB
Python

# (c) Copyright 2018 by Coinkite Inc. This file is covered by license found in COPYING-CC.
#
# ux.py - UX/UI related helper functions
#
from uasyncio import sleep_ms
from queues import QueueEmpty
import utime, gc, version
from utils import word_wrap
from charcodes import (KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN, KEY_HOME, KEY_NFC, KEY_QR,
KEY_END, KEY_PAGE_UP, KEY_PAGE_DOWN, KEY_ENTER, KEY_CANCEL, OUT_CTRL_TITLE)
from exceptions import AbortInteraction
DEFAULT_IDLE_TIMEOUT = const(4*3600) # (seconds) 4 hours
# See ux_mk or ux_q1 for some display functions now
if version.has_qwerty:
from lcd_display import CHARS_W, CHARS_H
CH_PER_W = CHARS_W
STORY_H = CHARS_H
from ux_q1 import PressRelease, ux_enter_number, ux_input_text, ux_show_pin
from ux_q1 import ux_login_countdown, ux_dice_rolling, ux_render_words
from ux_q1 import ux_show_phish_words
OK = "ENTER"
X = "CANCEL"
else:
# How many characters can we fit on each line? How many lines?
# (using FontSmall) .. except it's an approximation since variable-width font.
# - even 19 could work sometimes, but not when line is completely full
# - really should look at rendered-width of text
CH_PER_W = 19
STORY_H = 5
from ux_mk4 import PressRelease, ux_enter_number, ux_input_text, ux_show_pin
from ux_mk4 import ux_login_countdown, ux_dice_rolling, ux_render_words
from ux_mk4 import ux_show_phish_words
OK = "OK"
X = "X"
class UserInteraction:
def __init__(self):
self.stack = []
def top_of_stack(self):
return self.stack[-1] if self.stack else None
def reset(self, new_ux):
self.stack.clear()
gc.collect()
self.push(new_ux)
async def interact(self):
# this is called inside a while(1) all the time
# - execute top of stack item
try:
await self.stack[-1].interact()
except AbortInteraction:
pass
def push(self, new_ux):
self.stack.append(new_ux)
def replace(self, new_ux):
old = self.stack.pop()
del old
self.stack.append(new_ux)
def pop(self):
if len(self.stack) < 2:
# top of stack, do nothing
return True
old = self.stack.pop()
del old
def parent_of(self, child_ux):
for n, x in enumerate(self.stack):
if x == child_ux and n:
return self.stack[n-1]
return None
# Singleton. User interacts with this "menu" stack.
the_ux = UserInteraction()
def ux_clear_keys(no_aborts=False):
# flush any pending keypresses
from glob import numpad
try:
while 1:
ch = numpad.get_nowait()
if not no_aborts and ch == numpad.ABORT_KEY:
raise AbortInteraction()
except QueueEmpty:
return
async def ux_wait_keyup(expected=None, flush=False):
# Wait for single keypress in 'expected' set, return it
# no visual feedback, no escape
# - can be canceled anytime, using wait_for_ms to create a timeout
from glob import numpad
if flush:
armed = False
else:
armed = numpad.key_pressed or False
while 1:
if numpad.empty():
await sleep_ms(5)
continue
ch = await numpad.get()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
if len(ch) > 1:
# multipress
continue
if expected and (ch not in expected):
# unwanted
continue
if ch == '' and armed:
return armed
armed = ch
async def ux_wait_keydown(allowed=None, timeout_ms=None):
# Wait for PRESS (not press+release) of any key. Return it and arrange so
# that the later release doesn't cause confusion.
# - no key repeat here
from glob import numpad
t = 0
while 1:
if numpad.empty():
await sleep_ms(1)
t += 1
if timeout_ms and t >= timeout_ms:
return None
continue
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
if ch == '' or (allowed and (ch not in allowed)):
# keyup or unwanted
continue
numpad.clear_pressed()
return ch
def ux_poll_key():
# non-blocking check if any key is pressed
# - responds to key down only
from glob import numpad
try:
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
except QueueEmpty:
return None
return ch
async def ux_show_story(msg, title=None, escape=None, sensitive=False,
strict_escape=False, hint_icons=None):
# show a big long string, and wait for XY to continue
# - returns character used to get out (X or Y)
# - can accept other chars to 'escape' as well.
# - accepts a stream or string
# - on Q, will show icons in top-right if hint_icons is provided
from glob import dis
lines = []
if title:
# render the title line specially, see display/lcd_display.py
lines.append(OUT_CTRL_TITLE + title)
if version.has_qwerty:
# big screen always needs blank after title
lines.append('')
if hasattr(msg, 'readline'):
# coming from in-memory file for larger messages
msg.seek(0)
for ln in msg:
if ln[-1] == '\n':
ln = ln[:-1]
lines.extend(word_wrap(ln, CH_PER_W))
else:
# simple string being shown
for ln in msg.split('\n'):
lines.extend(word_wrap(ln, CH_PER_W))
# trim blank lines at end, add our own marker
while not lines[-1]:
lines = lines[:-1]
lines.append('EOT')
top = 0
ch = None
pr = PressRelease()
while 1:
# redraw
dis.draw_story(lines[top:top+STORY_H], top, len(lines), sensitive, hint_icons=hint_icons)
# wait to do something
ch = await pr.wait()
if escape and (ch in escape):
# allow another way out for some usages
return ch
elif ch == KEY_ENTER:
if not strict_escape:
return 'y' # translate for Mk4 code
elif ch == KEY_CANCEL:
if not strict_escape:
return 'x' # translate for Mk4 code
elif ch in 'xy':
if not strict_escape:
return ch
elif ch == KEY_END:
top = max(0, len(lines)-(STORY_H//2))
elif ch == '0' or ch == KEY_HOME:
top = 0
elif ch == '7' or ch == KEY_PAGE_UP or ch == KEY_UP:
top = max(0, top-STORY_H)
elif ch == '9' or ch == KEY_PAGE_DOWN or ch == KEY_DOWN:
top = min(len(lines)-2, top+STORY_H)
elif ch == '5':
# line up/down only on Mk4; too slow w/ Q1's big screen
top = max(0, top-1)
elif ch == '8':
top = min(len(lines)-2, top+1)
elif not strict_escape:
if ch in { KEY_NFC, KEY_QR }:
return ch
async def ux_confirm(msg, title="Are you SURE ?!?", confirm_key=None):
# confirmation screen, with stock title and Y=of course.
if not version.has_qwerty and len(title) > 12:
msg = title + "\n\n" + msg
title = None
suffix = ""
if confirm_key:
suffix = ("\n\nPress (%s) to prove you read to the end of this message"
" and accept all consequences.") % confirm_key
msg += suffix
r = await ux_show_story(msg, title=title, escape=confirm_key)
return r == (confirm_key or 'y')
async def idle_logout():
import glob
from glob import settings
while not glob.hsm_active:
await sleep_ms(5000)
if not glob.numpad.last_event_time:
continue
now = utime.ticks_ms()
dt = utime.ticks_diff(now, glob.numpad.last_event_time)
# they may have changed setting recently
timeout = settings.get('idle_to', DEFAULT_IDLE_TIMEOUT)*1000 # ms
if timeout and dt > timeout:
# user has been idle for too long: do a logout
print("Idle!")
from actions import logout_now
await logout_now()
return # not reached
async def ux_dramatic_pause(msg, seconds):
from glob import dis, hsm_active
if hsm_active:
return
# show a full-screen msg, with a dramatic pause + progress bar
n = seconds * 8
dis.fullscreen(msg)
for i in range(n):
dis.progress_bar_show(i/n)
await sleep_ms(125)
ux_clear_keys()
def show_fatal_error(msg):
# show a multi-line error message, over some kinda "fatal" banner
from glob import dis
lines = msg.split('\n')[-6:]
dis.show_yikes(lines)
async def ux_aborted():
# use this when dangerous action is not performed due to confirmations
await ux_dramatic_pause('Aborted.', 2)
return None
def restore_menu():
# redraw screen contents after distrupting it w/ non-ux things (usb upload)
m = the_ux.top_of_stack()
if hasattr(m, 'update_contents'):
m.update_contents()
if hasattr(m, 'show'):
m.show()
def abort_and_goto(m):
# cancel any menu drill-down and show them some UX
from glob import numpad
the_ux.reset(m)
numpad.abort_ux()
def abort_and_push(m):
# keep menu position, but interrupt it with a new UX
from glob import numpad
the_ux.push(m)
numpad.abort_ux()
async def show_qr_codes(addrs, is_alnum, start_n, **kw):
from qrs import QRDisplaySingle
o = QRDisplaySingle(addrs, is_alnum, start_n, **kw)
await o.interact_bare()
async def show_qr_code(data, is_alnum=False, msg=None, **kw):
from qrs import QRDisplaySingle
o = QRDisplaySingle([data], is_alnum, msg=msg, **kw)
await o.interact_bare()
async def ux_enter_bip32_index(prompt, can_cancel=False, unlimited=False):
if unlimited:
max_value = (2 ** 31) - 1 # we handle hardened
else:
max_value = 9999
return await ux_enter_number(prompt=prompt, max_value=max_value, can_cancel=can_cancel)
def _import_prompt_builder(title, no_qr, no_nfc, slot_b_only=False):
from version import has_qwerty, num_sd_slots, has_qr
from glob import NFC, VD
prompt, escape = None, KEY_CANCEL+"x"
if (NFC or VD) or num_sd_slots>1:
if slot_b_only and (num_sd_slots>1):
prompt = "Press (B) to import %s from lower slot SD Card" % title
escape += "b"
else:
prompt = "Press (1) to import %s from SD Card" % title
escape += "1"
if num_sd_slots == 2:
prompt += ", (B) for lower slot"
escape += "ab"
if VD is not None:
prompt += ", press (2) to import from Virtual Disk"
escape += "2"
if (NFC is not None) and not no_nfc:
if has_qwerty:
prompt += ", press " + KEY_NFC + " to import via NFC"
escape += KEY_NFC
else:
prompt += ", press (3) to import via NFC"
escape += "3"
if has_qwerty and not no_qr:
prompt += ", " + KEY_QR + " to scan QR code"
escape += KEY_QR
prompt += "."
return prompt, escape
def export_prompt_builder(what_it_is, no_qr=False, no_nfc=False, key0=None, offer_kt=False,
force_prompt=False):
# Build the prompt for export
# - key0 can be for special stuff
from version import has_qwerty, num_sd_slots, has_qr
from glob import NFC, VD
prompt, escape = None, KEY_CANCEL+"x"
if (NFC or VD) or (num_sd_slots>1) or key0 or force_prompt or offer_kt:
# no need to spam with another prompt, only option is SD card
prompt = "Press (1) to save %s to SD Card" % what_it_is
escape += "1"
if num_sd_slots == 2:
# MAYBE: show this only if both slots have cards inserted?
prompt += ", (B) for lower slot"
escape += "ab"
if VD is not None:
prompt += ", press (2) to save to Virtual Disk"
escape += "2"
if (NFC is not None) and not no_nfc:
if has_qwerty:
prompt += ", press " + KEY_NFC + " to share via NFC"
escape += KEY_NFC
else:
prompt += ", press (3) to share via NFC"
escape += "3"
if not no_qr:
if has_qwerty:
prompt += ", "+KEY_QR+" to show QR code"
escape += KEY_QR
else:
prompt += ", (4) to show QR code"
escape += '4'
if offer_kt:
prompt += ", (T) to " + offer_kt
escape += 't'
if key0:
prompt += ', (0) ' + key0
escape += '0'
prompt += "."
return prompt, escape
def import_export_prompt_decode(ch):
# We showed a prompt from _import_prompt_builder() and now need to
# figure out what they want to do.
# - illegal choices should have been already blocked by "escape" on ux_story
force_vdisk = False
slot_b = None # ie. don't care / either
if ch in "3"+KEY_NFC:
return KEY_NFC
elif ch in "4"+ KEY_QR:
return KEY_QR
elif ch == "2":
force_vdisk = True
elif ch == 'b':
slot_b = True
elif ch == 'a':
# not documented on-screen? easter egg really. forces slot A if both in use.
slot_b = False
elif ch == '1':
slot_b = None
elif ch == 'x':
return KEY_CANCEL
else:
# Includes: '0': special "other" case
# - cancel, enter, etc
return ch
# return extra arguments to files.file_picker() or CardSlot()
return dict(force_vdisk=force_vdisk, slot_b=slot_b)
async def import_export_prompt(what_it_is, is_import=False, no_qr=False,
no_nfc=False, title=None, intro='', footnotes='',
offer_kt=False, slot_b_only=False, force_prompt=False):
# Show story allowing user to select source for importing/exporting
# - return either str(mode) OR dict(file_args)
# - KEY_NFC or KEY_QR for those sources
# - KEY_CANCEL for abort by user
# - dict() => do file system thing, using file_args to control vdisk vs. SD vs slot_b
# - 't' => key teleport, but only offered with offer_kt is set (contetxt, and Q only)
if is_import:
prompt, escape = _import_prompt_builder(what_it_is, no_qr, no_nfc, slot_b_only)
else:
prompt, escape = export_prompt_builder(what_it_is, no_qr, no_nfc,
force_prompt=force_prompt, offer_kt=offer_kt)
# TODO: detect if we're only asking A or B, when just one card is inserted
# - assume that's what they want to do
# - but if NFC, QR or Virtdisk is option, then we need to prompt
if not prompt:
# they don't have NFC nor VD enabled, and no second slots... so will be file.
return dict(force_vdisk=False, slot_b=None)
else:
ch = await ux_show_story(intro+prompt+footnotes, escape=escape, title=title,
strict_escape=True)
return import_export_prompt_decode(ch)
# EOF