firmware/shared/ux.py
2023-02-07 10:00:20 -05:00

650 lines
18 KiB
Python

# (c) Copyright 2018 by Coinkite Inc. This file is covered by license found in COPYING-CC.
#
# ux.py - UX/UI related helper functions
#
from uasyncio import sleep_ms
from queues import QueueEmpty
import utime, gc
from utils import word_wrap
DEFAULT_IDLE_TIMEOUT = const(4*3600) # (seconds) 4 hours
# This signals the need to switch from current
# menu (or whatever) to show something new. The
# stack has already been updated, but the old
# top-of-stack code was waiting for a key event.
#
class AbortInteraction(BaseException):
pass
class UserInteraction:
def __init__(self):
self.stack = []
def top_of_stack(self):
return self.stack[-1] if self.stack else None
def reset(self, new_ux):
self.stack.clear()
gc.collect()
self.push(new_ux)
async def interact(self):
# this is called inside a while(1) all the time
# - execute top of stack item
try:
await self.stack[-1].interact()
except AbortInteraction:
pass
def push(self, new_ux):
self.stack.append(new_ux)
def replace(self, new_ux):
old = self.stack.pop()
del old
self.stack.append(new_ux)
def pop(self):
if len(self.stack) < 2:
# top of stack, do nothing
return True
old = self.stack.pop()
del old
# Singleton. User interacts with this "menu" stack.
the_ux = UserInteraction()
def ux_clear_keys(no_aborts=False):
# flush any pending keypresses
from glob import numpad
try:
while 1:
ch = numpad.get_nowait()
if not no_aborts and ch == numpad.ABORT_KEY:
raise AbortInteraction()
except QueueEmpty:
return
async def ux_wait_keyup(expected=None):
# Wait for single keypress in 'expected' set, return it
# no visual feedback, no escape
from glob import numpad
armed = None
while 1:
ch = await numpad.get()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
if len(ch) > 1:
# multipress
continue
if expected and (ch not in expected):
# unwanted
continue
if ch == '' and armed:
return armed
armed = ch
def ux_poll_key():
# non-blocking check if any key is pressed
# - responds to key down only
from glob import numpad
try:
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
except QueueEmpty:
return None
return ch
class PressRelease:
def __init__(self, need_release='xy'):
# Manage key-repeat: track last key, measure time it's held down, etc.
self.need_release = need_release
self.last_key = None
self.num_repeats = 0
async def wait(self):
from glob import numpad
armed = None
while 1:
# two values here:
# - (ms) time to wait before first key-repeat
# - (ms) time between 2nd and Nth repeated events
# - these values approved by @nvk
rep_delay = 200 if not self.num_repeats else 20
so_far = 0
while numpad.empty():
if self.last_key and numpad.key_pressed == self.last_key:
if so_far >= rep_delay:
self.num_repeats += 1
return self.last_key
await sleep_ms(1)
so_far += 1
ch = numpad.get_nowait()
if ch == numpad.ABORT_KEY:
raise AbortInteraction()
self.num_repeats = 0
if len(ch) > 1:
# multipress: cancel press/release cycle and be a keyup
# for other keys.
armed = None
continue
if ch == '':
self.last_key = None
if armed:
return armed
elif ch in self.need_release:
# no key-repeat on these ones
armed = ch
else:
self.last_key = ch
return ch
# how many characters can we fit on each line?
# (using FontSmall)
CH_PER_W = const(17)
async def ux_show_story(msg, title=None, escape=None, sensitive=False, strict_escape=False):
# show a big long string, and wait for XY to continue
# - returns character used to get out (X or Y)
# - can accept other chars to 'escape' as well.
# - accepts a stream or string
from glob import dis, numpad
from display import FontLarge
lines = []
if title:
# kinda weak rendering but it works.
lines.append('\x01' + title)
if hasattr(msg, 'readline'):
msg.seek(0)
for ln in msg:
if ln[-1] == '\n':
ln = ln[:-1]
if len(ln) > CH_PER_W:
lines.extend(word_wrap(ln, CH_PER_W))
else:
# ok if empty string, just a blank line
lines.append(ln)
# no longer needed & rude to our caller, but let's save the memory
msg.close()
del msg
gc.collect()
else:
for ln in msg.split('\n'):
if len(ln) > CH_PER_W:
lines.extend(word_wrap(ln, CH_PER_W))
else:
# ok if empty string, just a blank line
lines.append(ln)
# trim blank lines at end, add our own marker
while not lines[-1]:
lines = lines[:-1]
lines.append('EOT')
top = 0
H = 5
ch = None
pr = PressRelease()
while 1:
# redraw
dis.clear()
y=0
for ln in lines[top:top+H]:
if ln == 'EOT':
dis.hline(y+3)
elif ln and ln[0] == '\x01':
dis.text(0, y, ln[1:], FontLarge)
y += 21
else:
dis.text(0, y, ln)
if sensitive and len(ln) > 3 and ln[2] == ':':
dis.mark_sensitive(y, y+13)
y += 13
dis.scroll_bar(top / len(lines))
dis.show()
# wait to do something
ch = await pr.wait()
if escape and (ch == escape or ch in escape):
# allow another way out for some usages
return ch
elif ch in 'xy':
if not strict_escape:
return ch
elif ch == '0':
top = 0
elif ch == '7': # page up
top = max(0, top-H)
elif ch == '9': # page dn
top = min(len(lines)-2, top+H)
elif ch == '5': # scroll up
top = max(0, top-1)
elif ch == '8': # scroll dn
top = min(len(lines)-2, top+1)
async def idle_logout():
import glob
from glob import settings
while not glob.hsm_active:
await sleep_ms(5000)
if not glob.numpad.last_event_time:
continue
now = utime.ticks_ms()
dt = utime.ticks_diff(now, glob.numpad.last_event_time)
# they may have changed setting recently
timeout = settings.get('idle_to', DEFAULT_IDLE_TIMEOUT)*1000 # ms
if timeout and dt > timeout:
# user has been idle for too long: do a logout
print("Idle!")
from actions import logout_now
await logout_now()
return # not reached
async def ux_confirm(msg):
# confirmation screen, with stock title and Y=of course.
resp = await ux_show_story("Are you SURE ?!?\n\n" + msg)
return resp == 'y'
async def ux_dramatic_pause(msg, seconds):
from glob import dis, hsm_active
if hsm_active:
return
# show a full-screen msg, with a dramatic pause + progress bar
n = seconds * 8
dis.fullscreen(msg)
for i in range(n):
dis.progress_bar_show(i/n)
await sleep_ms(125)
ux_clear_keys()
def show_fatal_error(msg):
# show a multi-line error message, over some kinda "fatal" banner
from glob import dis
from display import FontTiny
dis.clear()
lines = msg.split('\n')[-6:]
dis.text(None, 1, '>>>> Yikes!! <<<<')
y = 13+2
for num, ln in enumerate(lines):
ln = ln.strip()
if ln[0:6] == 'File "':
# convert: File "main.py", line 63, in interact
# into: main.py:63 interact
ln = ln[6:].replace('", line ', ':').replace(', in ', ' ')
dis.text(0, y + (num*8), ln, FontTiny)
dis.show()
async def ux_aborted():
# use this when dangerous action is not performed due to confirmations
await ux_dramatic_pause('Aborted.', 2)
return None
def restore_menu():
# redraw screen contents after distrupting it w/ non-ux things (usb upload)
m = the_ux.top_of_stack()
if hasattr(m, 'update_contents'):
m.update_contents()
if hasattr(m, 'show'):
m.show()
def abort_and_goto(m):
# cancel any menu drill-down and show them some UX
from glob import numpad
the_ux.reset(m)
numpad.abort_ux()
def abort_and_push(m):
# keep menu position, but interrupt it with a new UX
from glob import numpad
the_ux.push(m)
numpad.abort_ux()
async def show_qr_codes(addrs, is_alnum, start_n):
from qrs import QRDisplaySingle
o = QRDisplaySingle(addrs, is_alnum, start_n, sidebar=None)
await o.interact_bare()
async def show_qr_code(data, is_alnum):
from qrs import QRDisplaySingle
o = QRDisplaySingle([data], is_alnum)
await o.interact_bare()
async def ux_enter_bip32_index(prompt, can_cancel=False, unlimited=False):
if unlimited:
max_value = (2 ** 31) - 1 # we handle hardened
else:
max_value = 9999
return await ux_enter_number(prompt=prompt, max_value=max_value, can_cancel=can_cancel)
async def ux_enter_number(prompt, max_value, can_cancel=False):
# return the decimal number which the user has entered
# - default/blank value assumed to be zero
# - clamps large values to the max
from glob import dis
from display import FontTiny
from math import log
# allow key repeat on X only
press = PressRelease('1234567890y')
y = 26
value = ''
max_w = int(log(max_value, 10) + 1)
dis.clear()
dis.text(0, 0, prompt)
dis.text(None, -1, ("X to CANCEL, or OK when DONE." if can_cancel else
"X to DELETE, or OK when DONE."), FontTiny)
dis.save()
while 1:
dis.restore()
# text centered
if value:
bx = dis.text(None, y, value)
dis.icon(bx+1, y+11, 'space')
else:
dis.icon(64-7, y+11, 'space')
dis.show()
ch = await press.wait()
if ch == 'y':
if not value: return 0
return min(max_value, int(value))
elif ch == 'x':
if value:
value = value[0:-1]
elif can_cancel:
# quit if they press X on empty screen
return None
else:
if len(value) == max_w:
value = value[0:-1] + ch
else:
value += ch
# cleanup leading zeros and such
value = str(min(int(value), max_value))
async def ux_input_numbers(val, validate_func):
# collect a series of digits
from glob import dis
from display import FontTiny
# allow key repeat on X only
press = PressRelease('1234567890y')
footer = "X to DELETE, or OK when DONE."
lx = 6
y = 16
here = ''
dis.clear()
dis.text(None, -1, footer, FontTiny)
dis.save()
while 1:
dis.restore()
# text centered
msg = here
by = y
bx = dis.text(lx, y, msg[0:16])
dis.text(lx, y - 9, str(val, 'ascii').replace(' ', '_'), FontTiny)
if len(msg) > 16:
# second line when needed (left just)
by += 15
bx = dis.text(lx, by, msg[16:])
if len(here) < 32:
dis.icon(bx, by - 2, 'sm_box')
dis.show()
ch = await press.wait()
if ch == 'y':
val += here
validate_func()
return val
elif ch == 'x':
if here:
here = here[0:-1]
else:
# quit if they press X on empty screen
return
else:
if len(here) < 32:
here += ch
async def ux_input_text(pw, confirm_exit=True, hex_only=False, max_len=100):
# Allow them to pick each digit using "D-pad"
from glob import dis
from display import FontTiny, FontSmall
# Should allow full unicode, NKDN
# - but limited to what we can show in FontSmall
# - so really just ascii; not even latin-1
# - 8-bit codepoints only
my_rng = range(32, 127) # FontSmall.code_range
if hex_only:
new_expand = "0"
symbols = b"0123456789abcdef"
else:
new_expand = " "
symbols = b' !"#$%&\'()*+,-./:;<=>?@[\\]^_`{|}~'
letters = b'abcdefghijklmnopqrstuvwxyz'
Letters = b'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
numbers = b'1234567890'
# assert len(set(symbols+letters+Letters+numbers)) == len(my_rng)
if hex_only:
footer1 = "Enter Hexidecimal Number"
footer2 = "58=Change 9=Next 7=Back"
else:
footer1 = "1=Letters 2=Numbers 3=Symbols"
footer2 = "4=SwapCase 0=HELP"
y = 20
pw = bytearray(pw or ('0' if hex_only else 'A'))
pos = len(pw) - 1 # which part being changed
n_visible = const(9)
scroll_x = max(pos - n_visible, 0)
def cycle_set(which, direction=1):
# pick next item in set of choices
for n, s in enumerate(which):
if pw[pos] == s:
try:
pw[pos] = which[n + direction]
except IndexError:
pw[pos] = which[0 if direction == 1 else -1]
return
pw[pos] = which[0]
def change(dx):
# next/prev within the same subset of related chars
ch = pw[pos]
if hex_only:
return cycle_set(symbols, dx)
for subset in [symbols, letters, Letters, numbers]:
if ch in subset:
return cycle_set(subset, dx)
# probably unreachable code: numeric up/down
ch = pw[pos] + dx
if ch not in my_rng:
ch = (my_rng.stop - 1) if dx < 0 else my_rng.start
assert ch in my_rng
pw[pos] = ch
# pre-render the fixed stuff
dis.clear()
dis.text(None, -10, footer1, FontTiny)
dis.text(None, -1, footer2, FontTiny)
dis.save()
# no key-repeat on certain keys
press = PressRelease('4xy')
while 1:
dis.restore()
lr = pos - scroll_x # left/right distance of cursor
if lr < 4 and scroll_x:
scroll_x -= 1
elif lr < 0:
scroll_x = pos
elif lr >= (n_visible - 1):
# past right edge
scroll_x += 1
for i in range(n_visible):
# calc abs position in string
ax = scroll_x + i
x = 4 + (13 * i)
try:
ch = pw[ax]
except IndexError:
continue
if ax == pos:
# draw cursor
if not hex_only and (len(pw) < 2 * n_visible):
dis.text(x - 4, y - 19, '0x%02X' % ch, FontTiny)
dis.icon(x - 2, y - 10, 'spin')
if ch == 0x20:
dis.icon(x, y + 11, 'space')
else:
dis.text(x, y, chr(ch) if ch in my_rng else chr(215), FontSmall)
if scroll_x > 0:
dis.text(2, y - 14, str(pw, 'ascii')[0:scroll_x].replace(' ', '_'), FontTiny)
if scroll_x + n_visible < len(pw):
dis.text(-1, 1, "MORE>", FontTiny)
dis.show()
ch = await press.wait()
if ch == 'y':
return str(pw, 'ascii')
elif ch == 'x':
if len(pw) > 1:
# delete current char
pw = pw[0:pos] + pw[pos + 1:]
if pos >= len(pw):
pos = len(pw) - 1
else:
if confirm_exit:
pp = await ux_show_story(
"OK to leave without any changes? Or X to cancel leaving.")
if pp == 'x': continue
return None
elif ch == '7': # left
pos -= 1
if pos < 0: pos = 0
elif ch == '9': # right
pos += 1
if pos >= len(pw):
if len(pw) < max_len and pw[-3:] != b' ':
# expands with space in normal mode
# expands with 0 in hex_only mode
pw += new_expand
else:
pos -= 1 # abort addition
elif ch == '5': # up
change(1)
elif ch == '8': # down
change(-1)
elif hex_only:
# just got back at the beginning of the loop
# below branches are unreachable for hex_only mode
pass
elif ch == '1': # alpha
cycle_set(b'Aa')
elif ch == '4': # toggle case
if (pw[pos] & ~0x20) in range(65, 91):
pw[pos] ^= 0x20
elif ch == '2': # numbers
cycle_set(numbers)
elif ch == '3': # symbols (all of them)
cycle_set(symbols)
elif ch == '0': # help
help_msg = '''\
Use arrow keys (5789) to select letter and move around.
1=Letters (Aa..)
2=Numbers (12..)
3=Symbols (!@#&*)
4=Swap Case (q/Q)
X=Delete char
Add more characters by moving past end (right side).'''
if confirm_exit:
help_msg += '\nTo quit without changes, delete everything.'
await ux_show_story(help_msg)
# EOF