Initial commit

This commit is contained in:
killer 2021-05-18 16:36:52 +03:00
commit 0771c95a97
19 changed files with 1074 additions and 0 deletions

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*.pbxproj -text

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.gitignore vendored Normal file
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# OSX
#
.DS_Store
# node.js
#
node_modules/
npm-debug.log
yarn-error.log
# Xcode
#
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
*.xccheckout
*.moved-aside
DerivedData
*.hmap
*.ipa
*.xcuserstate
project.xcworkspace
# Android/IntelliJ
#
build/
.idea
.gradle
local.properties
*.iml
# BUCK
buck-out/
\.buckd/
*.keystore

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LICENSE Normal file
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MIT License
Copyright (c) 2021 killer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README.md Normal file
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# react-native-prevent-screenshoter
## Getting started
`$ npm install react-native-prevent-screenshoter --save`
### Mostly automatic installation
`$ react-native link react-native-prevent-screenshoter`
### Manual installation
#### iOS
1. In XCode, in the project navigator, right click `Libraries``Add Files to [your project's name]`
2. Go to `node_modules``react-native-prevent-screenshoter` and add `RNPreventScreenshot.xcodeproj`
3. In XCode, in the project navigator, select your project. Add `libRNPreventScreenshot.a` to your project's `Build Phases``Link Binary With Libraries`
4. Run your project (`Cmd+R`)<
#### Android
1. Open up `android/app/src/main/java/[...]/MainActivity.java`
- Add `import com.killserver.RNPreventScreenshotPackage;` to the imports at the top of the file
- Add `new RNPreventScreenshotPackage()` to the list returned by the `getPackages()` method
2. Append the following lines to `android/settings.gradle`:
```
include ':react-native-prevent-screenshoter'
project(':react-native-prevent-screenshoter').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-prevent-screenshoter/android')
```
3. Insert the following lines inside the dependencies block in `android/app/build.gradle`:
```
compile project(':react-native-prevent-screenshoter')
```
## Usage
```javascript
import RNPreventScreenshot from 'react-native-prevent-screenshoter';
RNPreventScreenshot.enabled(true/false);
```

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android/build.gradle Normal file
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buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.3.1'
}
}
apply plugin: 'com.android.library'
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
lintOptions {
abortOnError false
}
}
repositories {
mavenCentral()
}
dependencies {
compile 'com.facebook.react:react-native:+'
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.killserver.screenshoter">
</manifest>

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package com.killserver.screenshoter;
import android.view.WindowManager;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.bridge.ReactContextBaseJavaModule;
import com.facebook.react.bridge.ReactMethod;
import com.facebook.react.bridge.Callback;
public class RNPreventScreenshotModule extends ReactContextBaseJavaModule {
private final ReactApplicationContext reactContext;
public RNPreventScreenshotModule(ReactApplicationContext reactContext) {
super(reactContext);
this.reactContext = reactContext;
}
@Override
public String getName() {
return "RNPreventScreenshot";
}
@ReactMethod
public void enabled(boolean _enable) {
if (_enable) {
this.reactContext.getCurrentActivity().runOnUiThread(new Runnable() {
@override
public void run() {
reactContext.getCurrentActivity().getWindow().setFlags(WindowManager.LayoutParams.FLAG_SECURE, WindowManager.LayoutParams.FLAG_SECURE);
}
});
} else {
this.reactContext.getCurrentActivity().runOnUiThread(new Runnable() {
@override
public void run() {
reactContext.getCurrentActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_SECURE);
}
});
}
}
}

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package com.killserver.screenshoter;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import com.facebook.react.ReactPackage;
import com.facebook.react.bridge.NativeModule;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.uimanager.ViewManager;
import com.facebook.react.bridge.JavaScriptModule;
public class RNPreventScreenshotPackage implements ReactPackage {
@Override
public List<NativeModule> createNativeModules(ReactApplicationContext reactContext) {
return Arrays.<NativeModule>asList(new RNPreventScreenshotModule(reactContext));
}
// Deprecated from RN 0.47
public List<Class<? extends JavaScriptModule>> createJSModules() {
return Collections.emptyList();
}
@Override
public List<ViewManager> createViewManagers(ReactApplicationContext reactContext) {
return Collections.emptyList();
}
}

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index.d.ts vendored Normal file
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declare module 'react-native-screenshot-prevent' {
export type RNPreventScreenshot = {
enabled: (value: boolean) => void
}
}

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index.js Normal file
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import { NativeModules } from 'react-native';
const { RNPreventScreenshot } = NativeModules;
export default RNPreventScreenshot;

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ios/RNPreventScreenshot.h Normal file
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#if __has_include("RCTBridgeModule.h")
#import "RCTBridgeModule.h"
#else
#import <React/RCTBridgeModule.h>
#endif
@interface RNPreventScreenshot : NSObject <RCTBridgeModule>
@end

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ios/RNPreventScreenshot.m Normal file
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#import "RNPreventScreenshot.h"
#import "UIImage+ImageEffects.h"
@implementation RNPreventScreenshot {
BOOL enabled;
UIImageView *obfuscatingView;
}
- (dispatch_queue_t)methodQueue
{
return dispatch_get_main_queue();
}
RCT_EXPORT_MODULE();
#pragma mark - Lifecycle
- (instancetype)init {
if ((self = [super init])) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(handleAppStateResignActive)
name:UIApplicationWillResignActiveNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(handleAppStateActive)
name:UIApplicationDidBecomeActiveNotification
object:nil];
}
return self;
}
#pragma mark - App Notification Methods
- (void)handleAppStateResignActive {
if (self->enabled) {
UIWindow *keyWindow = [UIApplication sharedApplication].keyWindow;
UIImageView *blurredScreenImageView = [[UIImageView alloc] initWithFrame:keyWindow.bounds];
UIGraphicsBeginImageContext(keyWindow.bounds.size);
[keyWindow drawViewHierarchyInRect:keyWindow.frame afterScreenUpdates:NO];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
blurredScreenImageView.image = [viewImage applyLightEffect];
self->obfuscatingView = blurredScreenImageView;
[[UIApplication sharedApplication].keyWindow addSubview:self->obfuscatingView];
}
}
- (void)handleAppStateActive {
if (self->obfuscatingView) {
[UIView animateWithDuration: 0.3
animations: ^ {
self->obfuscatingView.alpha = 0;
}
completion: ^(BOOL finished) {
[self->obfuscatingView removeFromSuperview];
self->obfuscatingView = nil;
}
];
}
}
#pragma mark - Public API
RCT_EXPORT_METHOD(enabled:(BOOL) _enable) {
self->enabled = _enable;
}
@end

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Pod::Spec.new do |s|
s.name = "RNPreventScreenshot"
s.version = "1.0.0"
s.summary = "RNPreventScreenshot"
s.description = <<-DESC
RNPreventScreenshot
DESC
s.homepage = ""
s.license = "MIT"
# s.license = { :type => "MIT", :file => "FILE_LICENSE" }
s.author = { "author" => "author@domain.cn" }
s.platform = :ios, "7.0"
s.source = { :git => "https://github.com/author/RNPreventScreenshot.git", :tag => "master" }
s.source_files = "RNPreventScreenshot/**/*.{h,m}"
s.requires_arc = true
s.dependency "React"
#s.dependency "others"
end

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/*
File: UIImage+ImageEffects.h
Abstract: This is a category of UIImage that adds methods to apply blur and tint effects to an image. This is the code youll want to look out to find out how to use vImage to efficiently calculate a blur.
Version: 1.0
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
Inc. ("Apple") in consideration of your agreement to the following
terms, and your use, installation, modification or redistribution of
this Apple software constitutes acceptance of these terms. If you do
not agree with these terms, please do not use, install, modify or
redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Copyright (C) 2013 Apple Inc. All Rights Reserved.
Copyright © 2013 Apple Inc. All rights reserved.
WWDC 2013 License
NOTE: This Apple Software was supplied by Apple as part of a WWDC 2013
Session. Please refer to the applicable WWDC 2013 Session for further
information.
IMPORTANT: This Apple software is supplied to you by Apple Inc.
("Apple") in consideration of your agreement to the following terms, and
your use, installation, modification or redistribution of this Apple
software constitutes acceptance of these terms. If you do not agree with
these terms, please do not use, install, modify or redistribute this
Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a non-exclusive license, under
Apple's copyrights in this original Apple software (the "Apple
Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES
NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE
IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
EA1002
5/3/2013
*/
@import UIKit;
@interface UIImage (ImageEffects)
- (UIImage *)applyLightEffect;
- (UIImage *)applyExtraLightEffect;
- (UIImage *)applyDarkEffect;
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor;
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage;
- (UIImage *)rotateByDegrees:(CGFloat)degrees;
+ (UIImage *)imagePixelFromColor:(UIColor *)color;
+ (UIImage *)imageFromColor:(UIColor *)color withSize:(CGSize)size;
@end

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ios/UIImage+ImageEffects.m Normal file
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/*
File: UIImage+ImageEffects.m
Abstract: This is a category of UIImage that adds methods to apply blur and tint effects to an image. This is the code youll want to look out to find out how to use vImage to efficiently calculate a blur.
Version: 1.0
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
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terms, and your use, installation, modification or redistribution of
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redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Copyright (C) 2013 Apple Inc. All Rights Reserved.
Copyright © 2013 Apple Inc. All rights reserved.
WWDC 2013 License
NOTE: This Apple Software was supplied by Apple as part of a WWDC 2013
Session. Please refer to the applicable WWDC 2013 Session for further
information.
IMPORTANT: This Apple software is supplied to you by Apple Inc.
("Apple") in consideration of your agreement to the following terms, and
your use, installation, modification or redistribution of this Apple
software constitutes acceptance of these terms. If you do not agree with
these terms, please do not use, install, modify or redistribute this
Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a non-exclusive license, under
Apple's copyrights in this original Apple software (the "Apple
Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES
NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE
IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
EA1002
5/3/2013
*/
#import "UIImage+ImageEffects.h"
@import Accelerate;
#import <float.h>
@implementation UIImage (ImageEffects)
- (UIImage *)applyLightEffect
{
UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3];
return [self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
- (UIImage *)applyExtraLightEffect
{
UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82];
return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
- (UIImage *)applyDarkEffect
{
UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73];
return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor
{
const CGFloat EffectColorAlpha = 0.6;
UIColor *effectColor = tintColor;
int componentCount = CGColorGetNumberOfComponents(tintColor.CGColor);
if (componentCount == 2) {
CGFloat b;
if ([tintColor getWhite:&b alpha:NULL]) {
effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha];
}
}
else {
CGFloat r, g, b;
if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) {
effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];
}
}
return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];
}
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage
{
// Check pre-conditions.
if (self.size.width < 1 || self.size.height < 1) {
NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);
return nil;
}
if (!self.CGImage) {
NSLog (@"*** error: image must be backed by a CGImage: %@", self);
return nil;
}
if (maskImage && !maskImage.CGImage) {
NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
return nil;
}
CGRect imageRect = { CGPointZero, self.size };
UIImage *effectImage = self;
BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
if (hasBlur || hasSaturationChange) {
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectInContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(effectInContext, 1.0, -1.0);
CGContextTranslateCTM(effectInContext, 0, -self.size.height);
CGContextDrawImage(effectInContext, imageRect, self.CGImage);
vImage_Buffer effectInBuffer;
effectInBuffer.data = CGBitmapContextGetData(effectInContext);
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);
if (hasBlur) {
// A description of how to compute the box kernel width from the Gaussian
// radius (aka standard deviation) appears in the SVG spec:
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
//
// For larger values of 's' (s >= 2.0), an approximation can be used: Three
// successive box-blurs build a piece-wise quadratic convolution kernel, which
// approximates the Gaussian kernel to within roughly 3%.
//
// let d = floor(s * 3*sqrt(2*pi)/4 + 0.5)
//
// ... if d is odd, use three box-blurs of size 'd', centered on the output pixel.
//
CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);
if (radius % 2 != 1) {
radius += 1; // force radius to be odd so that the three box-blur methodology works.
}
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
}
BOOL effectImageBuffersAreSwapped = NO;
if (hasSaturationChange) {
CGFloat s = saturationDeltaFactor;
CGFloat floatingPointSaturationMatrix[] = {
0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0,
0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0,
0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0,
0, 0, 0, 1,
};
const int32_t divisor = 256;
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
int16_t saturationMatrix[matrixSize];
for (NSUInteger i = 0; i < matrixSize; ++i) {
saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
}
if (hasBlur) {
vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
effectImageBuffersAreSwapped = YES;
}
else {
vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
}
}
if (!effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
// Set up output context.
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext, 1.0, -1.0);
CGContextTranslateCTM(outputContext, 0, -self.size.height);
// Draw base image.
CGContextDrawImage(outputContext, imageRect, self.CGImage);
// Draw effect image.
if (hasBlur) {
CGContextSaveGState(outputContext);
if (maskImage) {
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
}
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
}
// Add in color tint.
if (tintColor) {
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
}
// Output image is ready.
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outputImage;
}
- (UIImage *)rotateByDegrees:(CGFloat)degrees {
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(degrees * M_PI / 180.0f);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
CGContextRotateCTM(bitmap, degrees * M_PI / 180.0f);
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
+ (UIImage *)imagePixelFromColor:(UIColor *)color {
return [UIImage imageFromColor:color withSize:CGSizeMake(1.0f, 1.0f)];
}
+ (UIImage *)imageFromColor:(UIColor *)color withSize:(CGSize)size {
CGRect rect = CGRectMake(0.0f, 0.0f, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [color CGColor]);
CGContextFillRect(context, rect);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end

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{
"name": "react-native-prevent-screenshot",
"version": "1.0.0",
"lockfileVersion": 1
}

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{
"name": "react-native-screenshot-prevent",
"version": "1.0.0",
"description": "## Getting started",
"main": "index.js",
"types": "index.d.ts",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"keywords": [
"react-native"
],
"author": "killserver",
"license": "MIT",
"peerDependencies": {
"react-native": "^0.41.2"
},
"repository": {
"type": "git",
"url": "git+https://github.com/killserver/react-native-screenshot-prevent.git"
},
"bugs": {
"url": "https://github.com/killserver/react-native-screenshot-prevent/issues"
},
"homepage": "https://github.com/killserver/react-native-screenshot-prevent#readme"
}