firmware/shared/menu.py
Peter D. Gray fa05c28501 cleanup/generalize
(cherry picked from commit 7e1460b501)
2023-09-09 10:58:17 -04:00

356 lines
10 KiB
Python

# (c) Copyright 2018 by Coinkite Inc. This file is covered by license found in COPYING-CC.
#
# menu.py - Implement an interactive menu system.
#
import gc
from display import FontLarge, FontTiny
from ux import PressRelease, the_ux
from uasyncio import sleep_ms
# number of full lines per screen
PER_M = const(4)
# do wrap-around, but only for mega menus like seed words
WRAP_IF_OVER = const(16)
def start_chooser(chooser):
# get which one to show as selected, list of choices, and fcn to call after
selected, choices, setter = chooser()
async def picked(menu, picked, xx_self):
menu.chosen = picked
menu.show()
await sleep_ms(100) # visual feedback that we changed it
setter(picked, choices[picked])
the_ux.pop()
# make a new menu, just for the choices
m = MenuSystem([MenuItem(c, f=picked) for c in choices], chosen=selected)
the_ux.push(m)
class MenuItem:
def __init__(self, label, menu=None, f=None, chooser=None, arg=None, predicate=None):
self.label = label
self.arg = arg
if menu:
self.next_menu = menu
if f:
self.next_function = f
if chooser:
self.chooser = chooser
if predicate:
self.predicate = predicate
async def activate(self, menu, idx):
if getattr(self, 'chooser', None):
start_chooser(self.chooser)
else:
# nesting menus, and functions and so on.
f = getattr(self, 'next_function', None)
if f:
rv = await f(menu, idx, self)
if isinstance(rv, MenuSystem):
# XXX the function should do this itself
# go to new menu
the_ux.replace(rv)
m = getattr(self, 'next_menu', None)
if callable(m):
m = await m(menu, idx, self)
if isinstance(m, list):
m = MenuSystem(m)
if m:
the_ux.push(m)
class ToggleMenuItem(MenuItem):
# Handle toggles: must use undefined (missing) as default
# - can remap values a little, but default is to store 0/1/2
def __init__(self, label, nvkey, choices, predicate=None, story=None, on_change=None, invert=False, value_map=None):
self.label = label
self.story = story
self.nvkey = nvkey
self.choices = choices # list of strings, at least 2
self.on_change = on_change # optional, since some are just settings
if invert:
self.invert = True
if value_map:
self.value_map = value_map
if predicate:
self.predicate = predicate
def is_chosen(self):
# should we show a check in parent menu?
from glob import settings
if self.nvkey == "chain":
rv = True if settings.get(self.nvkey) in ["XRT", "XTN"] else False
else:
rv = bool(settings.get(self.nvkey, 0))
if getattr(self, 'invert', False):
rv = not rv
return rv
async def activate(self, menu, idx):
from glob import settings
from ux import ux_show_story
# skip story if default value has been changed
if self.nvkey == "chain":
default = settings.get(self.nvkey) == "BTC"
else:
default = settings.get(self.nvkey, None) == None
if self.story and default:
ch = await ux_show_story(self.story)
if ch == 'x': return
value = settings.get(self.nvkey, 0)
if hasattr(self, 'value_map'):
for n,v in enumerate(self.value_map):
if value == v:
value = n
break
else:
value = 0 # robustness
m = MenuSystem([MenuItem(c, f=self.picked) for c in self.choices], chosen=value)
the_ux.push(m)
async def picked(self, menu, picked, xx_self):
from glob import settings
menu.chosen = picked
menu.show()
await sleep_ms(100) # visual feedback that we changed it
if picked == 0:
settings.remove_key(self.nvkey)
else:
if hasattr(self, 'value_map'):
picked = self.value_map[picked] # want IndexError if wrong here
settings.set(self.nvkey, picked)
if self.on_change:
await self.on_change(picked)
the_ux.pop()
class MenuSystem:
def __init__(self, menu_items, chosen=None, should_cont=None, space_indicators=False):
self.should_continue = should_cont or (lambda: True)
self.replace_items(menu_items)
self.space_indicators = space_indicators
self.chosen = chosen
if chosen is not None:
self.goto_idx(chosen)
# subclasses: override us
#
def late_draw(self, dis):
pass
def early_draw(self, dis):
pass
def update_contents(self):
# something changed in system state; maybe re-construct menu contents
pass
def replace_items(self, menu_items, keep_position=False):
# only safe to keep position if you know number of items isn't changing
if not keep_position:
self.cursor = 0
self.ypos = 0
self.items = [m for m in menu_items if not getattr(m, 'predicate', None) or m.predicate()]
self.count = len(self.items)
def goto_label(self, label):
# pick menu item based on label text
for i, m in enumerate(self.items):
if m.label.endswith(label):
self.goto_idx(i)
return True
return False
def show(self):
#
# Redraw the menu.
#
from glob import dis
dis.clear()
#print('cur=%d ypos=%d' % (self.cursor, self.ypos))
# subclass hook
self.early_draw(dis)
x,y = (10, 2)
h = 14
for n in range(self.ypos+PER_M+1):
if n+self.ypos >= self.count: break
msg = self.items[n+self.ypos].label
is_sel = (self.cursor == n+self.ypos)
if is_sel:
dis.dis.fill_rect(0, y, 128, h-1, 1)
dis.icon(2, y, 'wedge', invert=1)
dis.text(x, y, msg, invert=1)
else:
dis.text(x, y, msg)
if msg[0] == ' ' and self.space_indicators:
dis.icon(x-2, y+11, 'space', invert=is_sel)
# show check?
checked = (self.chosen is not None and (n+self.ypos) == self.chosen)
fcn = getattr(self.items[n+self.ypos], 'is_chosen', None)
if fcn and fcn():
checked = True
if checked:
dis.icon(108, y, 'selected', invert=is_sel)
y += h
if y > 128: break
# subclass hook
self.late_draw(dis)
if self.count > PER_M:
dis.scroll_bar(self.ypos / (self.count-PER_M))
dis.show()
def get_wrap_length(self):
from glob import settings
# wa is boolean value from config
# True --> wrap around all menus with length greater than 1
# False --> wrap around is active only for menus with length > WRAP_IF_OVER
wrap = settings.get("wa", 0)
return 1 if wrap else WRAP_IF_OVER
def down(self):
if self.cursor < self.count-1:
self.cursor += 1
if self.cursor - self.ypos >= (PER_M-1):
self.ypos += 1
else:
wrap_length = self.get_wrap_length()
if self.count > wrap_length:
self.goto_idx(0)
def up(self):
if self.cursor > 0:
self.cursor -= 1
if self.cursor < self.ypos:
self.ypos -= 1
else:
wrap_length = self.get_wrap_length()
if self.count > wrap_length:
self.goto_idx(self.count - 1)
def top(self):
self.cursor = 0
self.ypos = 0
def goto_n(self, n):
# goto N from top of (current) screen
# change scroll only if needed to make it visible
self.cursor = max(min(n + self.ypos, self.count-1), 0)
self.ypos = max(self.cursor - n, 0)
def goto_idx(self, n):
# skip to any item, force cusor near middle of screen
n = self.count-1 if n >= self.count else n
n = 0 if n < 0 else n
self.cursor = n
if n < PER_M-1:
self.ypos = 0
else:
self.ypos = n - 2
def page(self, n):
# relative page dn/up
if n == 1:
for i in range(PER_M):
self.down()
else:
for i in range(PER_M):
self.up()
# events
def on_cancel(self):
# override me
if the_ux.pop():
# top of stack (main top-level menu)
self.top()
async def activate(self, idx):
# Activate a specific choice in our menu.
#
if idx is None:
# "go back" or cancel or something
self.on_cancel()
else:
assert idx < self.count
ch = self.items[idx]
await ch.activate(self, idx)
async def interact(self):
# Only public entry point: do stuff.
#
while self.should_continue() and the_ux.top_of_stack() == self:
ch = await self.wait_choice()
gc.collect()
await self.activate(ch)
async def wait_choice(self):
#
# Wait until a menu choice is picked; let them move around
# the menu, keep redrawing it and so on.
key = None
# 5,8 have key-repeat, not others
pr = PressRelease('790xy')
while 1:
self.show()
key = await pr.wait()
if not key:
continue
if key == '5':
self.up()
elif key == '8':
self.down()
elif key == '7':
self.page(-1) # maybe should back out of nested menus?
elif key == '9':
self.page(1)
elif key == '0':
# zip to top, no selection
self.cursor = 0
self.ypos = 0
elif key in '1234':
# jump down, based on screen postion
self.goto_n(ord(key)-ord('1'))
elif key == 'y':
# selected
return self.cursor
elif key == 'x':
# abort/nothing selected/back out?
return None
# EOF