react-native-camera/windows/ReactNativeCameraCPP/CameraRotationHelper.cpp
Jon Thysell 2782a24d25
feat(windows): added barcode scanning support (#2930)
Build:
* Fixed issue with edit and continue debug symbols
* Fixed ReactNativeCameraCPP61 builds
* Added dependency on huycn.zxingcpp.winrt for barcode support

ReactNativeCameraCPP RNCamera component:
* Added onBarCodeRead event support
* Added barCodeScannerEnabled property support
* Added barCodeTypes property support
* Added barCodeReadIntervalMS property to alter how often the scan
  occurs when enabled

ReactNativeCameraCPP RNCamera module:
* Added BarCodeType constants

Other:
* Fixed intermittent issue with thread marshalling
* Re-ran clang formatting

Closes #2830
2020-08-11 15:57:00 -03:00

220 lines
9.2 KiB
C++

#include "pch.h"
#include "CameraRotationHelper.h"
#include "CameraRotationHelper.g.cpp"
namespace winrt {
using namespace Windows::Devices::Enumeration;
using namespace Windows::Devices::Sensors;
using namespace Windows::Storage::FileProperties;
using namespace Windows::Graphics::Display;
} // namespace winrt
namespace winrt::ReactNativeCameraCPP::implementation {
CameraRotationHelper::CameraRotationHelper(EnclosureLocation location) {
m_cameraEnclosureLocation = location;
if (!IsEnclosureLocationExternal(m_cameraEnclosureLocation) && m_orientationSensor != nullptr) {
m_sensorOrientationChanged_revoker = m_orientationSensor.OrientationChanged(
winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->SimpleOrientationSensor_OrientationChanged(sender, args);
}
});
}
m_displayOrientationChanged_revoker = m_displayInformation.OrientationChanged(
winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->DisplayInformation_OrientationChanged(sender, args);
}
});
}
PhotoOrientation CameraRotationHelper::GetConvertedCameraCaptureOrientation() {
auto orientation = GetCameraCaptureOrientation();
return ConvertSimpleOrientationToPhotoOrientation(orientation);
}
SimpleOrientation CameraRotationHelper::GetCameraCaptureOrientation() {
if (IsEnclosureLocationExternal(m_cameraEnclosureLocation)) {
// Cameras that are not attached to the device do not rotate along with it, so apply no rotation
return SimpleOrientation::NotRotated;
}
// Get the device orientation offset by the camera hardware offset
auto deviceOrientation =
m_orientationSensor ? m_orientationSensor.GetCurrentOrientation() : SimpleOrientation::NotRotated;
auto result = SubtractOrientations(deviceOrientation, GetCameraOrientationRelativeToNativeOrientation());
// If the preview is being mirrored for a front-facing camera, then the rotation should be inverted
if (ShouldMirrorPreview()) {
result = MirrorOrientation(result);
}
return result;
}
SimpleOrientation CameraRotationHelper::GetCameraPreviewOrientation() {
if (IsEnclosureLocationExternal(m_cameraEnclosureLocation)) {
// Cameras that are not attached to the device do not rotate along with it, so apply no rotation
return SimpleOrientation::NotRotated;
}
// Get the app display rotation offset by the camera hardware offset
auto result = ConvertDisplayOrientationToSimpleOrientation(m_displayInformation.CurrentOrientation());
result = SubtractOrientations(result, GetCameraOrientationRelativeToNativeOrientation());
// If the preview is being mirrored for a front-facing camera, then the rotation should be inverted
if (ShouldMirrorPreview()) {
result = MirrorOrientation(result);
}
return result;
}
int CameraRotationHelper::GetCameraPreviewClockwiseDegrees() {
auto rotation = GetCameraPreviewOrientation();
return ConvertSimpleOrientationToClockwiseDegrees(rotation);
}
PhotoOrientation CameraRotationHelper::ConvertSimpleOrientationToPhotoOrientation(SimpleOrientation orientation) {
switch (orientation) {
case SimpleOrientation::Rotated90DegreesCounterclockwise:
return PhotoOrientation::Rotate90;
case SimpleOrientation::Rotated180DegreesCounterclockwise:
return PhotoOrientation::Rotate180;
case SimpleOrientation::Rotated270DegreesCounterclockwise:
return PhotoOrientation::Rotate270;
case SimpleOrientation::NotRotated:
default:
return PhotoOrientation::Normal;
}
}
int CameraRotationHelper::ConvertSimpleOrientationToClockwiseDegrees(SimpleOrientation orientation) {
switch (orientation) {
case SimpleOrientation::Rotated90DegreesCounterclockwise:
return 270;
case SimpleOrientation::Rotated180DegreesCounterclockwise:
return 180;
case SimpleOrientation::Rotated270DegreesCounterclockwise:
return 90;
case SimpleOrientation::NotRotated:
default:
return 0;
}
}
SimpleOrientation CameraRotationHelper::ConvertDisplayOrientationToSimpleOrientation(DisplayOrientations orientation) {
SimpleOrientation result;
switch (orientation) {
case DisplayOrientations::Landscape:
result = SimpleOrientation::NotRotated;
break;
case DisplayOrientations::PortraitFlipped:
result = SimpleOrientation::Rotated90DegreesCounterclockwise;
break;
case DisplayOrientations::LandscapeFlipped:
result = SimpleOrientation::Rotated180DegreesCounterclockwise;
break;
case DisplayOrientations::Portrait:
default:
result = SimpleOrientation::Rotated270DegreesCounterclockwise;
break;
}
// Above assumes landscape; offset is needed if native orientation is portrait
if (m_displayInformation.NativeOrientation() == DisplayOrientations::Portrait) {
result = AddOrientations(result, SimpleOrientation::Rotated90DegreesCounterclockwise);
}
return result;
}
SimpleOrientation CameraRotationHelper::SubtractOrientations(SimpleOrientation a, SimpleOrientation b) {
auto aRot = ConvertSimpleOrientationToClockwiseDegrees(a);
auto bRot = ConvertSimpleOrientationToClockwiseDegrees(b);
// Add 360 to ensure the modulus operator does not operate on a negative
auto result = (360 + (aRot - bRot)) % 360;
return ConvertClockwiseDegreesToSimpleOrientation(result);
}
SimpleOrientation CameraRotationHelper::MirrorOrientation(SimpleOrientation orientation) {
// This only affects the 90 and 270 degree cases, because rotating 0 and 180 degrees is the same clockwise and
// counter-clockwise
switch (orientation) {
case SimpleOrientation::Rotated90DegreesCounterclockwise:
return SimpleOrientation::Rotated270DegreesCounterclockwise;
case SimpleOrientation::Rotated270DegreesCounterclockwise:
return SimpleOrientation::Rotated90DegreesCounterclockwise;
}
return orientation;
}
SimpleOrientation CameraRotationHelper::AddOrientations(SimpleOrientation a, SimpleOrientation b) {
auto aRot = ConvertSimpleOrientationToClockwiseDegrees(a);
auto bRot = ConvertSimpleOrientationToClockwiseDegrees(b);
auto result = (aRot + bRot) % 360;
return ConvertClockwiseDegreesToSimpleOrientation(result);
}
SimpleOrientation CameraRotationHelper::ConvertClockwiseDegreesToSimpleOrientation(int orientation) {
switch (orientation) {
case 270:
return SimpleOrientation::Rotated90DegreesCounterclockwise;
case 180:
return SimpleOrientation::Rotated180DegreesCounterclockwise;
case 90:
return SimpleOrientation::Rotated270DegreesCounterclockwise;
case 0:
default:
return SimpleOrientation::NotRotated;
}
}
void CameraRotationHelper::SimpleOrientationSensor_OrientationChanged(IInspectable const &, IInspectable const &) {
if (m_orientationSensor.GetCurrentOrientation() != SimpleOrientation::Faceup &&
m_orientationSensor.GetCurrentOrientation() != SimpleOrientation::Facedown) {
// Only raise the OrientationChanged event if the device is not parallel to the ground. This allows users to take
// pictures of documents (FaceUp) or the ceiling (FaceDown) in portrait or landscape, by first holding the device in
// the desired orientation, and then pointing the camera either up or down, at the desired subject.
// Note: This assumes that the camera is either facing the same way as the screen, or the opposite way. For devices
// with cameras mounted
// on other panels, this logic should be adjusted.
m_orientationChangedEvent(*this, false);
}
}
void CameraRotationHelper::DisplayInformation_OrientationChanged(IInspectable const &, IInspectable const &) {
m_orientationChangedEvent(*this, true);
}
bool CameraRotationHelper::ShouldMirrorPreview() {
// It is recommended that applications mirror the preview for front-facing cameras, as it gives users a more natural
// experience, since it behaves more like a mirror
return (m_cameraEnclosureLocation.Panel() == Panel::Front);
}
SimpleOrientation CameraRotationHelper::GetCameraOrientationRelativeToNativeOrientation() {
// Get the rotation angle of the camera enclosure as it is mounted in the device hardware
auto enclosureAngle = ConvertClockwiseDegreesToSimpleOrientation(
static_cast<int>(m_cameraEnclosureLocation.RotationAngleInDegreesClockwise()));
// Account for the fact that, on portrait-first devices, the built in camera sensor is read at a 90 degree offset to
// the native orientation
if (m_displayInformation.NativeOrientation() == DisplayOrientations::Portrait &&
!IsEnclosureLocationExternal(m_cameraEnclosureLocation)) {
enclosureAngle = AddOrientations(SimpleOrientation::Rotated90DegreesCounterclockwise, enclosureAngle);
}
return enclosureAngle;
}
winrt::event_token CameraRotationHelper::OrientationChanged(Windows::Foundation::EventHandler<bool> const &handler) {
return m_orientationChangedEvent.add(handler);
}
void CameraRotationHelper::OrientationChanged(winrt::event_token const &token) noexcept {
m_orientationChangedEvent.remove(token);
}
} // namespace winrt::ReactNativeCameraCPP::implementation